In Which Our Hero journeys to Atlantis and brokers peace with the Tritons; proposes to a woman who's been with him since the beginning - and she says YES!; and discusses Minos with Elsa again, and hears about the Dragon from the Famous Adventurer.
We find Marcus swimming underwater in front of the gates to Atlantis. A little mojo with the magic spear and the gates open; Marcus is instantly attacked by two Tritons. Rather than fighting, he uses his Awe ability to scare them off and swims inside. Once in, he follows the Famous Adventurer's advice to find a couple of secret panels, bypassing and Awe-ing several guards along the way. Then he swims right into the Queen's chambers and discusses peace with Hippolyta.
She hears Marcus out and his Paladin promises resonate with her, so she agrees to a peace treaty, offering Marcus a statue as a symbol of the act. He swims back to the surface and flies back to Marete, but not before stopping off to see Erana.
Before Logos concludes the Rite of Peace, Dr. Praetorus and Gort stand accused of cheating and drugging the Wizards of Silmaria. Praetorus doesn't protest, but goes on a tirade about poppycock (where have we heard that before?) and eventually turns into Dr. Mobius in a strange twist of fate that no one, not even the game's writers, probably saw coming.
Now the game becomes about resolving plot lines before the finale. First, to the apothecary, where Marcus hears about how the Lethe water has cured the Wizards. Nice work. Marcus also stocks up on a bunch of potions, which really makes you wonder where the hell he's keeping all this stuff he's carrying around.
Next, back to Erana's island. Marcus talks with her some more and makes his feelings for her known. He gets down on one knee and presents her with a ring - and Erana says yes. A love across the ages, through all five Quest for Glory games, comes to a happy conclusion. And hey, it's not like it's Marcus' first marriage anyway.
Then it's off to the Dead Parrot Inn, where a rather-smug looking Ferrari takes the Tritons' peace statue in exchange for the deed to Ann's inn. What Ferrari is planning with that statue is anyone's guess - but at least we helped Ann, and she is extremely grateful.
Elsa comes for another visit that evening, where she lays out her plans for proving Minos' guilt. It sounds solid, but Elsa's putting herself in grave danger. Hope she's OK.
Next morning, Marcus heads out to the Famous Adventurer's Correspondence School and speaks to the FA one last time. FA tells Marcus about the Dragon of Doom, which is a far bigger and nastier monster than the little dragonlets Marcus has seen or encountered before.
Marcus kills a bit of time before nightfall and on his walk back to the Inn is trapped by a man in a black cloak. It's the assassin - who turns out to be none other than Bruno, the old thief from Spielburg. What the hell? During the battle Marcus kills Bruno but is stabbed by a poison dagger. Luckily Toro witnesses the whole thing and gets Marcus some much-needed help.
When he wakes, Marcus talks to Logos about how to approach Minos. It is agreed to lay a trap, inviting Minos to the Hall of Kings and using the Ring of Truth on him.
There's no turning back now.
Sunday, October 12, 2008
Quest for Glory Epic Let's Play Parts 173, 174 and 175: The Rite of Peace, Marcus and Erana and Beginning of the End
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2 comments:
Wow, you are thorough! What game is next?
Next up is Codename: Iceman, and then after that the FM Towns version of Loom I think.
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