Showing posts with label healer. Show all posts
Showing posts with label healer. Show all posts

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 153: Viva La Revolution

In Which Our Hero frees the first of the five villages.



After speaking to Andre about his desire to become a healer, it makes sense to go speak quickly with Julanar about it - which Marcus does. She's happy to have the help and says she'll take Andre on as an apprentice, which we run back to Andre and discuss with him. Somehow he knows faster than we do, but hey, that's fine. Honor for us, and the last of our pre-Rites quests are done.

Now for an all-important question: how many people want to kick some ass?? Marcus runs to the first village and sizes up the situation: lots of enemies. All armed. All dangerous. Time to come up with a plan?

Nah. Draw sword, rush in and start fucking shit up. The Marcus way!

A bloody struggle later and the first village has been liberated.

There will be three more off-screen liberations and we'll pick up with the last village in the next update!

Wednesday, March 12, 2008

Quest for Glory Epic Let's Play Part Thirteen: The Tables Have Turned

Video With Subtitles



Now that we're buffed beyond belief and an expert killing machine, it's time to start wrapping things up in this little valley. First stop: the weapons master, who isn't around so we'll work in the stables one last time. After that, we meet Mr. Master and give him a 'lesson' he won't soon forget, heh!

Oh right, remember all that crap about the Dispel Potion? We've been collecting most of the ingredients so we'll offload those on the healer and grab the last one as well. Then it's off to the woods where we make quick work of a Saurus Rex and finally kill a Cheetaur and sell some claws.

The only thing left to do before raiding the brigand fortress is find and kill a troll, which shouldn't be too hard. I also think I need to stay the night in the Inn for the point you get for doing that. Otherwise, this is it!

Note that Fred the Troll in the Antwerp Cave doesn't actually count as killing a troll if you go in and pick a fight with him. You have to kill a wandering troll to get those points. Crazy, huh.

Quest for Glory Epic Let's Play Part Nine: Wasting Time Before Nightfall

Video With Subtitles



Well now that we've been, erm, quested we have a little bit of time to kill before dark. We stop and beat up a few goblins, but notice our health is pretty low so it's off to the Healers, where we spend the rest of our money on potions. Actually an unguent and a potion.

Then there's a little bit of running back and forth trying to get things to sell for more potions, realizing we don't have enough money for said potions, and then wandering aimlessly looking for the spore-spitting plants, which we eventually find.

Following that it's Sierra Fun Fact time as we grind a bit to up our Throwing ability, and I finally cut this update short by almost five minutes because the grinding is extremely tedious.

Sorry this one is so short, but it took me about 10 minutes just to get the throwing skill up to the point where I could hit the damn seed, so that'll show up in the montage and we'll pick up next time as our Hero continues his adventures.

Quest for Glory Epic Let's Play Part Four: Fighting, Questing, Grinding

Video With Subtitles



Sorry for the short delay - but it's back into the fray full-throttle now, complete with subtitles (I never realized it was so easy to do that. God bless Google.)

After our hero stares into space in Erana's Peace (while I set the game's timer), he's off to kill a goblin and then find a fox. The fox gives us some very sound advice, including a clue about how to break the curse Baba Yaga has placed on the valley.

Heading back to the Healer's Hut, we'll grind our throwing skill a bit, find the Healer's ring, make some money and get kissed. It's not what you think. Then it's off to the castle for some more grinding and a lesson with the weapon master, who we'll eventually defeat.

After that we'll visit a Hermit (possibly the most annoying character in any Quest for Glory game) for a couple of points and an important clue about the end game, and well try to fight a brigand and run away instead.

Quest for Glory Epic Let's Play Part Three: North Spielburg and Outside

Video With Subtitles



Unfortunately the shopkeeper doesn't sell adventurers, so we're leaving. Off to the ally, where we meet the local vagrant. Remember: Heroes with money give money to the less fortunate, even if they turn around and spend it on booze and already have food stamps. It's just good form.

So it's off to the boozer with us where we'll park our asses on the stool, look at the drunk and gambling townsfolk who won't play a major role in the game and try to ask the barkeeper questions. That big orange Goon sitting over there? We'll just leave him alone.

After a quick one, it's our first trip out of town. Like it says: we are on our own in a very dangerous place. Luckily the healer is one skreen north, so we pay her a quick visit and ask her about her wares and the things she's looking for. We'll buy a healing potion too, since it is a dangerous world.

Then it's north to the castle, an introduction to the Weapon's Master, a quick bit of work in the stables since we're now officially broke and then off to the farm north of town where the Centaur tells a very interesting story about the brigand leader.

Heading north from the farm, we encounter our first fight: a goblin who we pretty handily defeat, and take some silver from his corpse. There's one trophy for our wall. Further north, with sunset approaching, we find Erana's Peace, grab some flowers to sell and bed down for a quiet night.