Sunday, March 23, 2008

Quest for Glory Epic Let's Play Parts Thirty-One, Thirty-Two and Thirty-Three: Earth, Sand, and Fire; Beauty and the Beast; and Dark Foreshadowing

First Video With Subtitles
Second Video With Subtitles
Third Video With Subtitles









Our scene opens at the Katta's Tail Inn, where Marcus is sleeping away the days to pass time. Quite literally in fact - we've done everything there is to do at this point, and I don't see the need to grind up stats anymore, so we might as well just kill the time instead of monsters. Ah the life of a hero.

We come out of our stupor long enough to hear Omar give another poetry reading, which is:
    Came a Hero drawing near
    to our land of fair Shapeir,
    The Katta called and carried that one here.
    I shell tell and allegory
    'bout a Quest for Love and Glory
    Which I shall relate if you will lend an ear.

    The Hero first faced fire
    which was making matters dire,
    For the flames he fought were flitting ever higher.
    With water first he fought it
    and into a lamp he caught it
    'Ere our city of Shapeir became our pyre.

    The next he faced was Air,
    which I'm sure that you're aware,
    Was blustering and blowing here and there.
    Before the Winds became our bane
    as a fearsome hurricane
    With a bellows then he caught it fair and square.

    So let us raise a cheer for the Her of Shapeir
    And remember that our praise is quite sincere,
    For in the Quest for Glory as related by this story,
    Is a Hero who has saved us from our fear,
    Is a Hero who's a Hero without peer!
Inspiring stuff, eh?

Next morning Shameen tells us there's an Earth Elemental wreaking havoc in the city. It's off to do our normal elemental research - first to Harik, who knows something about Earth, and then to Aziza, who shows us yet another of her little movies.

But it's ultimately Rakeesh who holds the key to us defeating the elemental - a giant flaming sword-like key called Soulforge, his paladin sword. You know that when weapons have names, they're badassed. And so it is.

Next video we head into the streets to look for trouble - in this instance Rocky, the giant Earth Elemental, who literally springs from the streets in one of the coolest 16-color EGA animations ever. We go a couple of rounds with him, tracking him all over the city, before finally reducing him to a pile of magical dirt.

But what can you do with magical dirt? I seem to recall that Aziza said Julanar, the tree woman, needed a gift of magic. Magic.. dirt... tree... yes!

So it's off to the desert, but not before the guard tells us the Dervish wants to see us. Well I happen to know he's going to blather on about the Beast, so we'll just go look for him after we help Julanar.

Which we do.

The beast proves more elusive than I thought, largely because I can't remember exactly where the hell he's supposed to be. So I orient myself with the dervish and get directions, and meet our next puzzle: what the hell is this thing in a cage and what are we supposed to do with it?

Which is addressed in the third video, where we quickly run to Harik and get the final ingredients for a dispel potion.

Back to the desert, where we feed the potion to the beast and learn a lot about what's coming for us - the name of our adversary, what he's up to, and some of his magical capabilities. Uh oh.

That's a good day's work for Marcus so we'll pick up there, after we receive a very mysterious note - they're watching us. Uh oh.

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