In Which Our Hero gets down in a grove of trees, with some trees; and learns about his future from someone other than a gypsy fortune teller.
We start off running back to tell Wolfie the good news about the balloon. He's thrilled that it actually works and says he wants to give it a spin someday. Why not; he's the inspiration after all.
Marcus swings by the Hippocrene stream to get some more water, which the Famous Adventurer said might be useful in dealing with the Dryads. And a good thing too, since it's just a hop, skip and jump to the next island where Marcus finds the Dryad grove. He waters each of the trees in turn and is then treated to a four-minute cutscene in which he gets funky.
Also on this island is the Oracle he seeks. Floating in a pool near her shrine is a Black Lotus. At the very least it's a valuable card, so he picks it up and puts it away for later. There's a pillar in front of the shrine as well which contains an interesting bit of rhyme. Might come in handy for later.
Then the Oracle (Sibyl) speaks after Marcus drops some gold in her pool as payment. She tells Marcus about his destiny: that he will have to walk through death itself to save the kingdom, and a lot of other metaphorical stuff. It all relates to the next three Rites and the endgame. He leaves not sure if he got his money's worth, but he does have a sigil to show for his troubles. It's a short flight back to the Inn where Marcus catches a few hours of shut-eye.
Next morning, the Inn has... changed. Wolfie's sitting there looking very proud of himself, and the Inn looks like a bunch of Photoshop filters threw up all over a coloring book. Well, it's an.. improvement of sorts.
On his way to the Hall of Kings, Marcus stops by Salim and Julanar's place and learns the Shakra too has been drugged just like Erasmus. Two drugged Wizards. Curious. He gives Salim the Black Lotus, and learns that he needs to seek the waters of the river Lethe - which if memory serves, is somewhere in the Underworld.
Logos is duly impressed that Marcus completed this Rite (was it really that hard? What was Elsa up to while we were running around building a balloon - she has a ship for God's sake.) The next Rite: journey into the Underworld (hey, great timing!) and bring back some Styx water. Not the band, the river.
Guess next time we're going to have to go to Hell.
Showing posts with label Wolfie. Show all posts
Showing posts with label Wolfie. Show all posts
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 163 and 164: Elsa's A Winner and The Balloon
In Which Our Hero does something nice for Elsa and starts making a balloon; and constructs a flying machine.
Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.
Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?
With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?
Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.
After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'
Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.
After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.
Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.
Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?
With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?
Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.
After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'
Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.
After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.
Tuesday, August 5, 2008
Quest for Glory Epic Let's Play Part 136: Wolfie and Ann
In Which Our Hero takes a stroll around Silmaria's marketplace.
Silmaria's marketplace is truly a diverse place. You have stereotypes from all over the world! Take Wolfie for example: a Punjabi dog who works so much he can't spend the money he makes! Quite funny!
Seriously though, our video starts out with Marcus discussing the specifics of Silmaria with Wolfie, a Canine merchant who sounds a bit like Apu from the Simpsons. He is also willing to part with some amphorae and a map, for a price. That's fine because we'll need both of those things later.
Next up on our list is Gnome Ann's Inn, where Erasmus booked our room. Gnome Ann seems nice enough and fairly low key for a gnome, all things considering. Didn't Punny Bones say he was on his way here? I wonder where he ended up? Ann gives us the key to our room and tells us the basics: breakfast every morning (a Gnome-cooked meal! HA!) and the door closes at midnight. Fair enough, Marcus is typically an early-to-bed, early-to-rise kind of guy anyway.
After the Inn, it's on to the guild where Marcus reads the guestbook. The last person here - Elsa Von Spielburg. Fascinating. I wonder if she remembers Marcus? She will now - he signs the log with a flourish, and we'll pick up there next time.
Silmaria's marketplace is truly a diverse place. You have stereotypes from all over the world! Take Wolfie for example: a Punjabi dog who works so much he can't spend the money he makes! Quite funny!
Seriously though, our video starts out with Marcus discussing the specifics of Silmaria with Wolfie, a Canine merchant who sounds a bit like Apu from the Simpsons. He is also willing to part with some amphorae and a map, for a price. That's fine because we'll need both of those things later.
Next up on our list is Gnome Ann's Inn, where Erasmus booked our room. Gnome Ann seems nice enough and fairly low key for a gnome, all things considering. Didn't Punny Bones say he was on his way here? I wonder where he ended up? Ann gives us the key to our room and tells us the basics: breakfast every morning (a Gnome-cooked meal! HA!) and the door closes at midnight. Fair enough, Marcus is typically an early-to-bed, early-to-rise kind of guy anyway.
After the Inn, it's on to the guild where Marcus reads the guestbook. The last person here - Elsa Von Spielburg. Fascinating. I wonder if she remembers Marcus? She will now - he signs the log with a flourish, and we'll pick up there next time.
Labels:
Adventurer's Guild,
amphorae,
canine,
gnome,
Gnome Ann,
Inn,
Let's Play,
map,
marketplace,
Quest for Glory,
Wolfie
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