In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.
Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.
Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.
A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.
Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?
Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.
No kidding.
Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.
Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.
The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.
Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.
The end credits roll - and that's the end of the Let's Play!
Showing posts with label Hall of Kings. Show all posts
Showing posts with label Hall of Kings. Show all posts
Sunday, October 12, 2008
Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire
Labels:
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Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 169 and 170: The Rite of Courage and Courting Erana
In Which Our Hero gets Styx water and must make two very difficult choices, and completes the Rite of Courage and begins courting Erana.
Marcus starts this video quite literally on the highway to Hell - or more appropriately, a highway in Hell. Too bad he needed to take the low way - so there's a little backtracking so he can dip an amphorae into the Styx and grab some water, along with taking the last step to create the Ring of Truth.
After that, it's back to the high way and the Guardian of the Underworld, who informs Marcus that there are two trapped souls who sense his presence and wish to be with him. It's none other than Erana and Katrina, and Marcus can choose to give one of these souls rest and send the other to Oblivion. He chooses Erana. Marcus is then given another choice: to bring Erana back to life, at the cost of his own (or at least, part of it.) Marcus chooses to bring Erana back, and is brutally beaten by two spirits until he passes out. He wakes up with half the vitality with which he started, and Erana tells him that she'll be waiting.
It's time to get the Hell out of Hell. Marcus backtracks until he finds himself aboveground once more, and the gates of Hell close behind him.
Marcus stands around dumbfounded, then activates his mystic magnets back to his room. It's late. Next morning, he's off to the apothecary where he proudly delivers the Lethe water in an awkwardly-acted conversation with Salim. Then it's off to the Hall of Kings where Marcus is declared the winner of the Rite of Courage.
The next Rite should come as no surprise: Marcus is to broker peace between the Tritons of Atlantis and the people of Silmaria. Hey, remember when this was called Quest for Glory 3? Yeah.
After receiving this Rite, Marcus visits Erana and showers her with gifts and affection. She seems somehow distant though, so the key to her heart might be a little more complex than Marcus first thinks...
Marcus starts this video quite literally on the highway to Hell - or more appropriately, a highway in Hell. Too bad he needed to take the low way - so there's a little backtracking so he can dip an amphorae into the Styx and grab some water, along with taking the last step to create the Ring of Truth.
After that, it's back to the high way and the Guardian of the Underworld, who informs Marcus that there are two trapped souls who sense his presence and wish to be with him. It's none other than Erana and Katrina, and Marcus can choose to give one of these souls rest and send the other to Oblivion. He chooses Erana. Marcus is then given another choice: to bring Erana back to life, at the cost of his own (or at least, part of it.) Marcus chooses to bring Erana back, and is brutally beaten by two spirits until he passes out. He wakes up with half the vitality with which he started, and Erana tells him that she'll be waiting.
It's time to get the Hell out of Hell. Marcus backtracks until he finds himself aboveground once more, and the gates of Hell close behind him.
Marcus stands around dumbfounded, then activates his mystic magnets back to his room. It's late. Next morning, he's off to the apothecary where he proudly delivers the Lethe water in an awkwardly-acted conversation with Salim. Then it's off to the Hall of Kings where Marcus is declared the winner of the Rite of Courage.
The next Rite should come as no surprise: Marcus is to broker peace between the Tritons of Atlantis and the people of Silmaria. Hey, remember when this was called Quest for Glory 3? Yeah.
After receiving this Rite, Marcus visits Erana and showers her with gifts and affection. She seems somehow distant though, so the key to her heart might be a little more complex than Marcus first thinks...
Quest for Glory Epic Let's Play Parts 157 and 158: The Rite Of Conquest and Murder Most Foul
In Which Our Hero ahem, kicks a lot of ass and saves his friend's life, and learns of another assassination.
Alright you've waited patiently while Marcus has namby-pambied around. He's brokered peace deals, he's refused to fight or kill his opponents. No longer.
Marcus starts on the shores of the mercenary village. He looks around, calmly draws his sword, and runs at them presumably yelling something extremely badass. Like Lancelot at a wedding he cuts through wave after wave of mercenary invaders, leaving a stack of corpses in his wake.
Finally a centaur wizard appears, and Marcus demonstrates that his lessons with Uhura and Yesufu didn't go to waste as he turns the wizard into a living pincushion with some spears. That's what it takes to get Claudius to show up, and Marcus walks up to him and plants Piotyr's sword in his midsection repeatedly until Claudius will no longer trouble Silmaria ever again.
Then it's a teleport back to his room, collapse into bed, and an early start before it's off to the marketplace. The first stop is the healers to stock up on some much-needed supplies after the little fracas. After that it's off to Pholus and Shakra to ditch the weapons and magical items. Then up to the Hall of Kings, where Marcus proudly presents Claudius' shield.
Of course Marcus wins this Rite as well, and Logos announces that Magnum Opus has been killed offscreen. We're down to three contestants now. Logos then lays out the next Rite: to journey to the island of Hydra and kill the beast that gives the island its name. That's right, we get to kill a Hydra! Awesome!
Rakeesh isn't too keen on it though; he insists that this is an unimportant diversion. He then gets a sense of danger, and Marcus ducks only for a poisoned dagger to hit Rakeesh in the chest. Marcus thinks quickly and gives Rakeesh a poison cure pill, but even that may not be enough to save his old friend. It's a dark time in Silmaria...
Alright you've waited patiently while Marcus has namby-pambied around. He's brokered peace deals, he's refused to fight or kill his opponents. No longer.
Marcus starts on the shores of the mercenary village. He looks around, calmly draws his sword, and runs at them presumably yelling something extremely badass. Like Lancelot at a wedding he cuts through wave after wave of mercenary invaders, leaving a stack of corpses in his wake.
Finally a centaur wizard appears, and Marcus demonstrates that his lessons with Uhura and Yesufu didn't go to waste as he turns the wizard into a living pincushion with some spears. That's what it takes to get Claudius to show up, and Marcus walks up to him and plants Piotyr's sword in his midsection repeatedly until Claudius will no longer trouble Silmaria ever again.
Then it's a teleport back to his room, collapse into bed, and an early start before it's off to the marketplace. The first stop is the healers to stock up on some much-needed supplies after the little fracas. After that it's off to Pholus and Shakra to ditch the weapons and magical items. Then up to the Hall of Kings, where Marcus proudly presents Claudius' shield.
Of course Marcus wins this Rite as well, and Logos announces that Magnum Opus has been killed offscreen. We're down to three contestants now. Logos then lays out the next Rite: to journey to the island of Hydra and kill the beast that gives the island its name. That's right, we get to kill a Hydra! Awesome!
Rakeesh isn't too keen on it though; he insists that this is an unimportant diversion. He then gets a sense of danger, and Marcus ducks only for a poisoned dagger to hit Rakeesh in the chest. Marcus thinks quickly and gives Rakeesh a poison cure pill, but even that may not be enough to save his old friend. It's a dark time in Silmaria...
Sunday, September 28, 2008
Quest for Glory Epic Let's Play Part 152: The Rites of Rulership
In Which Our Hero enters the Rites of Rulership to become King of Silmaria.
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
Sunday, August 3, 2008
Quest for Glory Epic Let's Play Part 135: The Obligatory Shopping Trip
In Which Our Hero begins the traditional trip around the marketplace.
The first half of this video is Marcus chatting with Logos and Rakeesh about what's going on in Silmaria. Most of this is just backgrounder and flavor information, but there's some pretty important points: the assassin not only took out the king, but some common unnamed merchant by the docks. The assassin's MO: a poisoned dagger. We shall have to be on our guard.
Outside of the Hall of Kings there's a good old quest board, which Marcus gives the once-over. It seems the people of Silmaria are not above advertising for the job of king in the classified ads. You know, maybe we shouldn't rule this country. The adventuring life is kind of fun anyway, and it's only been, what, a few months of time since we first arrived in Spielburg.
Then it's off to the marketplace, where we meet a Katta! Hooray! She doesn't give Marcus as much of a discount as one might think when looking over her wares, but she does have a really really nice ring that would look good on a lady's hand. A kind of, say, engagement ring...
The first half of this video is Marcus chatting with Logos and Rakeesh about what's going on in Silmaria. Most of this is just backgrounder and flavor information, but there's some pretty important points: the assassin not only took out the king, but some common unnamed merchant by the docks. The assassin's MO: a poisoned dagger. We shall have to be on our guard.
Outside of the Hall of Kings there's a good old quest board, which Marcus gives the once-over. It seems the people of Silmaria are not above advertising for the job of king in the classified ads. You know, maybe we shouldn't rule this country. The adventuring life is kind of fun anyway, and it's only been, what, a few months of time since we first arrived in Spielburg.
Then it's off to the marketplace, where we meet a Katta! Hooray! She doesn't give Marcus as much of a discount as one might think when looking over her wares, but she does have a really really nice ring that would look good on a lady's hand. A kind of, say, engagement ring...
Labels:
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Sarra
Saturday, August 2, 2008
Quest for Glory Epic Let's Play Part 134: Arrival in Silmaria
In Which Our Hero talks to Erasmus and is introduced to the 640x480, pre-rendered, 256-color world of Silmaria.
We join Marcus in his new adventure on the Title screen, where we import him to Silmaria flawlessly. He's a trooper like that. You'll note right off there are some big differences here: a couple of stats are missing, Parry and Dodge have been rolled into one stat, and it's just using rounded numbers from the end of Quest for Glory IV rather than Marcus' exact stats. In fact, all it seems to have actually imported was his name and class... but that's OK. We won't tell.
The mechanical bits aside, Marcus finds himself on the other end of Erasmus' teleportation spell, which happens to be Erasmus' living room, which he, um, swims around in for a while. Erasmus fills Marcus in on the situation in Silmaria: an unknown assassin has taken out the old king, and a contest called the Rites of Rulership is about to begin for the throne. He called Marcus here to take part in the Rites... but there are some vague references to something a little darker going on as well.
After this introduction, Marcus is zapped to Silmaria where he wanders around Nob Hill, the upper part of the city. There's a giant Arena here for gladiatorial contests (hmmm!) and the Hall of Kings, which we enter and report for duty. Our old pal Rakeesh is inside along with a fellow named Logos, a centaur and speaker for the Court. Logos fills Marcus in on what the Rites of Rulership will actually entail - not the least of which is a large sum of money - before Marcus starts pumping him for information.
The video kind of cuts off in the middle of the dialogue because I ran out of time, but we'll pick up there next vid.
Hope you guys enjoy yourselves some Dragon Fire!
We join Marcus in his new adventure on the Title screen, where we import him to Silmaria flawlessly. He's a trooper like that. You'll note right off there are some big differences here: a couple of stats are missing, Parry and Dodge have been rolled into one stat, and it's just using rounded numbers from the end of Quest for Glory IV rather than Marcus' exact stats. In fact, all it seems to have actually imported was his name and class... but that's OK. We won't tell.
The mechanical bits aside, Marcus finds himself on the other end of Erasmus' teleportation spell, which happens to be Erasmus' living room, which he, um, swims around in for a while. Erasmus fills Marcus in on the situation in Silmaria: an unknown assassin has taken out the old king, and a contest called the Rites of Rulership is about to begin for the throne. He called Marcus here to take part in the Rites... but there are some vague references to something a little darker going on as well.
After this introduction, Marcus is zapped to Silmaria where he wanders around Nob Hill, the upper part of the city. There's a giant Arena here for gladiatorial contests (hmmm!) and the Hall of Kings, which we enter and report for duty. Our old pal Rakeesh is inside along with a fellow named Logos, a centaur and speaker for the Court. Logos fills Marcus in on what the Rites of Rulership will actually entail - not the least of which is a large sum of money - before Marcus starts pumping him for information.
The video kind of cuts off in the middle of the dialogue because I ran out of time, but we'll pick up there next vid.
Hope you guys enjoy yourselves some Dragon Fire!
Labels:
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