Showing posts with label Olga. Show all posts
Showing posts with label Olga. Show all posts

Saturday, July 26, 2008

Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits

In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.









Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.

I digress.

The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.

Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.

Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.

After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!

The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Thursday, July 17, 2008

Quest For Glory Epic Let's Play Parts 122 and 123: Mordavian Hero and Marcus' Fourth Fortune

In Which Our Hero is celebrated throughout Mordavia and learns more about his fortune.







There's nothing like the morning after a long night. Marcus stops for some hangover chow (garlic breakfast) with the Innkeeper and his wife, and talks to Tanya a little more. It seems like she's going to be OK.

Then it's time for the daily rounds: the burgomeister wants to congratulate Marcus, and even Olga has something nice to say. Of course, a hero can't let his muscles go to waste, so there's a workout session and an appointment with Dr. Cranium, where we discuss Silmaria.. sounds like such a nice place!

After that, Marcus hustles across the valley to the gypsy camp where his final fortune is read. It is about yet another of the women in his life... there sure seem to be a lot of them, but hardly any, ahem, reward for dealing with them.

Everywhere there are warnings that rescuing Tanya may have angered someone greatly. We'll see how this all plays out...

Saturday, July 5, 2008

Quest For Glory Epic Let's Play Parts 104 and 105: The Bad Touch and Gypsies, Tramps and Thieves

In Which Our Hero burns down a building and meets the gypsies. Is nice!








It is a beautiful Mordavian morning. The sun is out, the birds are singing, the Burgomeister is jolly, and the evil monastery is still standing. But not for long...

After doing Marcus' morning routine, we break into the monastery and find the Bad Place Domovoi that the Hotel's Domovoi told us about last night. With an application of Dr. Cranium's Rehydration Solution the Domovoi comes back to life and (presumably) gets the hell out of Dodge. Which is good, because Marcus is feeling a little left out of the action. So he takes a torch to the monastery and burns the building down.

We quietly slip out of town with no one the wiser (actually, we tell Dmitri about the evil inside and that it had to be done), and make our way to the gypsy camp where we meet Davy and Magda, the fortuneteller. The gypsies tell Marcus a little about themselves and the valley, most of which we already knew but it's helping to put some things in context for the last part of the game.

More importantly, she tells Marcus how to free the Rusalka so we can finally get Piotyr off our ass about it.

The second video is almost a cut scene unto itself (as the fortune-telling well be next video) so there's relatively little in the way of commentary there.

Next time: Marcus' fortune is read, and we come face to face with our oldest enemy.

Thursday, July 3, 2008

Quest For Glory Epic Let's Play Parts One Hundred and 101: Saving Igor and The Lovers

In Which Our Hero solves the crime, saves the gravedigger and the gypsy; and reunites Boris and Olga.







Marcus' big day continues. We go into Dr. Cranium's lab looking for Igor and instead find that the doctor has sinned against nature - and apparently intends to do so again that night, and several nights thereafter. Maybe it's best that we as a Paladin don't get too involved in this little... um... affair.

Igor's not at Cranium's and he's not in front of the monastery. Maybe he's at the graveyard? Marcus rolls out of town and takes the opportunity to swing by Boris' to deliver Olga's latest message. Fun.

In the graveyard there's an awful groaning noise coming from one of the graves! Hands on his sword, Marcus pushes the fallen gravestone aside to find...

Well, what did you think? It's Igor of course, who runs back to town after expressing his gratitude that Marcus freed him.

Back in town, Marcus finds that the gypsy has been set free and everything seems to be on its way back to normal. Olga has another message for Boris, which Marcus delivers. And Boris finally admits he will go see Olga. Looks like those two are on the mend.

A brief wait later and night falls. We're going to go see a couple of friends, but first we head back to the swamp where Marcus captures some Will-o-the-Wisps to shine the light of dead children's souls on the Squid Stone to retrieve one of the rituals inside. He then releases the Wisps back into the swamp, and that's where we'll pick up next time.

Wednesday, July 2, 2008

Quest For Glory Epic Let's Play Parts Ninety-Eight and Ninety-Nine: Marcus' Pledge and Redeeming Piotyr

In Which Our Hero pledges to help save an innocent man and teaches the Burgomeister what it means to be a Hero.








Picking up where we left off, we walk into the Burgomeister's office and pump him for information about this gypsy business. It seems that the gypsy was just wandering outside of town and happened to be there when people were looking for Igor. So naturally, they brought him in, locked him up and want to burn him. Reason is lost on the mob so unless someone can prove the gypsy's innocence - figure out what happened to Igor - this guy's going to burn for just being in the wrong place at the wrong time.

The second video covers Marcus telling the Burgomeister about finding Piotyr's sword, the battle with the wraith and the ghost in the town square. It turns out that Piotyr was suspected of abandoning Dmitri's grandmother and this sword proves he didn't, that he was killed in battle instead. Dmitri is impressed, so much so that he gives Marcus Piotyr's Paladin shield as well (woohoo!) and tells Marcus that his faith in Heroes and Paladins is restored.

All in a day's work!

The rest of the video is Marcus' morning routine, talking to Olga, looking for Igor, and finally going to Nikolai and telling him about the ghost we saw in the forest. Before we can stop him, he runs off to find her.

Oops.

Saturday, June 28, 2008

Quest For Glory Epic Let's Play Part Ninety-Three: Sensahuma

In Which Our Hero gets the skinny on a new quest.





Kicking off in Punny's room, we get the skinny on his encounter with Baba Yaga. Seems she didn't like him telling a joke about a certain Hero who turned her into a frog. You know, Marcus. Oops.

Since we're (inadvertently) responsible for Punny's state of affairs we might as well try to find Baba and see if she'll give him his sensahuma back. Plus it would be doing the world a favor if we finally got him to stop telling such terrible jokes.

That night, we spend another night out by the Staff and our dreams are troubled, terrible things. What does this mean? Is it connected to the restless ghost of Piotyr?

The next morning we continue trying to reunite Boris and Olga, drop by the gym for a workout and head to Craniums just in time to see him reanimate a corpse. Kind of. Lucky us. And that's where we pick up for next time.

Sunday, June 22, 2008

Quest For Glory Epic Let's Play Part Eighty-Eight: The Domovoi

In Which Our Hero meets a very ugly house spirit.





Another update that's mostly talking. Marcus kicks off by staying up late, coming down to the Inn's common room after everyone else has gone to sleep. There he meets a strange creature called the Domovoi, a Slavic house spirit. The Domovoi is very sad and says that dark times have befallen Mordavia and the Inn in particular. He gets a little dodgy about details, but says we can speak more later. Fair enough.

The next morning Marcus goes to the store where he tells Olga about Boris. Yes, Boris is her 'departed' husband. It seems he didn't leave this plane of existence, or even this town: he just moved to the castle. Interesting.

After chatting with Olga about this and that, Marcus heads to the Adventurer's Guild for a workout, which is getting 'too easy.' And that's where we pick up next time.

Monday, June 16, 2008

Quest For Glory Epic Let's Play Part Eighty-Four: Strange Dreams

In Which Our Hero has some very unusual dreams.





Erana's Staff is a perfectly safe place to sleep, so Marcus beds down for the night in the middle of town rather than sleep in his nice warm bed. Looks like he needs to work on that Int. score a bit.

That night Marcus' dreams tend towards the crazy. Maybe he shouldn't have taken so many hits off the water pipe in Tarna, because damn. What does all this mean??

The next morning the Burgomeister grills Marcus a bit before we head off to the store, more for rumors than anything (and also because I was trying to kick off the Boris-Olga subplot, which didn't happen.) Then it's off to Doctor Cranium's where we watch him get fried with 1.2 gigawatts before talking to him about a certain Antwerp POPulation Explosion that we may or may not have taken part in.

The speech really slows the games down, huh? I'm thinking of kicking these up to an update a day.

Tuesday, June 3, 2008

Quest For Glory Epic Let's Play Part Seventy-Four: The Hotel Mordavia

In Which Our Hero goes shopping (of course) and books a room at the local flophouse.





Welcome back. Our next stop after that morale-boosting visit to the Burgomeister is the local shop, where we fill up on rations and purchase a few choice things from behind the counter. And by 'choice' I mean 'the few things they have to buy.'

Next stop is the Inn, where our reception is less than warm. But we do have a room for the night and another (cheaper) source of meals.

This, like the last update, is a lot of dialogue. Bear with us, it's all the setup for the bigger story.