Showing posts with label Dragon of Doom. Show all posts
Showing posts with label Dragon of Doom. Show all posts

Sunday, October 12, 2008

Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire

In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.







Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.

Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.

A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.

Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?

Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.

No kidding.

Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.

Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.

The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.

Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.

The end credits roll - and that's the end of the Let's Play!

Quest for Glory Epic Let's Play Parts 173, 174 and 175: The Rite of Peace, Marcus and Erana and Beginning of the End

In Which Our Hero journeys to Atlantis and brokers peace with the Tritons; proposes to a woman who's been with him since the beginning - and she says YES!; and discusses Minos with Elsa again, and hears about the Dragon from the Famous Adventurer.





We find Marcus swimming underwater in front of the gates to Atlantis. A little mojo with the magic spear and the gates open; Marcus is instantly attacked by two Tritons. Rather than fighting, he uses his Awe ability to scare them off and swims inside. Once in, he follows the Famous Adventurer's advice to find a couple of secret panels, bypassing and Awe-ing several guards along the way. Then he swims right into the Queen's chambers and discusses peace with Hippolyta.

She hears Marcus out and his Paladin promises resonate with her, so she agrees to a peace treaty, offering Marcus a statue as a symbol of the act. He swims back to the surface and flies back to Marete, but not before stopping off to see Erana.

Before Logos concludes the Rite of Peace, Dr. Praetorus and Gort stand accused of cheating and drugging the Wizards of Silmaria. Praetorus doesn't protest, but goes on a tirade about poppycock (where have we heard that before?) and eventually turns into Dr. Mobius in a strange twist of fate that no one, not even the game's writers, probably saw coming.

Now the game becomes about resolving plot lines before the finale. First, to the apothecary, where Marcus hears about how the Lethe water has cured the Wizards. Nice work. Marcus also stocks up on a bunch of potions, which really makes you wonder where the hell he's keeping all this stuff he's carrying around.

Next, back to Erana's island. Marcus talks with her some more and makes his feelings for her known. He gets down on one knee and presents her with a ring - and Erana says yes. A love across the ages, through all five Quest for Glory games, comes to a happy conclusion. And hey, it's not like it's Marcus' first marriage anyway.

Then it's off to the Dead Parrot Inn, where a rather-smug looking Ferrari takes the Tritons' peace statue in exchange for the deed to Ann's inn. What Ferrari is planning with that statue is anyone's guess - but at least we helped Ann, and she is extremely grateful.

Elsa comes for another visit that evening, where she lays out her plans for proving Minos' guilt. It sounds solid, but Elsa's putting herself in grave danger. Hope she's OK.

Next morning, Marcus heads out to the Famous Adventurer's Correspondence School and speaks to the FA one last time. FA tells Marcus about the Dragon of Doom, which is a far bigger and nastier monster than the little dragonlets Marcus has seen or encountered before.

Marcus kills a bit of time before nightfall and on his walk back to the Inn is trapped by a man in a black cloak. It's the assassin - who turns out to be none other than Bruno, the old thief from Spielburg. What the hell? During the battle Marcus kills Bruno but is stabbed by a poison dagger. Luckily Toro witnesses the whole thing and gets Marcus some much-needed help.

When he wakes, Marcus talks to Logos about how to approach Minos. It is agreed to lay a trap, inviting Minos to the Hall of Kings and using the Ring of Truth on him.

There's no turning back now.