In Which Our Hero readies himself for a journey into the Underworld, and goes to Hell.
Before we go to Hell, we're going to have to do a little research and prep work. First we warp back to our room and notice a very suspicious-looking box of chocolates sitting on the chair. Hmm. They have a funny smell, too. Maybe Salim would be interested in these?
We hustle them over to the apothecary and hand them to Salim, explaining they are not in fact for 'the munchies.' (Actual in-game quote.) Then Marcus has to waste a little time until the next day. So he goes to sleep.
Back at the apothecary, Salim has used the Black Lotus flower to upgrade Marcus' poison cure pills. He picks up a few more just in case - you never know when they might come in handy.
Marrak's gyros have been going down really well, and Marcus grabs a few more for the road. He also has a stunning premonition that he might need a pepperoni pizza, so he picks one of those up as well.
It's the off to the FACS where FA fills Marcus in on some of the lore of the Underworld; sounds like bribing Cerberus might be our ticket in. After that - to the Dragon Pillar and the gates to Hell.
It really doesn't look much like the gates to Hell, that is until Marcus befouls the water of the stream, recites some ancient cursing poetry and wakes up after the entire landscape has become a blasted wasteland. So far so good. Cerberus lumbers out to meet Marcus and they carry on quite the conversation before Marcus starts with the bribes, which include Chocolate, a Gyro and a Pizza (huh, what a coincidence!) Then it's into the bowels of Hell itself.
Hell looks a lot like it did in Monkey Island, and Marcus does some ghostbusting along the way. It's a lot of 'run down this path, kill ghosts, keep going' until he emerges in front of the River Lethe and scoops up some water to take back to Salim. The he misses the Styx by a mile, so we'll have to come back in the next video... before going even deeper into the burning lake of fire. Or something.
Showing posts with label drugs. Show all posts
Showing posts with label drugs. Show all posts
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 165 and 166: Dance of the Dryads and The Rite of Destiny
In Which Our Hero gets down in a grove of trees, with some trees; and learns about his future from someone other than a gypsy fortune teller.
We start off running back to tell Wolfie the good news about the balloon. He's thrilled that it actually works and says he wants to give it a spin someday. Why not; he's the inspiration after all.
Marcus swings by the Hippocrene stream to get some more water, which the Famous Adventurer said might be useful in dealing with the Dryads. And a good thing too, since it's just a hop, skip and jump to the next island where Marcus finds the Dryad grove. He waters each of the trees in turn and is then treated to a four-minute cutscene in which he gets funky.
Also on this island is the Oracle he seeks. Floating in a pool near her shrine is a Black Lotus. At the very least it's a valuable card, so he picks it up and puts it away for later. There's a pillar in front of the shrine as well which contains an interesting bit of rhyme. Might come in handy for later.
Then the Oracle (Sibyl) speaks after Marcus drops some gold in her pool as payment. She tells Marcus about his destiny: that he will have to walk through death itself to save the kingdom, and a lot of other metaphorical stuff. It all relates to the next three Rites and the endgame. He leaves not sure if he got his money's worth, but he does have a sigil to show for his troubles. It's a short flight back to the Inn where Marcus catches a few hours of shut-eye.
Next morning, the Inn has... changed. Wolfie's sitting there looking very proud of himself, and the Inn looks like a bunch of Photoshop filters threw up all over a coloring book. Well, it's an.. improvement of sorts.
On his way to the Hall of Kings, Marcus stops by Salim and Julanar's place and learns the Shakra too has been drugged just like Erasmus. Two drugged Wizards. Curious. He gives Salim the Black Lotus, and learns that he needs to seek the waters of the river Lethe - which if memory serves, is somewhere in the Underworld.
Logos is duly impressed that Marcus completed this Rite (was it really that hard? What was Elsa up to while we were running around building a balloon - she has a ship for God's sake.) The next Rite: journey into the Underworld (hey, great timing!) and bring back some Styx water. Not the band, the river.
Guess next time we're going to have to go to Hell.
We start off running back to tell Wolfie the good news about the balloon. He's thrilled that it actually works and says he wants to give it a spin someday. Why not; he's the inspiration after all.
Marcus swings by the Hippocrene stream to get some more water, which the Famous Adventurer said might be useful in dealing with the Dryads. And a good thing too, since it's just a hop, skip and jump to the next island where Marcus finds the Dryad grove. He waters each of the trees in turn and is then treated to a four-minute cutscene in which he gets funky.
Also on this island is the Oracle he seeks. Floating in a pool near her shrine is a Black Lotus. At the very least it's a valuable card, so he picks it up and puts it away for later. There's a pillar in front of the shrine as well which contains an interesting bit of rhyme. Might come in handy for later.
Then the Oracle (Sibyl) speaks after Marcus drops some gold in her pool as payment. She tells Marcus about his destiny: that he will have to walk through death itself to save the kingdom, and a lot of other metaphorical stuff. It all relates to the next three Rites and the endgame. He leaves not sure if he got his money's worth, but he does have a sigil to show for his troubles. It's a short flight back to the Inn where Marcus catches a few hours of shut-eye.
Next morning, the Inn has... changed. Wolfie's sitting there looking very proud of himself, and the Inn looks like a bunch of Photoshop filters threw up all over a coloring book. Well, it's an.. improvement of sorts.
On his way to the Hall of Kings, Marcus stops by Salim and Julanar's place and learns the Shakra too has been drugged just like Erasmus. Two drugged Wizards. Curious. He gives Salim the Black Lotus, and learns that he needs to seek the waters of the river Lethe - which if memory serves, is somewhere in the Underworld.
Logos is duly impressed that Marcus completed this Rite (was it really that hard? What was Elsa up to while we were running around building a balloon - she has a ship for God's sake.) The next Rite: journey into the Underworld (hey, great timing!) and bring back some Styx water. Not the band, the river.
Guess next time we're going to have to go to Hell.
Labels:
apothecary,
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dancing,
drugs,
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Gnome Ann's Inn,
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The Sibyl,
Wolfie
Quest for Glory Epic Let's Play Parts 161 and 162: The Rite of Valor and Drugs and Dragon's Blood
In Which Our Hero defeats the Hydra with a little help from an old friend, and graciously lets her win the Rite; and learns Erasmus has been drugged and begins making the Ring of Truth.
We pick up outside of the Hydra's cave, where Marcus is preparing for combat. He picks up his pre-combat sludge, draws his sword, horses around for a while, and then runs up to the Hydra and starts stabbing it repeatedly. He chops a head off before someone unexpected shows up: Elsa. She offers to help, and Marcus watches as the head he just removed regrows.
Maybe some help isn't a bad idea.
With Marcus on offense and Elsa on point, the two return to the Hydra, systematically chopping off heads and burning the stumps. It's a slog but the beast is eventually vanquished. Marcus runs up and pulls the teeth out of its ugly mug. Elsa protests: what is her reward for helping with this process?
Marcus thinks about this for a second, and then does the right thing and gives Elsa the Hydra's teeth.
A quick search of the cave reveals some good loot, which Elsa takes a part of and vanishes. Marcus loots around and goes back to his room with the Mystic Magnet, then heads to the apothecary to sell some loot. Julanar and Salim tell him a bit about Rakeesh's poisoning, then inform him that Erasmus has been drugged - although it's different from the poison. That's strange.
Marcus sells them the Hydra's scales, which they can use to make fireproofing potion. That will come in very handy, very quickly.
It's off to Shakra's to sell the spell, then off to roam around the island and the Dragon's Cave. Here, in a boiling pool of lava, Marcus dips Justinian's Ring to begin creating the Ring of Truth (yeah, remember that?) And it's back to the inn, where he tells Ann that Ferrari isn't playing - yet. But everyone has their weak spots. Even Signor Ferrari.
We pick up outside of the Hydra's cave, where Marcus is preparing for combat. He picks up his pre-combat sludge, draws his sword, horses around for a while, and then runs up to the Hydra and starts stabbing it repeatedly. He chops a head off before someone unexpected shows up: Elsa. She offers to help, and Marcus watches as the head he just removed regrows.
Maybe some help isn't a bad idea.
With Marcus on offense and Elsa on point, the two return to the Hydra, systematically chopping off heads and burning the stumps. It's a slog but the beast is eventually vanquished. Marcus runs up and pulls the teeth out of its ugly mug. Elsa protests: what is her reward for helping with this process?
Marcus thinks about this for a second, and then does the right thing and gives Elsa the Hydra's teeth.
A quick search of the cave reveals some good loot, which Elsa takes a part of and vanishes. Marcus loots around and goes back to his room with the Mystic Magnet, then heads to the apothecary to sell some loot. Julanar and Salim tell him a bit about Rakeesh's poisoning, then inform him that Erasmus has been drugged - although it's different from the poison. That's strange.
Marcus sells them the Hydra's scales, which they can use to make fireproofing potion. That will come in very handy, very quickly.
It's off to Shakra's to sell the spell, then off to roam around the island and the Dragon's Cave. Here, in a boiling pool of lava, Marcus dips Justinian's Ring to begin creating the Ring of Truth (yeah, remember that?) And it's back to the inn, where he tells Ann that Ferrari isn't playing - yet. But everyone has their weak spots. Even Signor Ferrari.
Sunday, May 11, 2008
Bonus Video: All Toked Up
VideoJust a quick update: Quest for Glory 3 contains some pretty blatant drug references with the apothecary. And that giant water pipe. But what happens to a hero when he smokes too much?
Click the link and find out on a Very Special Quest for Glory Let's Play.
And remember: winners don't use drugs.
Embedded video:
Labels:
drugs,
Let's Play,
LP,
public service,
Quest for Glory,
toking,
warnings,
water pipe
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