Preserving adventure video game history one pixel at a time.
Playthroughs of classic adventure games with commentary. Sierra, Lucasarts and other classic games included.
In Which Our Hero starts doing a good deed for extra credit.
This video covers two things: the daily visit to Doctor Cranium and his funny if somewhat repetitive expositions on science, and a trip to the castle to begin reuniting Boris and Olga. Doctor Cranium tells us about something new he's working on: a rehydration solution. Sounds useful. Good thing we have this book of scientific formulae here to help him remember how it went.
Then at the castle, Boris tells us how much Olga used to nag him and how that nagging drove him away. Hmm. It's going to be hard work getting these two back together.
Next video there will be much more action, two new locations and an old, err, friend. I promise.
In Which Our Hero meets a really nice girl who wants to murder him.
I'm an insomniac, so my lack of sleep means a bonus video this week!
This one kicks off right where the last one left off: finishing our conversation with Boris, who tells us a very interesting tidbit about a foreigner staying at the castle. He has an odd habit of licking his lips when he talks to you. That sounds awfully familiar...
After taking our leave of Boris and the castle, we roam over scenic Mordavia and find a wandering Necrotaur, whom we make quick work of. Marcus has apparently learned an offensive spell somewhere, as he pounds the shit out of the Necrotaur with a hadooken. Good on him I guess.
Somewhere south of the castle lies a lake. As we approach, a beautiful woman with green hair pops out and invites us for a swim. That seems natural, right? Wrong. We sweeten her up a bit and have a nice conversation with her, where we realize that she's someone we might be able to help in the future. Then she might think of us as more than a friend!
White Knighting for the Rusalka and more in future updates!
Unfortunately the shopkeeper doesn't sell adventurers, so we're leaving. Off to the ally, where we meet the local vagrant. Remember: Heroes with money give money to the less fortunate, even if they turn around and spend it on booze and already have food stamps. It's just good form.
So it's off to the boozer with us where we'll park our asses on the stool, look at the drunk and gambling townsfolk who won't play a major role in the game and try to ask the barkeeper questions. That big orange Goon sitting over there? We'll just leave him alone.
After a quick one, it's our first trip out of town. Like it says: we are on our own in a very dangerous place. Luckily the healer is one skreen north, so we pay her a quick visit and ask her about her wares and the things she's looking for. We'll buy a healing potion too, since it is a dangerous world.
Then it's north to the castle, an introduction to the Weapon's Master, a quick bit of work in the stables since we're now officially broke and then off to the farm north of town where the Centaur tells a very interesting story about the brigand leader.
Heading north from the farm, we encounter our first fight: a goblin who we pretty handily defeat, and take some silver from his corpse. There's one trophy for our wall. Further north, with sunset approaching, we find Erana's Peace, grab some flowers to sell and bed down for a quiet night.