In Which Our Hero visits his Alma Mater.
This video opens with one of my least favorite parts of playing any game: running around killing time to get to a timed event. I don't understand why some game designers insist on including painful stuff like this. Timed events I get. But give me a way to skip to them!
Anyway - after running around and getting a nice preview look at Science Island, Marcus finally makes it into the Famous Adventurer's Correspondence School and finds Famous Adventurer - or FA - himself. Who turns out to be slightly less enthusiastic than the literature might lead one to believe. In fact, are there even any other graduates of this school? Is this guy even famous? Does he have a real name? At least we have his autograph and a book about how to swim, which Marcus reads (looks at the pictures) and picks up a new skill from.
Then it's back to the marketplace and specifically the bank to introduce ourselves to the banker, who looks hauntingly familiar. Maybe it's the way he talks about old heroes being forced to work as beggars. Maybe it's his admitting to meeting Marcus in Spielburg. Yes, Sam the Banker Man (ugh) is none other than the beggar Marcus gave money to way back in one of the first updates in this Let's Play. Guess he did pretty well for himself, huh?
After checking out the bank it's on to the last building we haven't been in: the apothecary. Speaking of old characters, here's Salim from Tarna and.. a very human-looking and American-sounding Julanar. We'll talk to them more next update.
Showing posts with label beggar. Show all posts
Showing posts with label beggar. Show all posts
Thursday, August 14, 2008
Monday, March 17, 2008
Quest for Glory Epic Let's Play Part Twenty-Six: Practice and Poetry
Video With Subtitles
[Note: This is the first video compilation I've done. I think I've finally figured this out - there doesn't appear to be any major loss in quality. Sorry for the large gap without commentary when the poet is talking - I figured he should just speak for himself.]
After breaking our fasts, it's off to the apothecary to sell some of our loot from last night. And what loot it is - 100 dinars worth of dead monster. Not too shabby. Shapeir's homeless population is right outside so we'll take some time out of our day to make a few donations and get a little closer to becoming a Paladin in the process.
Practice makes perfect, and we'll end the day with at least one perfect stat: Dodge. Luckily for you, dear readers, this all happens offscreen.
Omar's rapping tonight at the Inn so we'll swing by and check him out before we head off into the desert where we collect a whole bunch more monster pieces and take down a Terrorsaurus (barely.) Those bastards are tough.
Upon the morrow, there's rumors of a strange fire outside the Inn. Uh oh...
[Note: This is the first video compilation I've done. I think I've finally figured this out - there doesn't appear to be any major loss in quality. Sorry for the large gap without commentary when the poet is talking - I figured he should just speak for himself.]
After breaking our fasts, it's off to the apothecary to sell some of our loot from last night. And what loot it is - 100 dinars worth of dead monster. Not too shabby. Shapeir's homeless population is right outside so we'll take some time out of our day to make a few donations and get a little closer to becoming a Paladin in the process.
Practice makes perfect, and we'll end the day with at least one perfect stat: Dodge. Luckily for you, dear readers, this all happens offscreen.
Omar's rapping tonight at the Inn so we'll swing by and check him out before we head off into the desert where we collect a whole bunch more monster pieces and take down a Terrorsaurus (barely.) Those bastards are tough.
Upon the morrow, there's rumors of a strange fire outside the Inn. Uh oh...
Labels:
beggar,
ghoul,
grinding,
Katta's Tail Inn,
Let's Play,
loot,
LP,
monsters,
Omar,
pills,
poetry,
practice,
Quest for Glory,
scorpion,
terrorsaurus,
Uhura
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