Saturday, January 31, 2009

Quest for Glory Epic Let's Play: The Complete Saga

This is the complete playthrough for Sierra's Hero's Quest / Quest for Glory series, starting with the original EGA copy of Hero's Quest (before the series was renamed) all the way through to Dragon Fire. Quest for Glory was a hybrid adventure game and RPG series from Sierra, which was unique in that you could import your character from one game to the next, offering a more complete feeling of continuity.

I did this as a Let's Play thread on the Something Awful Forums with great success; it took about ten months from start to end, posting two to three videos a week during that time. While doing the playthrough, a VGA remake of Quest for Glory II came out, which I highly recommend anyone interested in the series pick up (it's free to download.)

I also managed to land a really cool interview with the original creators of Hero's Quest, Lori Ann and Corey Cole. It's worth a read but maybe after you've watched the game.

The playthrough was approached as a fighter, not because it would make the most entertaining path but because the fighter is the easiest character to transition into Paladinhood, an almost Easter Egg-like 'fourth class' that players who import their characters can choose. The Paladin gets some special scenes in Quest for Glory IV and V especially, so even if you're familiar with the games you might not have seen some of the things the Paladin gets to see.

The rules for the playthrough were:

1. To make it through all five Quest for Glory games,
2. With 500 points in each game (except for Q4G3 where a bug prevents it),
3. As a Fighter becoming a Paladin,
4. Which we'll get in Quest for Glory 2,
5. So we'll end up with 550/500 points in that game,
6. And record ourselves as we go.

We did indeed glitch out of some points in Quest for Glory III, which I noted during the playthrough.

There is a little bit of skipping here: some of the games require some very boring grinding or long traveling for thirty seconds of payoff, so those portions have either been turned into a montage of still screen captures that show the action, or in one case cut completely and supplemented by screen captures (these points are noted in the videos.) There are also some critical bugs in Quest for Glory V that necessitated turning the recording software off at one point, which is also noted.

I've added commentary to all the videos through Overstream.net. The idea was to be entertaining and share as much of my knowledge of the games with you as I could. If you find the subtitles annoying, you can head on over to the Classic Let's Play YouTube Channel and watch them commentary-free.

Obviously this was a labor of love, both for the game series and the adventure gaming genre as a whole. This series is fascinating, as you can visually trace the progression of adventure gaming from a 16-color EGA text-parser-based genre through to 256-color VGA with graphics, to the introduction of voice talent and the genre's sunset with flashy 3D effects and environments while storylines and quality start to suffer. It's a roadmap of gaming in the late 1980s and early-to-mid 1990s, and it is easy to trace the fortunes of both Sierra and the adventure game genre they helped forge.

But hey - have a great time. This is a game, it's supposed to be fun after all.

























And now... a montage!



Back to the game!























































































































It's an East Fricana MONTAGE!



And the points that are cut:



































































































































































































Freeing three villages cut out due to repeated computer crashes that made video capture impossible, skipping to the last village:

















































Note that the excessive pausing in the last video is the only workaround to prevent the game from crashing. Sorry 'bout that!



Bonus Videos:

Quest for Glory IV Dream Outtakes:



Laurel and Hardy from Quest for Glory III:



Arne the Aardvark from Quest for Glory III:



"All Toked Up"



X-Ray Glasses from Quest for Glory II:



Bonus Material:

Interview with Lori Ann and Corey Cole

Hope you enjoyed it, and this was either a pleasant trip down memory lane or introduced you to how adventure gaming used to be!

Note: If you watched all the videos in order without stopping (excluding the bonus scenes), it took you 1 day, 3 hours, 9 minutes and 51 seconds. Maybe it's time to go outside, eh?

Thursday, December 25, 2008

COMING SOON




Coming 2009...

Quest for Glory Epic Let's Play Bonus: Dream Outtakes

Merry Christmas from Classic Let's Play! Here's an outtake video of the various dream sequences from Quest for Glory IV that didn't make it into the playthrough.

Sunday, October 12, 2008

Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire

In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.







Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.

Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.

A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.

Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?

Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.

No kidding.

Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.

Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.

The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.

Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.

The end credits roll - and that's the end of the Let's Play!