Showing posts with label Silmaria. Show all posts
Showing posts with label Silmaria. Show all posts

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 154: The Rite of Freedom

In Which Our Hero frees the last of the five villages.



We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.

He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.

Booyah!

Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.

Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.

A hero's life is hard sometimes.

Monday, September 1, 2008

Quest for Glory Epic Let's Play Part 146: The Pegasus

In Which Our Hero finds the legendary winged horse.



Alright, Marcus is starting to get a little bit of wanderlust. He's been in Silmaria just a little too long. Good for him: this means he can start to get some of these quests out of the way. Luckily, we can easily kill two birds with one stone and still be back in time for supper.

Marcus sets off across Marete to an icon shaped like a white horse. I wonder what's in there? First of all, it's the Hippocrene Stream, which the Famous Adventurer would like to drink from one last time. Glad we brought an amphorae along to catch some water. Yum.

Second is a climb up to the plateau and a little Indiana Jones-style swinging to get to the top - and a giant pile of Pegasus feathers. This should be enough for Salim. Marcus grabs a couple (dozen) and uses the Mystic Magnets to get back to town.

The day isn't over yet though - off to the Dead Parrot, where we watch Arestes, the one-armed sailor, take off. One arm huh? Marcus follows closely behind and watched Arestes disappear into a hidden door - then follows him in and confronts him.

Sorry for the strange break in the action, but we'll grab the second half of this exciting saga next time.

Friday, August 22, 2008

Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest

In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.





After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?

Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.

Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...

Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.

On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.

Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.

Saturday, August 2, 2008

Quest for Glory Epic Let's Play Part 134: Arrival in Silmaria

In Which Our Hero talks to Erasmus and is introduced to the 640x480, pre-rendered, 256-color world of Silmaria.



We join Marcus in his new adventure on the Title screen, where we import him to Silmaria flawlessly. He's a trooper like that. You'll note right off there are some big differences here: a couple of stats are missing, Parry and Dodge have been rolled into one stat, and it's just using rounded numbers from the end of Quest for Glory IV rather than Marcus' exact stats. In fact, all it seems to have actually imported was his name and class... but that's OK. We won't tell.

The mechanical bits aside, Marcus finds himself on the other end of Erasmus' teleportation spell, which happens to be Erasmus' living room, which he, um, swims around in for a while. Erasmus fills Marcus in on the situation in Silmaria: an unknown assassin has taken out the old king, and a contest called the Rites of Rulership is about to begin for the throne. He called Marcus here to take part in the Rites... but there are some vague references to something a little darker going on as well.

After this introduction, Marcus is zapped to Silmaria where he wanders around Nob Hill, the upper part of the city. There's a giant Arena here for gladiatorial contests (hmmm!) and the Hall of Kings, which we enter and report for duty. Our old pal Rakeesh is inside along with a fellow named Logos, a centaur and speaker for the Court. Logos fills Marcus in on what the Rites of Rulership will actually entail - not the least of which is a large sum of money - before Marcus starts pumping him for information.

The video kind of cuts off in the middle of the dialogue because I ran out of time, but we'll pick up there next vid.

Hope you guys enjoy yourselves some Dragon Fire!

Thursday, July 17, 2008

Quest For Glory Epic Let's Play Parts 122 and 123: Mordavian Hero and Marcus' Fourth Fortune

In Which Our Hero is celebrated throughout Mordavia and learns more about his fortune.







There's nothing like the morning after a long night. Marcus stops for some hangover chow (garlic breakfast) with the Innkeeper and his wife, and talks to Tanya a little more. It seems like she's going to be OK.

Then it's time for the daily rounds: the burgomeister wants to congratulate Marcus, and even Olga has something nice to say. Of course, a hero can't let his muscles go to waste, so there's a workout session and an appointment with Dr. Cranium, where we discuss Silmaria.. sounds like such a nice place!

After that, Marcus hustles across the valley to the gypsy camp where his final fortune is read. It is about yet another of the women in his life... there sure seem to be a lot of them, but hardly any, ahem, reward for dealing with them.

Everywhere there are warnings that rescuing Tanya may have angered someone greatly. We'll see how this all plays out...