In Which Our Hero learns from Elsa whom she believes is behind the problems in Silmaria; and discovers who drugged the Wizards and engages in some casual crossdressing.
After talking with Erana for a while (and doing a little behind-the-scenes grinding to get his vitality back up to at least early Shadows of Darkness levels), Marcus heads back to Silmaria and crashes at the Inn. Elsa wakes him in the middle of the night to talk to him about her suspicions regarding who is responsible for the problems. She points the finger at Minos, her sponsor, but has no real proof. Guess we'll need to be on the lookout.
Next morning Marcus has a sudden inkling to buy a magic spear, and then discusses Atlantis at length with the Famous Adventurer, who helpfully reveals the sunken city's location and some tricks for getting around once inside. Now all we're missing is some scuba equipment.
Marcus decides to pay Science Island one last visit. But hey, something really strange is going on. It seems Dr. Praetorus admits to being the one who drugged the wizards! A damning confession if ever there was one.
The next step on this disjointed adventure is walking into a trap. Gnome Ann confronts Marcus when he comes in that night and asks him if he'll do her a favor, without telling him what it is. He agrees - what is a Paladin to do? - and finds himself dressed as a woman, performing a belly dance.
Welp.
Next morning, though, it's down to serious business as Marcus takes his balloon and flies to Atlantis, where he discovers an ancient-looking sewer tunnel that may or may not lead to the lost city. We'll find out next time...
Showing posts with label Gnome Ann. Show all posts
Showing posts with label Gnome Ann. Show all posts
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 159 and 160: Gnome Ann's Blues and Icarus' Wings
In Which Our Hero learns that Ann paid far too much for the Inn and flies like a bird.
This next Rite is going to be a doozy. No matter who we talk to, they all agree on one thing: getting to Hydra is going to be the hard part. I suppose that's a good thing...
Talking to Ann, we learn that she owes a lot of money to someone for the Inn. Who? None other than Ferrari, our old 'friend.' Very interesting. We'll try to help her of course, but Ferrari being Ferrari we might as well be hitting our head against a wall.
We do however have two very interesting conversations with Pholus and the Famous Adventurer. We're reminded of stories of the hero Icarus, who built a pair of wings. I wonder if we could do the same?
In fact - we can. Marcus gets some beeswax, and then makes his way to science island (after a brief interlude where Ferrari confirms that he is, in fact, a complete asshole.) We make ourselves a pair of Icarus wings with the wooden frames on the wall, take off and arrive safely on Hydra. Well, mostly safely - we have to kill a beast that can't be killed. But we'll take care of that next time...
This next Rite is going to be a doozy. No matter who we talk to, they all agree on one thing: getting to Hydra is going to be the hard part. I suppose that's a good thing...
Talking to Ann, we learn that she owes a lot of money to someone for the Inn. Who? None other than Ferrari, our old 'friend.' Very interesting. We'll try to help her of course, but Ferrari being Ferrari we might as well be hitting our head against a wall.
We do however have two very interesting conversations with Pholus and the Famous Adventurer. We're reminded of stories of the hero Icarus, who built a pair of wings. I wonder if we could do the same?
In fact - we can. Marcus gets some beeswax, and then makes his way to science island (after a brief interlude where Ferrari confirms that he is, in fact, a complete asshole.) We make ourselves a pair of Icarus wings with the wooden frames on the wall, take off and arrive safely on Hydra. Well, mostly safely - we have to kill a beast that can't be killed. But we'll take care of that next time...
Labels:
debt,
Famous Adventurer,
Gnome Ann,
Gnome Ann's Inn,
Let's Play,
Pholus,
Quest for Glory,
Science Island,
Signor Ferrari,
wax,
wings
Sunday, September 28, 2008
Quest for Glory Epic Let's Play Part 151: The Arena
In Which Our Hero wins his first battle in the Arena.
We kick off this video with Marcus delivering the Pepperoni and Jalapeno pizza to Dr. Mobius, then taking off for his big night: his debut in the Arena. He arrives and a very helpful guard tells him to 'go fight.' Kokeeno, the local champion, wishes Marcus well. Good thing Kokeeno is a good sport.
The fight is over barely after it begins. Ferrari introduces both Kokeenu and Marcus, and they draw and have at it. It takes Marcus about five blows to put Kokeeno on the ground, and a nice bit of money is now his for the taking. Nice work, Marcus.
The rest of the video is the standard go-to-the-inn-and-sleep-and-eat sequence, because tomorrow (and the next update) Marcus begins the Rites of Rulership - to become King of Silmaria!
We kick off this video with Marcus delivering the Pepperoni and Jalapeno pizza to Dr. Mobius, then taking off for his big night: his debut in the Arena. He arrives and a very helpful guard tells him to 'go fight.' Kokeeno, the local champion, wishes Marcus well. Good thing Kokeeno is a good sport.
The fight is over barely after it begins. Ferrari introduces both Kokeenu and Marcus, and they draw and have at it. It takes Marcus about five blows to put Kokeeno on the ground, and a nice bit of money is now his for the taking. Nice work, Marcus.
The rest of the video is the standard go-to-the-inn-and-sleep-and-eat sequence, because tomorrow (and the next update) Marcus begins the Rites of Rulership - to become King of Silmaria!
Labels:
Arena,
Dr. Mobius,
Gnome Ann,
Inn,
Kokeeno,
Let's Play,
pizza,
Quest for Glory,
Signor Ferrari
Friday, August 22, 2008
Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest
In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.
After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?
Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.
Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...
Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.
On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.
Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.
After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?
Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.
Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...
Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.
On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.
Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.
Labels:
Andre,
Arena,
basket,
Budar,
Dead Parrot Inn,
docks,
FACS,
Famous Adventurer,
fisherman,
Gnome Ann,
Hippocrene water,
Inn,
Katta,
Let's Play,
Nawar,
Quest for Glory,
Sarra,
Science Island,
Silmaria
Monday, August 11, 2008
Quest for Glory Epic Let's Play Part 139: Shady Characters
In Which Our Hero is reintroduced to some 'friends' from his past.
Kicking things off in the Dead Parrot Inn again, Marcus chats up Nawar, who explains the Wheel of Fortune and, um, well, lays it on a little thick again. Really thick. Thick and throbbing and..
Sorry.
Marcus then takes a little stroll around the Inn. Who is sitting in the corner but his old 'friend' Signor Ferrari, and his business associate Ugarte. Ferrari recognizes Marcus as well, and the two have a long 'conversation' about things in Silmaria. Seems like Ferrari didn't take kindly to how Zayishah decided to start running things in Raseir after she took over and quietly left town to set up shop here. He claims to be 'highly influential,' but how influential is that? Influential enough to engineer an assassination so that his little criminal empire might flourish? An interesting question, that.
Marcus then chats with Ugarte a bit, who instead of selling water claims to be selling rumors and secrets. Some things never change, it seems. We'll make a mental note of that for later.
Then it's off to the Inn for a bit of jumping on the bed, some sleep and some really really really awful puns courtesy of Ann. At least it's free to sleep there...
Kicking things off in the Dead Parrot Inn again, Marcus chats up Nawar, who explains the Wheel of Fortune and, um, well, lays it on a little thick again. Really thick. Thick and throbbing and..
Sorry.
Marcus then takes a little stroll around the Inn. Who is sitting in the corner but his old 'friend' Signor Ferrari, and his business associate Ugarte. Ferrari recognizes Marcus as well, and the two have a long 'conversation' about things in Silmaria. Seems like Ferrari didn't take kindly to how Zayishah decided to start running things in Raseir after she took over and quietly left town to set up shop here. He claims to be 'highly influential,' but how influential is that? Influential enough to engineer an assassination so that his little criminal empire might flourish? An interesting question, that.
Marcus then chats with Ugarte a bit, who instead of selling water claims to be selling rumors and secrets. Some things never change, it seems. We'll make a mental note of that for later.
Then it's off to the Inn for a bit of jumping on the bed, some sleep and some really really really awful puns courtesy of Ann. At least it's free to sleep there...
Labels:
Budar,
crime,
Dead Parrot Inn,
Gnome Ann,
Inn,
jumping on the bed,
Let's Play,
Nawar,
Quest for Glory,
Signor Ferrari,
sleep,
Ugarte
Tuesday, August 5, 2008
Quest for Glory Epic Let's Play Part 136: Wolfie and Ann
In Which Our Hero takes a stroll around Silmaria's marketplace.
Silmaria's marketplace is truly a diverse place. You have stereotypes from all over the world! Take Wolfie for example: a Punjabi dog who works so much he can't spend the money he makes! Quite funny!
Seriously though, our video starts out with Marcus discussing the specifics of Silmaria with Wolfie, a Canine merchant who sounds a bit like Apu from the Simpsons. He is also willing to part with some amphorae and a map, for a price. That's fine because we'll need both of those things later.
Next up on our list is Gnome Ann's Inn, where Erasmus booked our room. Gnome Ann seems nice enough and fairly low key for a gnome, all things considering. Didn't Punny Bones say he was on his way here? I wonder where he ended up? Ann gives us the key to our room and tells us the basics: breakfast every morning (a Gnome-cooked meal! HA!) and the door closes at midnight. Fair enough, Marcus is typically an early-to-bed, early-to-rise kind of guy anyway.
After the Inn, it's on to the guild where Marcus reads the guestbook. The last person here - Elsa Von Spielburg. Fascinating. I wonder if she remembers Marcus? She will now - he signs the log with a flourish, and we'll pick up there next time.
Silmaria's marketplace is truly a diverse place. You have stereotypes from all over the world! Take Wolfie for example: a Punjabi dog who works so much he can't spend the money he makes! Quite funny!
Seriously though, our video starts out with Marcus discussing the specifics of Silmaria with Wolfie, a Canine merchant who sounds a bit like Apu from the Simpsons. He is also willing to part with some amphorae and a map, for a price. That's fine because we'll need both of those things later.
Next up on our list is Gnome Ann's Inn, where Erasmus booked our room. Gnome Ann seems nice enough and fairly low key for a gnome, all things considering. Didn't Punny Bones say he was on his way here? I wonder where he ended up? Ann gives us the key to our room and tells us the basics: breakfast every morning (a Gnome-cooked meal! HA!) and the door closes at midnight. Fair enough, Marcus is typically an early-to-bed, early-to-rise kind of guy anyway.
After the Inn, it's on to the guild where Marcus reads the guestbook. The last person here - Elsa Von Spielburg. Fascinating. I wonder if she remembers Marcus? She will now - he signs the log with a flourish, and we'll pick up there next time.
Labels:
Adventurer's Guild,
amphorae,
canine,
gnome,
Gnome Ann,
Inn,
Let's Play,
map,
marketplace,
Quest for Glory,
Wolfie
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