In Which Our Hero summons a Dark One. Oops.
We're close now. So close we can almost smell it - literally. Marcus starts off in the Breath Chamber, where he reads the ritual and its instructions for performing a little ditty on the altar/organ. Marcus gets it right the first time (which is good, since he'd be croaked if he didn't) and after another adventure in pixel-hunting is back in the main chamber. One last sphincter (heh) is pulsating. We step through and into..
Nothing.
At least that's what it appears to be. We wouldn't know. Marcus has completely lost his senses. Not in a 'he needs to spend some time in a padded room' sort of way, but in a 'he can't smell, taste, hear, touch, or see' sort of way. A brief wander around the room brings the senses back, and Marcus reads the appropriate ritual. And then leaves by the way he came.
There is one last ritual left - the Heart Ritual. Standing in this rounded chamber with its four stone valves, it becomes obvious what needs to be done. Soon Avoozl's evil stone heart is beating, and Marcus steps forward towards the altar - and his destiny.
Which we'll cover in the next update, when we complete Quest for Glory 4. See you then!
Thursday, July 24, 2008
Quest for Glory Epic Let's Play Part 129: Awakening Avoozl
Labels:
altar,
Avoozl,
Breath Ritual,
Dark One,
Heart Ritual,
Let's Play,
Quest for Glory,
Sense Ritual,
summoning
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