In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.
Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.
Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.
A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.
Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?
Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.
No kidding.
Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.
Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.
The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.
Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.
The end credits roll - and that's the end of the Let's Play!
Showing posts with label Gort. Show all posts
Showing posts with label Gort. Show all posts
Sunday, October 12, 2008
Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire
Labels:
credits,
Dragon of Doom,
Elsa Von Spielburg,
End Cermony,
Erana,
Erasmus,
Fenrus,
Gort,
Hall of Kings,
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Logos,
Minos,
Quest for Glory,
Rakeesh,
Ring of Truth,
Rite of Justice,
Toro
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 171 and 172: A Midnight Meeting and Drugs and Dancing
In Which Our Hero learns from Elsa whom she believes is behind the problems in Silmaria; and discovers who drugged the Wizards and engages in some casual crossdressing.
After talking with Erana for a while (and doing a little behind-the-scenes grinding to get his vitality back up to at least early Shadows of Darkness levels), Marcus heads back to Silmaria and crashes at the Inn. Elsa wakes him in the middle of the night to talk to him about her suspicions regarding who is responsible for the problems. She points the finger at Minos, her sponsor, but has no real proof. Guess we'll need to be on the lookout.
Next morning Marcus has a sudden inkling to buy a magic spear, and then discusses Atlantis at length with the Famous Adventurer, who helpfully reveals the sunken city's location and some tricks for getting around once inside. Now all we're missing is some scuba equipment.
Marcus decides to pay Science Island one last visit. But hey, something really strange is going on. It seems Dr. Praetorus admits to being the one who drugged the wizards! A damning confession if ever there was one.
The next step on this disjointed adventure is walking into a trap. Gnome Ann confronts Marcus when he comes in that night and asks him if he'll do her a favor, without telling him what it is. He agrees - what is a Paladin to do? - and finds himself dressed as a woman, performing a belly dance.
Welp.
Next morning, though, it's down to serious business as Marcus takes his balloon and flies to Atlantis, where he discovers an ancient-looking sewer tunnel that may or may not lead to the lost city. We'll find out next time...
After talking with Erana for a while (and doing a little behind-the-scenes grinding to get his vitality back up to at least early Shadows of Darkness levels), Marcus heads back to Silmaria and crashes at the Inn. Elsa wakes him in the middle of the night to talk to him about her suspicions regarding who is responsible for the problems. She points the finger at Minos, her sponsor, but has no real proof. Guess we'll need to be on the lookout.
Next morning Marcus has a sudden inkling to buy a magic spear, and then discusses Atlantis at length with the Famous Adventurer, who helpfully reveals the sunken city's location and some tricks for getting around once inside. Now all we're missing is some scuba equipment.
Marcus decides to pay Science Island one last visit. But hey, something really strange is going on. It seems Dr. Praetorus admits to being the one who drugged the wizards! A damning confession if ever there was one.
The next step on this disjointed adventure is walking into a trap. Gnome Ann confronts Marcus when he comes in that night and asks him if he'll do her a favor, without telling him what it is. He agrees - what is a Paladin to do? - and finds himself dressed as a woman, performing a belly dance.
Welp.
Next morning, though, it's down to serious business as Marcus takes his balloon and flies to Atlantis, where he discovers an ancient-looking sewer tunnel that may or may not lead to the lost city. We'll find out next time...
Sunday, September 28, 2008
Quest for Glory Epic Let's Play Part 152: The Rites of Rulership
In Which Our Hero enters the Rites of Rulership to become King of Silmaria.
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
Quest for Glory Epic Let's Play Part 149: Two Doctors and a Sailor
In Which Our Hero speaks to two scientists and checks in on a reformed Arestes.
In the next installment of Quest for Pizza, err quest for Science, err Quest for Glory we find Marcus poking around science island looking at all the fun toys he'll eventually be able to use: a crane, a really bitchin' slide, and Gort who the good doctor refers to as 'equipment.' Not very nice of him.
We then kill a little time to meet the night watch on Science Island, a guy named Dr. Mobius who is much less nice than the good Dr. Praetorus. We listen to his bitching about the peasantry and ignorance and take down his pizza order, because we have to kiss his ass somehow.
By that point it's late so we head back to the Inn, passing a forlorn-looking Arestes on the way. The sailor has his arm back thanks to Julanar (and our help) and explains that he's being let out of jail to pay off his debt to society through work rather than rotting away in a cell. Another good deed done for Marcus.
Then a whole new day dawns where Marcus will get to play delivery boy and kick some ass in the area - next time.
In the next installment of Quest for Pizza, err quest for Science, err Quest for Glory we find Marcus poking around science island looking at all the fun toys he'll eventually be able to use: a crane, a really bitchin' slide, and Gort who the good doctor refers to as 'equipment.' Not very nice of him.
We then kill a little time to meet the night watch on Science Island, a guy named Dr. Mobius who is much less nice than the good Dr. Praetorus. We listen to his bitching about the peasantry and ignorance and take down his pizza order, because we have to kiss his ass somehow.
By that point it's late so we head back to the Inn, passing a forlorn-looking Arestes on the way. The sailor has his arm back thanks to Julanar (and our help) and explains that he's being let out of jail to pay off his debt to society through work rather than rotting away in a cell. Another good deed done for Marcus.
Then a whole new day dawns where Marcus will get to play delivery boy and kick some ass in the area - next time.
Labels:
Arestes,
Dr. Mobius,
Dr. Praetorus,
Gort,
Inn,
Let's Play,
pizza,
Quest for Glory,
Science Island
Sunday, September 7, 2008
Quest for Glory Epic Let's Play Part 148: Science Island
In Which Our Hero passes a test to gain access to Science Island.
Reasonably fast update this time. Marcus grills the Famous Adventurer, who is a hundred times more lively now that he's had the Hippocrene Water but not terribly helpful. He'd rather sing and dance and talk about this new book he's writing, the 'Quest for Glory Story.' Too bad there isn't a dialogue option to tell him you like 'Hero's Quest' better. Or that you expect some royalty money!
Marcus then returns to Science Island where he hunts the correct pixel to make the cart work. On the island, he passes a simple 'scientific' test to gain entry to the labs, where he meets one Dr. Praetorus, the chief researcher on Science Island. Praetorus expounds at length about science and pizza, but luckily we only need to listen to this drivel once.
We're getting close to kicking off the Rites - just a couple of other little quests to go! Woohoo!
Reasonably fast update this time. Marcus grills the Famous Adventurer, who is a hundred times more lively now that he's had the Hippocrene Water but not terribly helpful. He'd rather sing and dance and talk about this new book he's writing, the 'Quest for Glory Story.' Too bad there isn't a dialogue option to tell him you like 'Hero's Quest' better. Or that you expect some royalty money!
Marcus then returns to Science Island where he hunts the correct pixel to make the cart work. On the island, he passes a simple 'scientific' test to gain entry to the labs, where he meets one Dr. Praetorus, the chief researcher on Science Island. Praetorus expounds at length about science and pizza, but luckily we only need to listen to this drivel once.
We're getting close to kicking off the Rites - just a couple of other little quests to go! Woohoo!
Labels:
Dr. Praetorus,
Famous Adventurer,
Gort,
Let's Play,
pizza,
Quest for Glory,
Science Island
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