Where our hero's vacation is cut short by a call from his boss.
Another super-exciting update here. John takes a message, makes a couple of phone calls, gets on a plane for a cut scene and makes his way from the airport to the Pentagon, where he jumps through a bunch of hoops to get 'upstairs.'
I cut this video short of the meeting so I didn't have to cut that part in half.
Also, my thought on this game so far: these aren't puzzles. There's nothing to explore. This game is so ludicrously linear it's basically 'find the correct phrase to advance through the poorly-written story.
I don't even remember the Police Quest games being this bad.
Showing posts with label guards. Show all posts
Showing posts with label guards. Show all posts
Tuesday, February 17, 2009
Sunday, September 28, 2008
Quest for Glory Epic Let's Play Part 154: The Rite of Freedom
In Which Our Hero frees the last of the five villages.
We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.
He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.
Booyah!
Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.
Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.
A hero's life is hard sometimes.
We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.
He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.
Booyah!
Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.
Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.
A hero's life is hard sometimes.
Labels:
bank,
dragon pillar,
guards,
Kokeeno,
Let's Play,
loot,
mercenaries,
Naxos,
Pholus,
Quest for Glory,
Rite of Freedom,
Roman invaders,
Sam the Banker Man,
Silmaria
Monday, May 5, 2008
Quest For Glory Epic Let's Play Part Forty-Eight: Savanna Stories
In Which Our Hero journeys out into East Fricana for the first time.Video With Subtitles
We head out of the Inn to get a look at Tarna at night, which seems to be a very dull and deserted place. After sleeping in a hole in the wall (literally), we're up and we go to ask the amulet seller about rumors. Then it's out of Tarna!
But first we have a lively conversation with the gate guards about the current political situation in Tarna. It appears there are two factions: one that thinks Rajah is right and should go to war, and another that thinks Rakeesh is right and a peaceful solution should be explored. Not unsurprisingly, the peace side is the older, wiser side.
The savanna is, well, big. It's a giant open grassland with some trees. And some meerbats, which we meet for the first time, before our alarm clock goes off and we have to go back to the city so we're well rested for our trip with Rakeesh tomorrow.
Until then...
Labels:
East Fricana,
guards,
Let's Play,
liontaurs,
LP,
night,
Quest for Glory,
savanna,
Tarna,
war
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