Tuesday, February 17, 2009

Codename: Iceman Let's Play Part Four: Johnny Westland In Flight

Where our hero's vacation is cut short by a call from his boss.



Another super-exciting update here. John takes a message, makes a couple of phone calls, gets on a plane for a cut scene and makes his way from the airport to the Pentagon, where he jumps through a bunch of hoops to get 'upstairs.'

I cut this video short of the meeting so I didn't have to cut that part in half.

Also, my thought on this game so far: these aren't puzzles. There's nothing to explore. This game is so ludicrously linear it's basically 'find the correct phrase to advance through the poorly-written story.

I don't even remember the Police Quest games being this bad.

Friday, February 13, 2009

Codename: Iceman Let's Play Part Three: Spies and Surprise

John Westland discovers there is more to the beautiful Stacy than meets the eye.



The morning after. Warm satin sheets and poor object descriptions: just another day in the life of John Westland. John gets a note from the lovely Stacey that explains she has some things to tend to. Fair enough. He steps outside and lo and behold, her earring is there on the ground. And upon closer examination it appears to be hollow..

And contains some microfilm.

Uh oh. Our little Stacey is some kind of spy! Let's hope John doesn't talk in his sleep about military secrets.

He then walks across the beach to his own hut and rummages through his things, picking up his military ID, some loose change and a little black book with... his boss' phone number in it.

John, I'm not sure you're using that book correctly.

He uses his change to buy a newspaper - it seems the US Ambassador to the Middle East (what?) has been kidnapped by a Soviet-backed Islamic terrorist group. And the US has 30 days to cough up money or he'll die. Uh oh.

Saturday, February 7, 2009

Codename: Iceman Let's Play Part Two: John Westland Gets Lucky

Where our hero gets lucky about 19 minutes into the game.



Having just donned his shirt, John ducks into the hotel lobby and grabs his room key - and takes note of a dinghy (heh) service that might just come in handy later. Then it's off to the bar, where he spies a beautiful girl alone at a table.

She seems unnaturally easygoing - maybe because her dialogue seems to be a thirteen-year-old's idea of a spy novel - and insists that John dance with her. They writhe around the dancefloor for a while, and one bottle of cheap champagne later they're back at her place. A little talking, a lot of kissing, a few mushroom clouds later and the fireworks take off.

And then Johnny wakes up alone in bed. Oh, the life of a Naval Officer. It's a lonely one.

Tuesday, February 3, 2009

Codename: Iceman Let's Play Part One: CPR

Where our hero puts his mouth on a girl's mouth, and doesn't even buy her a drink first.



John Westland is just relaxing on the beach in Tahiti, reading an interesting news article about Tunisia, a neutral and oil-rich African nation. His towering intellect reasons that this may be an explosive situation. Hmm!

He gets up to stretch his legs and happens upon a fun game of beach volleyball! Hey, an opportunity to stand around and get some points for a few minutes. It's all fun and games until one of the bikini-clad players swims after the ball and gets herself drowned (what kind of resort is this, exactly?) John swims out to get her, drags her back to the beach and starts CPR according to his Amazing Naval Officer Training Manual.

This copy protection sequence over, he explores the rest of the beach and finds... his shirt. Yup.

Next update, he'll get to put his mouth on another woman. It's a wonder Tom Cruise didn't make a movie out of this game, too!