Showing posts with label amphorae. Show all posts
Showing posts with label amphorae. Show all posts

Monday, September 1, 2008

Quest for Glory Epic Let's Play Part 146: The Pegasus

In Which Our Hero finds the legendary winged horse.



Alright, Marcus is starting to get a little bit of wanderlust. He's been in Silmaria just a little too long. Good for him: this means he can start to get some of these quests out of the way. Luckily, we can easily kill two birds with one stone and still be back in time for supper.

Marcus sets off across Marete to an icon shaped like a white horse. I wonder what's in there? First of all, it's the Hippocrene Stream, which the Famous Adventurer would like to drink from one last time. Glad we brought an amphorae along to catch some water. Yum.

Second is a climb up to the plateau and a little Indiana Jones-style swinging to get to the top - and a giant pile of Pegasus feathers. This should be enough for Salim. Marcus grabs a couple (dozen) and uses the Mystic Magnets to get back to town.

The day isn't over yet though - off to the Dead Parrot, where we watch Arestes, the one-armed sailor, take off. One arm huh? Marcus follows closely behind and watched Arestes disappear into a hidden door - then follows him in and confronts him.

Sorry for the strange break in the action, but we'll grab the second half of this exciting saga next time.

Tuesday, August 5, 2008

Quest for Glory Epic Let's Play Part 136: Wolfie and Ann

In Which Our Hero takes a stroll around Silmaria's marketplace.



Silmaria's marketplace is truly a diverse place. You have stereotypes from all over the world! Take Wolfie for example: a Punjabi dog who works so much he can't spend the money he makes! Quite funny!

Seriously though, our video starts out with Marcus discussing the specifics of Silmaria with Wolfie, a Canine merchant who sounds a bit like Apu from the Simpsons. He is also willing to part with some amphorae and a map, for a price. That's fine because we'll need both of those things later.

Next up on our list is Gnome Ann's Inn, where Erasmus booked our room. Gnome Ann seems nice enough and fairly low key for a gnome, all things considering. Didn't Punny Bones say he was on his way here? I wonder where he ended up? Ann gives us the key to our room and tells us the basics: breakfast every morning (a Gnome-cooked meal! HA!) and the door closes at midnight. Fair enough, Marcus is typically an early-to-bed, early-to-rise kind of guy anyway.

After the Inn, it's on to the guild where Marcus reads the guestbook. The last person here - Elsa Von Spielburg. Fascinating. I wonder if she remembers Marcus? She will now - he signs the log with a flourish, and we'll pick up there next time.