John Westland sinks a Russian sub.
We start off with John at the helm, who must have received a premonition of danger because he suddenly orders the sub to dive like a motherfucker. The sonar team then report an inversion layer right where John is heading, which is good because inversion layers block enemy sonar.
Oddly enough, very soon after that they report a Russian Alpha sub which starts firing torpedoes at the Blackhawk like they're going out of style. John shuts off the engine, fires four fish back at the Alpha, and waits. And waits. And waits.
The first two torpedoes miss...
But the second two hit. Bye bye Alpha!
But there's still two torpedoes incoming. John begins evasive maneuvers and drops two decoys, which thankfully the torpedoes follow. (You'll note in the subtitles that it took me about an hour to get this right.. crazytime.)
After that, we're suddenly off the coast of Portugal, where we follow the USS Koontz through the Straight of Gibraltar in yet another stupid driving minigame. Once we're safely through, the Captain - miraculously recovered now that our mission is almost over - tells John to have a look through the periscope.
Next update, we'll actually start playing a real adventure game, with like, adventure game puzzles and stuff!
Friday, April 10, 2009
Codename: Iceman Let's Play Part Fourteen: Sink The Alpha!
Labels:
Alpha,
battle,
Codename Iceman,
combat,
decoding,
decoys,
fighting,
Let's Play,
radio messages,
Russians,
submarine,
torpedoes,
USS Blackhawk
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