Showing posts with label Weapon Master. Show all posts
Showing posts with label Weapon Master. Show all posts

Wednesday, March 12, 2008

Quest for Glory Epic Let's Play Part Thirteen: The Tables Have Turned

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Now that we're buffed beyond belief and an expert killing machine, it's time to start wrapping things up in this little valley. First stop: the weapons master, who isn't around so we'll work in the stables one last time. After that, we meet Mr. Master and give him a 'lesson' he won't soon forget, heh!

Oh right, remember all that crap about the Dispel Potion? We've been collecting most of the ingredients so we'll offload those on the healer and grab the last one as well. Then it's off to the woods where we make quick work of a Saurus Rex and finally kill a Cheetaur and sell some claws.

The only thing left to do before raiding the brigand fortress is find and kill a troll, which shouldn't be too hard. I also think I need to stay the night in the Inn for the point you get for doing that. Otherwise, this is it!

Note that Fred the Troll in the Antwerp Cave doesn't actually count as killing a troll if you go in and pick a fight with him. You have to kill a wandering troll to get those points. Crazy, huh.

Quest for Glory Epic Let's Play Part Seven: First Step to Becoming a Hero

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After killing that last Brigand we face a rather heroic case of ennui - what are we going to do today? We've crossed many of the smaller questlike items off the list already, so maybe we should accomplish something big. Something that will put a lot of money in our purse and boost our ego a bit.

Let's rescue the Baronet!

North to the Ogre cave, where his massive corpse has somehow mysteriously disappeared. Inside the cave is a massive bear, which is easily placated by speaking the universal tongue: food. After that it's a fight with the kobold that damn near didn't end well for us (I was going to save/restore if I died for our first ACTUAL DEATH but turns out I didn't have to.)

Then we rescue the baronet and it's on to meet the big man himself, who we grill for information and fills us in on the back story behind the curse on the valley, his missing daughter and Baba Yaga. Then it's up and at 'em, a little honest work and another round with the weapons master.

In the next part, we meet Baba Yaga herself!

Quest for Glory Epic Let's Play Part Three: North Spielburg and Outside

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Unfortunately the shopkeeper doesn't sell adventurers, so we're leaving. Off to the ally, where we meet the local vagrant. Remember: Heroes with money give money to the less fortunate, even if they turn around and spend it on booze and already have food stamps. It's just good form.

So it's off to the boozer with us where we'll park our asses on the stool, look at the drunk and gambling townsfolk who won't play a major role in the game and try to ask the barkeeper questions. That big orange Goon sitting over there? We'll just leave him alone.

After a quick one, it's our first trip out of town. Like it says: we are on our own in a very dangerous place. Luckily the healer is one skreen north, so we pay her a quick visit and ask her about her wares and the things she's looking for. We'll buy a healing potion too, since it is a dangerous world.

Then it's north to the castle, an introduction to the Weapon's Master, a quick bit of work in the stables since we're now officially broke and then off to the farm north of town where the Centaur tells a very interesting story about the brigand leader.

Heading north from the farm, we encounter our first fight: a goblin who we pretty handily defeat, and take some silver from his corpse. There's one trophy for our wall. Further north, with sunset approaching, we find Erana's Peace, grab some flowers to sell and bed down for a quiet night.