Showing posts with label town. Show all posts
Showing posts with label town. Show all posts

Wednesday, March 12, 2008

Quest for Glory Epic Let's Play Part Three: North Spielburg and Outside

Video With Subtitles



Unfortunately the shopkeeper doesn't sell adventurers, so we're leaving. Off to the ally, where we meet the local vagrant. Remember: Heroes with money give money to the less fortunate, even if they turn around and spend it on booze and already have food stamps. It's just good form.

So it's off to the boozer with us where we'll park our asses on the stool, look at the drunk and gambling townsfolk who won't play a major role in the game and try to ask the barkeeper questions. That big orange Goon sitting over there? We'll just leave him alone.

After a quick one, it's our first trip out of town. Like it says: we are on our own in a very dangerous place. Luckily the healer is one skreen north, so we pay her a quick visit and ask her about her wares and the things she's looking for. We'll buy a healing potion too, since it is a dangerous world.

Then it's north to the castle, an introduction to the Weapon's Master, a quick bit of work in the stables since we're now officially broke and then off to the farm north of town where the Centaur tells a very interesting story about the brigand leader.

Heading north from the farm, we encounter our first fight: a goblin who we pretty handily defeat, and take some silver from his corpse. There's one trophy for our wall. Further north, with sunset approaching, we find Erana's Peace, grab some flowers to sell and bed down for a quiet night.

Quest for Glory Epic Let's Play Part Two: In which our Hero gets a name, some stats, and explores West Spielburg



There were a lot of good name suggestions, so I kind of took several and averaged them together to create something vaguely Paladin-y. Meet Marcus Warwick the Pure, plucky young fighter! He would have been Marcus Warwick the Valiant except Valiant wouldn't fit in the field.

Then we increase his stats a tad. He starts out dumb as a box of rocks, but boy howdy he'll be able to fight. Hopefully he'll live long enough to solve some complex puzzles and calculus and get that Intelligence score up a bit if the first goblin he meets doesn't turn him into chowder.

Then our brave Hero is welcomed into town by the Sheriff and his large orange Goon (goony goon goon goon.) We head west, into the lowest west side of Spielburg, hit the Inn for a quick nosh, hit the Magic shop only to find out that the goth chick running it has nothing for us, and on to the much more manly Adventurer's Guild where we sign the logbook, check out the cool stuffed heads and chat with the old Guildmaster. Especially of interest is what he has to say about his old buddy Stefan, the brigands and the Curse that Baba Yaga has placed on the Valley.

There's also a job board where we can check out all there is to do for an adventurer in these parts (and we'll do it all!)

Then it's on to the rougher North Spielburg, where a lovely lady with a horse's body sells us some apples and the dry goods storekeeper makes us envious about armor we can't afford - yet.

Next update: more North Spielburg, Spielburg Castle, and other points in between.