Showing posts with label Katta. Show all posts
Showing posts with label Katta. Show all posts

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 150: Pizza to Go

In Which Our Hero makes and delivers a pair of pies.



We're back! Marcus sets off on his new quest: to make some pizzas. First, the ingredients. Dr. Praetorius wants an anchovy and artichoke pizza, and Dr. Mobius wants Pepperoni and Jalapeno. Where to find those?

Anchovies are easy enough: the fisherman uses them as bait and is happy to share. Jalapenos are a little less intuitive. Remember those big red peppers hanging in Salim and Julanar's shop? Yeah, me neither, but that's where the Jalapenos are. Except you can't click just anywhere - there's only one bunch that lets you pick a pepper. And so we do.

Ingredients in hand, we order two fresh pizzas from the Katta food-seller and return to Science Island. Dr. Praetorius is extremely grateful for our services - which is good, because we'll need to be in his good graces soon enough. While we're here, Marcus stops to take a brief science test and qualifies as a full lab assistant. Hey, good for him.

Next time we'll deliver that other pizza and kick some ass in the arena.

Friday, August 22, 2008

Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest

In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.





After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?

Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.

Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...

Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.

On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.

Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.

Saturday, August 9, 2008

Quest for Glory Epic Let's Play Part 138: The Rest of Town

In Which Our Hero meets two very interesting young ladies.



Back in the marketplace, Marrak goes on a bit (OK, a lot) more about Silmaria, his family, and his homeland. How is lovely old Raseir? Turns out it's got a new ruler - none other than Zayishah, the hottie we traded clothes with so many years ago. It seems like forever actually. She's doing pretty well for herself. I wonder if she'd like to meet the King of Silmaria?

Moving along to the magic shop Marcus is introduced to Shakra, a new character - and Rakeesh's son. Shakra's a special kind of liontaur since he's the only male to practice magic, because magic is a woman's art. I also don't notice any female liontaurs around Shakra's shop. Hmm... At any rate, Sharka has the mystic magnets, which will prove to be one of the most useful items in the game. So Marcus picks up a pair.

Right anyway, by this time the marketplace is starting to shut down so it's off to the Dead Parrot where Marcus meets Budar and Nawar, two charming if slightly... over the top young ladies. Marcus has never been to a strip club before and hasn't been on the receiving end of the hard sell, but he seems to enjoy himself. Note: it's not a strip club in the game, just way over-the-top innuendo. Also enjoy the dialogue written for the thief character.

Friday, August 8, 2008

Quest for Glory Epic Let's Play Part 137: Adventure Island

In Which Our Hero meets Toro, who he once killed. Or at least put on death's door. Good thing bygones are bygones!



This update contains three conversations of varying writing quality and informational value. For the first, we join Marcus in the adventurer's guild, where he works out a bit and meets the guildmaster who turns out to be none other than Toro, the minotaur Marcus nearly killed (he was just, um, unconscious) in Hero's Quest. Chatting with Toro for a bit, we learn he came to Silmaria with Elsa and was given the job of guildmaster. Apparently there's also some rich man following Elsa around and Barnard is now the 'Boss' of Spielburg, which makes Marcus wonder what happened to the Baron.

When he's done Marcus heads outside for his second conversation with Pholus, the centaur weaponsmith. Pholus is bad all around: bad attitude, badly written dialogue, bad voice acting. If you can ignore him, do it. Seriously it's painful.

The Marcus comes full circle back to the marketplace (missing the Famous Adventurer's Correspondence School, which we'll do in the future - doh!) to talk to Marrak, the Katta food merchant. Marrak may actually be the most helpful and unbiased character Marcus has spoken to so far, and he gives Marcus some good information about the city - but nothing we didn't already know.

Sunday, August 3, 2008

Quest for Glory Epic Let's Play Part 135: The Obligatory Shopping Trip

In Which Our Hero begins the traditional trip around the marketplace.



The first half of this video is Marcus chatting with Logos and Rakeesh about what's going on in Silmaria. Most of this is just backgrounder and flavor information, but there's some pretty important points: the assassin not only took out the king, but some common unnamed merchant by the docks. The assassin's MO: a poisoned dagger. We shall have to be on our guard.

Outside of the Hall of Kings there's a good old quest board, which Marcus gives the once-over. It seems the people of Silmaria are not above advertising for the job of king in the classified ads. You know, maybe we shouldn't rule this country. The adventuring life is kind of fun anyway, and it's only been, what, a few months of time since we first arrived in Spielburg.

Then it's off to the marketplace, where we meet a Katta! Hooray! She doesn't give Marcus as much of a discount as one might think when looking over her wares, but she does have a really really nice ring that would look good on a lady's hand. A kind of, say, engagement ring...

Saturday, April 5, 2008

Quest for Glory Epic Let's Play Part Forty-Six: Shop 'Till You Drop

In Which Our Hero picks out a new handbag.

Video With Subtitles





This video covers most of the rest of our trip through the Tarna bazaar, buying various things. Daggers, spears, honey, junk, beads, and a leopard carving. All of which will come in useful later in the game.

There is relatively little commentary in this update, mostly because there's a lot of dialogue.