In Which Our Hero does something nice for Elsa and starts making a balloon; and constructs a flying machine.
Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.
Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?
With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?
Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.
After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'
Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.
After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 163 and 164: Elsa's A Winner and The Balloon
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