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After killing that last Brigand we face a rather heroic case of ennui - what are we going to do today? We've crossed many of the smaller questlike items off the list already, so maybe we should accomplish something big. Something that will put a lot of money in our purse and boost our ego a bit.
Let's rescue the Baronet!
North to the Ogre cave, where his massive corpse has somehow mysteriously disappeared. Inside the cave is a massive bear, which is easily placated by speaking the universal tongue: food. After that it's a fight with the kobold that damn near didn't end well for us (I was going to save/restore if I died for our first ACTUAL DEATH but turns out I didn't have to.)
Then we rescue the baronet and it's on to meet the big man himself, who we grill for information and fills us in on the back story behind the curse on the valley, his missing daughter and Baba Yaga. Then it's up and at 'em, a little honest work and another round with the weapons master.
In the next part, we meet Baba Yaga herself!
Showing posts with label Spielburg. Show all posts
Showing posts with label Spielburg. Show all posts
Wednesday, March 12, 2008
Quest for Glory Epic Let's Play Part Two: In which our Hero gets a name, some stats, and explores West Spielburg
There were a lot of good name suggestions, so I kind of took several and averaged them together to create something vaguely Paladin-y. Meet Marcus Warwick the Pure, plucky young fighter! He would have been Marcus Warwick the Valiant except Valiant wouldn't fit in the field.
Then we increase his stats a tad. He starts out dumb as a box of rocks, but boy howdy he'll be able to fight. Hopefully he'll live long enough to solve some complex puzzles and calculus and get that Intelligence score up a bit if the first goblin he meets doesn't turn him into chowder.
Then our brave Hero is welcomed into town by the Sheriff and his large orange Goon (goony goon goon goon.) We head west, into the lowest west side of Spielburg, hit the Inn for a quick nosh, hit the Magic shop only to find out that the goth chick running it has nothing for us, and on to the much more manly Adventurer's Guild where we sign the logbook, check out the cool stuffed heads and chat with the old Guildmaster. Especially of interest is what he has to say about his old buddy Stefan, the brigands and the Curse that Baba Yaga has placed on the Valley.
There's also a job board where we can check out all there is to do for an adventurer in these parts (and we'll do it all!)
Then it's on to the rougher North Spielburg, where a lovely lady with a horse's body sells us some apples and the dry goods storekeeper makes us envious about armor we can't afford - yet.
Next update: more North Spielburg, Spielburg Castle, and other points in between.
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