Showing posts with label Marrak. Show all posts
Showing posts with label Marrak. Show all posts

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 163 and 164: Elsa's A Winner and The Balloon

In Which Our Hero does something nice for Elsa and starts making a balloon; and constructs a flying machine.





Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.

Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?

With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?

Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.

After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'

Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.

After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 150: Pizza to Go

In Which Our Hero makes and delivers a pair of pies.



We're back! Marcus sets off on his new quest: to make some pizzas. First, the ingredients. Dr. Praetorius wants an anchovy and artichoke pizza, and Dr. Mobius wants Pepperoni and Jalapeno. Where to find those?

Anchovies are easy enough: the fisherman uses them as bait and is happy to share. Jalapenos are a little less intuitive. Remember those big red peppers hanging in Salim and Julanar's shop? Yeah, me neither, but that's where the Jalapenos are. Except you can't click just anywhere - there's only one bunch that lets you pick a pepper. And so we do.

Ingredients in hand, we order two fresh pizzas from the Katta food-seller and return to Science Island. Dr. Praetorius is extremely grateful for our services - which is good, because we'll need to be in his good graces soon enough. While we're here, Marcus stops to take a brief science test and qualifies as a full lab assistant. Hey, good for him.

Next time we'll deliver that other pizza and kick some ass in the arena.

Saturday, August 9, 2008

Quest for Glory Epic Let's Play Part 138: The Rest of Town

In Which Our Hero meets two very interesting young ladies.



Back in the marketplace, Marrak goes on a bit (OK, a lot) more about Silmaria, his family, and his homeland. How is lovely old Raseir? Turns out it's got a new ruler - none other than Zayishah, the hottie we traded clothes with so many years ago. It seems like forever actually. She's doing pretty well for herself. I wonder if she'd like to meet the King of Silmaria?

Moving along to the magic shop Marcus is introduced to Shakra, a new character - and Rakeesh's son. Shakra's a special kind of liontaur since he's the only male to practice magic, because magic is a woman's art. I also don't notice any female liontaurs around Shakra's shop. Hmm... At any rate, Sharka has the mystic magnets, which will prove to be one of the most useful items in the game. So Marcus picks up a pair.

Right anyway, by this time the marketplace is starting to shut down so it's off to the Dead Parrot where Marcus meets Budar and Nawar, two charming if slightly... over the top young ladies. Marcus has never been to a strip club before and hasn't been on the receiving end of the hard sell, but he seems to enjoy himself. Note: it's not a strip club in the game, just way over-the-top innuendo. Also enjoy the dialogue written for the thief character.

Friday, August 8, 2008

Quest for Glory Epic Let's Play Part 137: Adventure Island

In Which Our Hero meets Toro, who he once killed. Or at least put on death's door. Good thing bygones are bygones!



This update contains three conversations of varying writing quality and informational value. For the first, we join Marcus in the adventurer's guild, where he works out a bit and meets the guildmaster who turns out to be none other than Toro, the minotaur Marcus nearly killed (he was just, um, unconscious) in Hero's Quest. Chatting with Toro for a bit, we learn he came to Silmaria with Elsa and was given the job of guildmaster. Apparently there's also some rich man following Elsa around and Barnard is now the 'Boss' of Spielburg, which makes Marcus wonder what happened to the Baron.

When he's done Marcus heads outside for his second conversation with Pholus, the centaur weaponsmith. Pholus is bad all around: bad attitude, badly written dialogue, bad voice acting. If you can ignore him, do it. Seriously it's painful.

The Marcus comes full circle back to the marketplace (missing the Famous Adventurer's Correspondence School, which we'll do in the future - doh!) to talk to Marrak, the Katta food merchant. Marrak may actually be the most helpful and unbiased character Marcus has spoken to so far, and he gives Marcus some good information about the city - but nothing we didn't already know.