Showing posts with label Domovoi. Show all posts
Showing posts with label Domovoi. Show all posts

Saturday, July 12, 2008

Quest For Glory Epic Let's Play Parts 114 and 115: Bella and The New Quest

In Which Our Hero meets Bella and gives Punny his sensahuma back and he learns what happened to the Innkeeper's daughter.







These next two updates take place almost entirely in the Inn. Marcus climbs over the gate and Piotyr's ghost stops him again, this time to tell him about helping the grieving mother. He also mentions that Erana's staff may have some magic in it yet. Sounds like a hero-ish sort of job.

At the Inn, Marcus takes some time to talk to the locals before sitting down to have a meal. He is approached by a 'new' character, Bella, who up until now has taken a nonspeaking supporting role in the game. She seems to want to talk to Marcus about something, but can't quite say it, and Yuri isn't helping. Her accent also shifts around like a broken clutch.

Marcus bids her adieu and goes upstairs to meet Punny, who is understandably glad to have his humor back. He cracks a few jokes, goes on about dwarves for a bit, then tells Marcus something that may be very useful: The Ultimate Joke. And it's not even an aristocrats set-up.

Staying up late we meet up with the Domovoi, who tells Marcus a story about - yup - a grieving mother. Bella and Yuri once had a daughter, Tanya, who was taken away in the night. Yuri and Bella tried to protect Tanya, but when a mysterious and nice doll showed up from an unknown benefactor they took the doll away and locked it up. The Domovoi says that a big, friendly monster befriended Tanya, and that one night, Tanya was taken out of the house and now lives at the castle.

Looks like we may have to find that secret passage.

Saturday, July 5, 2008

Quest For Glory Epic Let's Play Parts 104 and 105: The Bad Touch and Gypsies, Tramps and Thieves

In Which Our Hero burns down a building and meets the gypsies. Is nice!








It is a beautiful Mordavian morning. The sun is out, the birds are singing, the Burgomeister is jolly, and the evil monastery is still standing. But not for long...

After doing Marcus' morning routine, we break into the monastery and find the Bad Place Domovoi that the Hotel's Domovoi told us about last night. With an application of Dr. Cranium's Rehydration Solution the Domovoi comes back to life and (presumably) gets the hell out of Dodge. Which is good, because Marcus is feeling a little left out of the action. So he takes a torch to the monastery and burns the building down.

We quietly slip out of town with no one the wiser (actually, we tell Dmitri about the evil inside and that it had to be done), and make our way to the gypsy camp where we meet Davy and Magda, the fortuneteller. The gypsies tell Marcus a little about themselves and the valley, most of which we already knew but it's helping to put some things in context for the last part of the game.

More importantly, she tells Marcus how to free the Rusalka so we can finally get Piotyr off our ass about it.

The second video is almost a cut scene unto itself (as the fortune-telling well be next video) so there's relatively little in the way of commentary there.

Next time: Marcus' fortune is read, and we come face to face with our oldest enemy.

Friday, July 4, 2008

Quest For Glory Epic Let's Play Parts 102 and 103: The Other Lovers and Wraithbusting

In Which Our Hero reunites Nikolai and Anna and clears Mordavia of wraiths.








A big night after a big day: Marcus starts off traipsing and tromping through the woods after putting the Wisps back in their swamp. He happens upon Anna's ghost, who is now joined by the ghost of Nikolai: at last the lovers are reunited in death. And Nikolai sounds like Robby Benson!

We talk to them for a while, and then go on a little wraithbusting spree, taking care of the rest of the restless undead in Mordavia valley. Our loot haul this time includes a killer set of plate mail armor, so Marcus is finally covered (so to speak.)

Back at town we rest in our room for a bit before going off to meet the Domovoi, who tells us of another Domovoi in 'the bad place' near the inn. Presumably the monastery. Which is where we leave off this time.

Next time: Marcus burns down a building!

Sunday, June 22, 2008

Quest For Glory Epic Let's Play Part Eighty-Eight: The Domovoi

In Which Our Hero meets a very ugly house spirit.





Another update that's mostly talking. Marcus kicks off by staying up late, coming down to the Inn's common room after everyone else has gone to sleep. There he meets a strange creature called the Domovoi, a Slavic house spirit. The Domovoi is very sad and says that dark times have befallen Mordavia and the Inn in particular. He gets a little dodgy about details, but says we can speak more later. Fair enough.

The next morning Marcus goes to the store where he tells Olga about Boris. Yes, Boris is her 'departed' husband. It seems he didn't leave this plane of existence, or even this town: he just moved to the castle. Interesting.

After chatting with Olga about this and that, Marcus heads to the Adventurer's Guild for a workout, which is getting 'too easy.' And that's where we pick up next time.

Wednesday, June 11, 2008

Quest For Glory Epic Let's Play Part Seventy-Nine: The Monastery

In Which Our Hero learns more of the Dark One and ignores the warnings of the locals.





Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.

A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!

Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.

We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'