Where our hero receives his orders for operation ICEMAN.
Alright, now things are starting to get interesting. Westland receives his briefing from General Braxton, who details the operation, codenamed ICEMAN. John is to take the USS Blackhawk, a super-secret and super-silent sub to Tunisia and rendezvous with a female agent disguised as a Muslim there. The 7th Fleet in the Mediterranean is simply a diversion to distract the Soviets, hopefully ensuring Westland will have a smooth journey. Once there, we're gonna bust the ambassador out and show these terrorist scum a thing or two.
John flies to Pearl Harbor and boards the USS Blackhawk according to proper military procedure, netting him a few bonus points. He is then shown to his quarters where the video cuts off - before our next update, where John gets to drive the sub around.
Until then...
Showing posts with label The Pentagon. Show all posts
Showing posts with label The Pentagon. Show all posts
Sunday, March 1, 2009
Tuesday, February 17, 2009
Codename: Iceman Let's Play Part Four: Johnny Westland In Flight
Where our hero's vacation is cut short by a call from his boss.
Another super-exciting update here. John takes a message, makes a couple of phone calls, gets on a plane for a cut scene and makes his way from the airport to the Pentagon, where he jumps through a bunch of hoops to get 'upstairs.'
I cut this video short of the meeting so I didn't have to cut that part in half.
Also, my thought on this game so far: these aren't puzzles. There's nothing to explore. This game is so ludicrously linear it's basically 'find the correct phrase to advance through the poorly-written story.
I don't even remember the Police Quest games being this bad.
Another super-exciting update here. John takes a message, makes a couple of phone calls, gets on a plane for a cut scene and makes his way from the airport to the Pentagon, where he jumps through a bunch of hoops to get 'upstairs.'
I cut this video short of the meeting so I didn't have to cut that part in half.
Also, my thought on this game so far: these aren't puzzles. There's nothing to explore. This game is so ludicrously linear it's basically 'find the correct phrase to advance through the poorly-written story.
I don't even remember the Police Quest games being this bad.
Labels:
Codename Iceman,
dinghy,
dolphin,
flying,
guards,
hut,
limo,
telephone,
The Pentagon
Subscribe to:
Comments (Atom)