Showing posts with label Pholus. Show all posts
Showing posts with label Pholus. Show all posts

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 159 and 160: Gnome Ann's Blues and Icarus' Wings

In Which Our Hero learns that Ann paid far too much for the Inn and flies like a bird.





This next Rite is going to be a doozy. No matter who we talk to, they all agree on one thing: getting to Hydra is going to be the hard part. I suppose that's a good thing...

Talking to Ann, we learn that she owes a lot of money to someone for the Inn. Who? None other than Ferrari, our old 'friend.' Very interesting. We'll try to help her of course, but Ferrari being Ferrari we might as well be hitting our head against a wall.

We do however have two very interesting conversations with Pholus and the Famous Adventurer. We're reminded of stories of the hero Icarus, who built a pair of wings. I wonder if we could do the same?

In fact - we can. Marcus gets some beeswax, and then makes his way to science island (after a brief interlude where Ferrari confirms that he is, in fact, a complete asshole.) We make ourselves a pair of Icarus wings with the wooden frames on the wall, take off and arrive safely on Hydra. Well, mostly safely - we have to kill a beast that can't be killed. But we'll take care of that next time...

Quest for Glory Epic Let's Play Parts 157 and 158: The Rite Of Conquest and Murder Most Foul

In Which Our Hero ahem, kicks a lot of ass and saves his friend's life, and learns of another assassination.





Alright you've waited patiently while Marcus has namby-pambied around. He's brokered peace deals, he's refused to fight or kill his opponents. No longer.

Marcus starts on the shores of the mercenary village. He looks around, calmly draws his sword, and runs at them presumably yelling something extremely badass. Like Lancelot at a wedding he cuts through wave after wave of mercenary invaders, leaving a stack of corpses in his wake.

Finally a centaur wizard appears, and Marcus demonstrates that his lessons with Uhura and Yesufu didn't go to waste as he turns the wizard into a living pincushion with some spears. That's what it takes to get Claudius to show up, and Marcus walks up to him and plants Piotyr's sword in his midsection repeatedly until Claudius will no longer trouble Silmaria ever again.

Then it's a teleport back to his room, collapse into bed, and an early start before it's off to the marketplace. The first stop is the healers to stock up on some much-needed supplies after the little fracas. After that it's off to Pholus and Shakra to ditch the weapons and magical items. Then up to the Hall of Kings, where Marcus proudly presents Claudius' shield.

Of course Marcus wins this Rite as well, and Logos announces that Magnum Opus has been killed offscreen. We're down to three contestants now. Logos then lays out the next Rite: to journey to the island of Hydra and kill the beast that gives the island its name. That's right, we get to kill a Hydra! Awesome!

Rakeesh isn't too keen on it though; he insists that this is an unimportant diversion. He then gets a sense of danger, and Marcus ducks only for a poisoned dagger to hit Rakeesh in the chest. Marcus thinks quickly and gives Rakeesh a poison cure pill, but even that may not be enough to save his old friend. It's a dark time in Silmaria...

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 154: The Rite of Freedom

In Which Our Hero frees the last of the five villages.



We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.

He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.

Booyah!

Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.

Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.

A hero's life is hard sometimes.

Friday, August 8, 2008

Quest for Glory Epic Let's Play Part 137: Adventure Island

In Which Our Hero meets Toro, who he once killed. Or at least put on death's door. Good thing bygones are bygones!



This update contains three conversations of varying writing quality and informational value. For the first, we join Marcus in the adventurer's guild, where he works out a bit and meets the guildmaster who turns out to be none other than Toro, the minotaur Marcus nearly killed (he was just, um, unconscious) in Hero's Quest. Chatting with Toro for a bit, we learn he came to Silmaria with Elsa and was given the job of guildmaster. Apparently there's also some rich man following Elsa around and Barnard is now the 'Boss' of Spielburg, which makes Marcus wonder what happened to the Baron.

When he's done Marcus heads outside for his second conversation with Pholus, the centaur weaponsmith. Pholus is bad all around: bad attitude, badly written dialogue, bad voice acting. If you can ignore him, do it. Seriously it's painful.

The Marcus comes full circle back to the marketplace (missing the Famous Adventurer's Correspondence School, which we'll do in the future - doh!) to talk to Marrak, the Katta food merchant. Marrak may actually be the most helpful and unbiased character Marcus has spoken to so far, and he gives Marcus some good information about the city - but nothing we didn't already know.