Merry Christmas from Classic Let's Play! Here's an outtake video of the various dream sequences from Quest for Glory IV that didn't make it into the playthrough.
Showing posts with label Avoozl. Show all posts
Showing posts with label Avoozl. Show all posts
Thursday, December 25, 2008
Saturday, July 26, 2008
Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits
In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.

Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.
I digress.
The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.
Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.
Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.
After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!
The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.
I digress.
The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.
Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.
Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.
After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!
The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.
Labels:
Ad Avis,
Avoozl,
Burgomeister,
cave,
Davy,
Dragon Fire,
End Cermony,
Erana,
Erana's Staff,
Erasmus,
Essence Ritual,
Igor,
Katrina,
Let's Play,
love,
Olga,
Quest for Glory,
summoning
Thursday, July 24, 2008
Quest for Glory Epic Let's Play Part 129: Awakening Avoozl
In Which Our Hero summons a Dark One. Oops.

We're close now. So close we can almost smell it - literally. Marcus starts off in the Breath Chamber, where he reads the ritual and its instructions for performing a little ditty on the altar/organ. Marcus gets it right the first time (which is good, since he'd be croaked if he didn't) and after another adventure in pixel-hunting is back in the main chamber. One last sphincter (heh) is pulsating. We step through and into..
Nothing.
At least that's what it appears to be. We wouldn't know. Marcus has completely lost his senses. Not in a 'he needs to spend some time in a padded room' sort of way, but in a 'he can't smell, taste, hear, touch, or see' sort of way. A brief wander around the room brings the senses back, and Marcus reads the appropriate ritual. And then leaves by the way he came.
There is one last ritual left - the Heart Ritual. Standing in this rounded chamber with its four stone valves, it becomes obvious what needs to be done. Soon Avoozl's evil stone heart is beating, and Marcus steps forward towards the altar - and his destiny.
Which we'll cover in the next update, when we complete Quest for Glory 4. See you then!

We're close now. So close we can almost smell it - literally. Marcus starts off in the Breath Chamber, where he reads the ritual and its instructions for performing a little ditty on the altar/organ. Marcus gets it right the first time (which is good, since he'd be croaked if he didn't) and after another adventure in pixel-hunting is back in the main chamber. One last sphincter (heh) is pulsating. We step through and into..
Nothing.
At least that's what it appears to be. We wouldn't know. Marcus has completely lost his senses. Not in a 'he needs to spend some time in a padded room' sort of way, but in a 'he can't smell, taste, hear, touch, or see' sort of way. A brief wander around the room brings the senses back, and Marcus reads the appropriate ritual. And then leaves by the way he came.
There is one last ritual left - the Heart Ritual. Standing in this rounded chamber with its four stone valves, it becomes obvious what needs to be done. Soon Avoozl's evil stone heart is beating, and Marcus steps forward towards the altar - and his destiny.
Which we'll cover in the next update, when we complete Quest for Glory 4. See you then!
Labels:
altar,
Avoozl,
Breath Ritual,
Dark One,
Heart Ritual,
Let's Play,
Quest for Glory,
Sense Ritual,
summoning
Tuesday, July 22, 2008
Quest for Glory Epic Let's Play Part 128: The Summoning Rituals
In Which Our Hero finds himself temporarily working for the wrong side.
So this is it. Helping Katrina and Ad Avis to summon Avoozl and cover the world in Darkness. At least a hero's life is never dull, eh?
We join Marcus in the Dark One's cave. There's a glowing, pulsing sphincter (heh) to his right, which he enters - and he's back in the bone chamber where we started the game. It's time to start the rituals.
The bone ritual isn't so bad: just light the torches, chant a few lines and then break out of the bone cage when it snaps shut around us. Marcus smash indeed.
The next chamber is the blood room. There's a lot of platforms which means pixel-hunting and hopping around, and after pricking our finger (really, is this such a good idea?) the chamber fills with a vile liquid that is.. yup. Avoozl's blood. Gross.
Back to the middle and on to the breath chamber, which is where we pick up next time.
Pay particular attention to John Rhys-Davies' awesome narration in the ending bit. He certainly hams it up but still manages to keep things within the realm of the game - no mean feat. You never get the sense that he's just doing it for a paycheck (and I'd like to think he was having fun with it!)
So this is it. Helping Katrina and Ad Avis to summon Avoozl and cover the world in Darkness. At least a hero's life is never dull, eh?
We join Marcus in the Dark One's cave. There's a glowing, pulsing sphincter (heh) to his right, which he enters - and he's back in the bone chamber where we started the game. It's time to start the rituals.
The bone ritual isn't so bad: just light the torches, chant a few lines and then break out of the bone cage when it snaps shut around us. Marcus smash indeed.
The next chamber is the blood room. There's a lot of platforms which means pixel-hunting and hopping around, and after pricking our finger (really, is this such a good idea?) the chamber fills with a vile liquid that is.. yup. Avoozl's blood. Gross.
Back to the middle and on to the breath chamber, which is where we pick up next time.
Pay particular attention to John Rhys-Davies' awesome narration in the ending bit. He certainly hams it up but still manages to keep things within the realm of the game - no mean feat. You never get the sense that he's just doing it for a paycheck (and I'd like to think he was having fun with it!)
Labels:
altar,
Avoozl,
Blood Ritual,
Bone Ritual,
Breath Ritual,
cave,
Dark One,
Let's Play,
Quest for Glory,
summoning,
torch
Thursday, July 10, 2008
Quest For Glory Epic Let's Play Parts 112 and 113: Marcus' Second Fortune and Freeing the Rusalka
In Which Our Hero learns more about his future and defeats Janos' wraith, frees the Rusalka, gets a little action for his troubles and meets the OTHER girl he likes. What a night!

This update contains one of the most memorable scenes in any Quest for Glory game, and it's only available to the Paladin: freeing the Rusalka.
But first, Marcus starts at the gyspy camp, where Magda tells his fortune. This one is about the man from the original fortune: someone who was once powerful, but is now an angry thrall to a Master. A powerful magic user. I wonder who that could be.
After the reading, Marcus fights a couple of monsters and waits for darkness to fall, which isn't long. Then he heads to the graveyard, combines the Rusalka's hair with the hand broom and sweeps Janos' grave with it. Janos isn't too happy at being disturbed, and it's a bitter fight but Marcus prevails. Barely.
Now it's off to the lake, where Marcus must perform one last task to free Elyssa: give her what she desires, which is a kiss. It's a touching scene. He kisses her, and she disappears, free at last.
Back to town where Marcus meets the other woman in his life. Katrina's waiting for him outside the gates. She flirts a little and tells him very little actual information, except that she lives in the castle and shes afraid of her parents finding out about her and Marcus. Which is where we leave off for next time.

This update contains one of the most memorable scenes in any Quest for Glory game, and it's only available to the Paladin: freeing the Rusalka.
But first, Marcus starts at the gyspy camp, where Magda tells his fortune. This one is about the man from the original fortune: someone who was once powerful, but is now an angry thrall to a Master. A powerful magic user. I wonder who that could be.
After the reading, Marcus fights a couple of monsters and waits for darkness to fall, which isn't long. Then he heads to the graveyard, combines the Rusalka's hair with the hand broom and sweeps Janos' grave with it. Janos isn't too happy at being disturbed, and it's a bitter fight but Marcus prevails. Barely.
Now it's off to the lake, where Marcus must perform one last task to free Elyssa: give her what she desires, which is a kiss. It's a touching scene. He kisses her, and she disappears, free at last.
Back to town where Marcus meets the other woman in his life. Katrina's waiting for him outside the gates. She flirts a little and tells him very little actual information, except that she lives in the castle and shes afraid of her parents finding out about her and Marcus. Which is where we leave off for next time.
Labels:
Avoozl,
Chernovy,
Dark Master,
Davy,
Elyssa,
fortune,
gypsy camp,
Janos,
Katrina,
lake,
Let's Play,
Magda,
monsters,
Quest for Glory,
Rusalka,
Tarot,
Vorpal Bunny,
wraith
Wednesday, June 11, 2008
Quest For Glory Epic Let's Play Part Eighty: Dark Visions
In Which Our Hero has a little too much to drink.

Back in the basement Marcus takes a look through that large, ominous desk and finds some large, ominous plot points. Inside are the papers of Amon Tillado, the Mad Monk. Amon Tillado was a few cards short of a deck - or had a few cards too many in his deck. But the desk contains some important clues about where to find each of the rituals. Odd, the Mouth ritual was supposed to be hidden beneath the Dark One sign on the arch, but we didn't see it.
There's a reference to one of the rituals being in the monastery and can be found by those 'willing to seek dark visions.' Isn't that what the Amon Tillado wine is supposedly for? Might as well have a bit.
Hic.
Hic.
BARF.
WHAT. THE. HELL. WAS. THAT????
It's time to get out of here. Out of town even. Supposedly there's a castle to the west of town, maybe we should go check that out.
It's beautiful out here. They're even playing Marcus' song! We grab some corn and head to the castle, where we meet Boris Stovich who seems to be channeling every major horror movie stereotype in one, and has a strange nervous tic with his fingers. Everything he says is sinister-sounding. Good guy or bad guy? Our Paladin Sense isn't tingling, but it's been wrong before...
Picking up here next time, when we'll meet a lovely young lass who wants to send us to our doom.

Back in the basement Marcus takes a look through that large, ominous desk and finds some large, ominous plot points. Inside are the papers of Amon Tillado, the Mad Monk. Amon Tillado was a few cards short of a deck - or had a few cards too many in his deck. But the desk contains some important clues about where to find each of the rituals. Odd, the Mouth ritual was supposed to be hidden beneath the Dark One sign on the arch, but we didn't see it.
There's a reference to one of the rituals being in the monastery and can be found by those 'willing to seek dark visions.' Isn't that what the Amon Tillado wine is supposedly for? Might as well have a bit.
Hic.
Hic.
BARF.
WHAT. THE. HELL. WAS. THAT????
It's time to get out of here. Out of town even. Supposedly there's a castle to the west of town, maybe we should go check that out.
It's beautiful out here. They're even playing Marcus' song! We grab some corn and head to the castle, where we meet Boris Stovich who seems to be channeling every major horror movie stereotype in one, and has a strange nervous tic with his fingers. Everything he says is sinister-sounding. Good guy or bad guy? Our Paladin Sense isn't tingling, but it's been wrong before...
Picking up here next time, when we'll meet a lovely young lass who wants to send us to our doom.
Labels:
Amon Tillado,
Avoozl,
Boris Stovich,
Dark One,
drink,
Let's Play,
monastery,
Quest for Glory,
rituals,
visions,
wine
Quest For Glory Epic Let's Play Part Seventy-Nine: The Monastery
In Which Our Hero learns more of the Dark One and ignores the warnings of the locals.

Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.
A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!
Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.
We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'

Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.
A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!
Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.
We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'
Labels:
Avoozl,
basement,
Dark One,
Domovoi,
fireplace,
garlic,
hexapod,
Igor,
Let's Play,
monastery,
Mordavia,
Quest for Glory,
secret door
Subscribe to:
Comments (Atom)