In Which Our Hero convinces Arestes to turn himself in, is rewarded handsomely, sells some feathers and revives the Famous Adventurer.
We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.
Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.
One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.
Friday, September 5, 2008
Quest for Glory Epic Let's Play Part 147: Arestes' Arrest
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