Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 154: The Rite of Freedom

In Which Our Hero frees the last of the five villages.



We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.

He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.

Booyah!

Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.

Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.

A hero's life is hard sometimes.

Quest for Glory Epic Let's Play Part 153: Viva La Revolution

In Which Our Hero frees the first of the five villages.



After speaking to Andre about his desire to become a healer, it makes sense to go speak quickly with Julanar about it - which Marcus does. She's happy to have the help and says she'll take Andre on as an apprentice, which we run back to Andre and discuss with him. Somehow he knows faster than we do, but hey, that's fine. Honor for us, and the last of our pre-Rites quests are done.

Now for an all-important question: how many people want to kick some ass?? Marcus runs to the first village and sizes up the situation: lots of enemies. All armed. All dangerous. Time to come up with a plan?

Nah. Draw sword, rush in and start fucking shit up. The Marcus way!

A bloody struggle later and the first village has been liberated.

There will be three more off-screen liberations and we'll pick up with the last village in the next update!

Quest for Glory Epic Let's Play Part 152: The Rites of Rulership

In Which Our Hero enters the Rites of Rulership to become King of Silmaria.



It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.

Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!

Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...

That's for next update.

First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!

And we'll pick up there next time!

Quest for Glory Epic Let's Play Part 151: The Arena

In Which Our Hero wins his first battle in the Arena.



We kick off this video with Marcus delivering the Pepperoni and Jalapeno pizza to Dr. Mobius, then taking off for his big night: his debut in the Arena. He arrives and a very helpful guard tells him to 'go fight.' Kokeeno, the local champion, wishes Marcus well. Good thing Kokeeno is a good sport.

The fight is over barely after it begins. Ferrari introduces both Kokeenu and Marcus, and they draw and have at it. It takes Marcus about five blows to put Kokeeno on the ground, and a nice bit of money is now his for the taking. Nice work, Marcus.

The rest of the video is the standard go-to-the-inn-and-sleep-and-eat sequence, because tomorrow (and the next update) Marcus begins the Rites of Rulership - to become King of Silmaria!

Quest for Glory Epic Let's Play Part 150: Pizza to Go

In Which Our Hero makes and delivers a pair of pies.



We're back! Marcus sets off on his new quest: to make some pizzas. First, the ingredients. Dr. Praetorius wants an anchovy and artichoke pizza, and Dr. Mobius wants Pepperoni and Jalapeno. Where to find those?

Anchovies are easy enough: the fisherman uses them as bait and is happy to share. Jalapenos are a little less intuitive. Remember those big red peppers hanging in Salim and Julanar's shop? Yeah, me neither, but that's where the Jalapenos are. Except you can't click just anywhere - there's only one bunch that lets you pick a pepper. And so we do.

Ingredients in hand, we order two fresh pizzas from the Katta food-seller and return to Science Island. Dr. Praetorius is extremely grateful for our services - which is good, because we'll need to be in his good graces soon enough. While we're here, Marcus stops to take a brief science test and qualifies as a full lab assistant. Hey, good for him.

Next time we'll deliver that other pizza and kick some ass in the arena.

Quest for Glory Epic Let's Play Part 149: Two Doctors and a Sailor

In Which Our Hero speaks to two scientists and checks in on a reformed Arestes.



In the next installment of Quest for Pizza, err quest for Science, err Quest for Glory we find Marcus poking around science island looking at all the fun toys he'll eventually be able to use: a crane, a really bitchin' slide, and Gort who the good doctor refers to as 'equipment.' Not very nice of him.

We then kill a little time to meet the night watch on Science Island, a guy named Dr. Mobius who is much less nice than the good Dr. Praetorus. We listen to his bitching about the peasantry and ignorance and take down his pizza order, because we have to kiss his ass somehow.

By that point it's late so we head back to the Inn, passing a forlorn-looking Arestes on the way. The sailor has his arm back thanks to Julanar (and our help) and explains that he's being let out of jail to pay off his debt to society through work rather than rotting away in a cell. Another good deed done for Marcus.

Then a whole new day dawns where Marcus will get to play delivery boy and kick some ass in the area - next time.

Sunday, September 7, 2008

Quest for Glory Epic Let's Play Part 148: Science Island

In Which Our Hero passes a test to gain access to Science Island.



Reasonably fast update this time. Marcus grills the Famous Adventurer, who is a hundred times more lively now that he's had the Hippocrene Water but not terribly helpful. He'd rather sing and dance and talk about this new book he's writing, the 'Quest for Glory Story.' Too bad there isn't a dialogue option to tell him you like 'Hero's Quest' better. Or that you expect some royalty money!

Marcus then returns to Science Island where he hunts the correct pixel to make the cart work. On the island, he passes a simple 'scientific' test to gain entry to the labs, where he meets one Dr. Praetorus, the chief researcher on Science Island. Praetorus expounds at length about science and pizza, but luckily we only need to listen to this drivel once.

We're getting close to kicking off the Rites - just a couple of other little quests to go! Woohoo!

Friday, September 5, 2008

Quest for Glory Epic Let's Play Part 147: Arestes' Arrest

In Which Our Hero convinces Arestes to turn himself in, is rewarded handsomely, sells some feathers and revives the Famous Adventurer.



We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.

Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.

One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.

Monday, September 1, 2008

Quest for Glory Epic Let's Play Part 146: The Pegasus

In Which Our Hero finds the legendary winged horse.



Alright, Marcus is starting to get a little bit of wanderlust. He's been in Silmaria just a little too long. Good for him: this means he can start to get some of these quests out of the way. Luckily, we can easily kill two birds with one stone and still be back in time for supper.

Marcus sets off across Marete to an icon shaped like a white horse. I wonder what's in there? First of all, it's the Hippocrene Stream, which the Famous Adventurer would like to drink from one last time. Glad we brought an amphorae along to catch some water. Yum.

Second is a climb up to the plateau and a little Indiana Jones-style swinging to get to the top - and a giant pile of Pegasus feathers. This should be enough for Salim. Marcus grabs a couple (dozen) and uses the Mystic Magnets to get back to town.

The day isn't over yet though - off to the Dead Parrot, where we watch Arestes, the one-armed sailor, take off. One arm huh? Marcus follows closely behind and watched Arestes disappear into a hidden door - then follows him in and confronts him.

Sorry for the strange break in the action, but we'll grab the second half of this exciting saga next time.