Showing posts with label Rite of Valor. Show all posts
Showing posts with label Rite of Valor. Show all posts

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 163 and 164: Elsa's A Winner and The Balloon

In Which Our Hero does something nice for Elsa and starts making a balloon; and constructs a flying machine.





Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.

Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?

With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?

Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.

After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'

Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.

After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.

Quest for Glory Epic Let's Play Parts 161 and 162: The Rite of Valor and Drugs and Dragon's Blood

In Which Our Hero defeats the Hydra with a little help from an old friend, and graciously lets her win the Rite; and learns Erasmus has been drugged and begins making the Ring of Truth.





We pick up outside of the Hydra's cave, where Marcus is preparing for combat. He picks up his pre-combat sludge, draws his sword, horses around for a while, and then runs up to the Hydra and starts stabbing it repeatedly. He chops a head off before someone unexpected shows up: Elsa. She offers to help, and Marcus watches as the head he just removed regrows.

Maybe some help isn't a bad idea.

With Marcus on offense and Elsa on point, the two return to the Hydra, systematically chopping off heads and burning the stumps. It's a slog but the beast is eventually vanquished. Marcus runs up and pulls the teeth out of its ugly mug. Elsa protests: what is her reward for helping with this process?

Marcus thinks about this for a second, and then does the right thing and gives Elsa the Hydra's teeth.

A quick search of the cave reveals some good loot, which Elsa takes a part of and vanishes. Marcus loots around and goes back to his room with the Mystic Magnet, then heads to the apothecary to sell some loot. Julanar and Salim tell him a bit about Rakeesh's poisoning, then inform him that Erasmus has been drugged - although it's different from the poison. That's strange.

Marcus sells them the Hydra's scales, which they can use to make fireproofing potion. That will come in very handy, very quickly.

It's off to Shakra's to sell the spell, then off to roam around the island and the Dragon's Cave. Here, in a boiling pool of lava, Marcus dips Justinian's Ring to begin creating the Ring of Truth (yeah, remember that?) And it's back to the inn, where he tells Ann that Ferrari isn't playing - yet. But everyone has their weak spots. Even Signor Ferrari.

Quest for Glory Epic Let's Play Parts 157 and 158: The Rite Of Conquest and Murder Most Foul

In Which Our Hero ahem, kicks a lot of ass and saves his friend's life, and learns of another assassination.





Alright you've waited patiently while Marcus has namby-pambied around. He's brokered peace deals, he's refused to fight or kill his opponents. No longer.

Marcus starts on the shores of the mercenary village. He looks around, calmly draws his sword, and runs at them presumably yelling something extremely badass. Like Lancelot at a wedding he cuts through wave after wave of mercenary invaders, leaving a stack of corpses in his wake.

Finally a centaur wizard appears, and Marcus demonstrates that his lessons with Uhura and Yesufu didn't go to waste as he turns the wizard into a living pincushion with some spears. That's what it takes to get Claudius to show up, and Marcus walks up to him and plants Piotyr's sword in his midsection repeatedly until Claudius will no longer trouble Silmaria ever again.

Then it's a teleport back to his room, collapse into bed, and an early start before it's off to the marketplace. The first stop is the healers to stock up on some much-needed supplies after the little fracas. After that it's off to Pholus and Shakra to ditch the weapons and magical items. Then up to the Hall of Kings, where Marcus proudly presents Claudius' shield.

Of course Marcus wins this Rite as well, and Logos announces that Magnum Opus has been killed offscreen. We're down to three contestants now. Logos then lays out the next Rite: to journey to the island of Hydra and kill the beast that gives the island its name. That's right, we get to kill a Hydra! Awesome!

Rakeesh isn't too keen on it though; he insists that this is an unimportant diversion. He then gets a sense of danger, and Marcus ducks only for a poisoned dagger to hit Rakeesh in the chest. Marcus thinks quickly and gives Rakeesh a poison cure pill, but even that may not be enough to save his old friend. It's a dark time in Silmaria...