In Which Our Hero meets a farmer and an elephant-herder, and breaks the glass because it's an emergency.
We start off at the Inn where we pump the Innkeeper for information, which consists largely of 'avoid trouble' and 'dangers at night.' So the same old song and dance really. It sounds a bit like a scam to drum up business at his Inn if you ask me.
Then we question the three locals sitting at the table, a pumpkin farmer, a garlic farmer and an elephant herder. These guys will be providing some much-needed comic relief throughout the game. Note there was an audio bug right before Ivan's intro which caused me to skip past it, so I've pasted it above.
These guys aren't very helpful (yet) so it's on to the adventurer's guild, stopping quickly to talk to Igor, the town gravedigger. He may have a funny accent and a comically deformed body but he's got a great sense of humor! Really.
The adventurer's guild is a sad, deserted place. One thing catches Marcus' attention: a fine sword in a glass case on the wall. "Break Glass in Emergencies" the plaque reads. Well, if being stuck in Mordavia without my equipment doesn't qualify as an emergency, I don't know what does!
Tuesday, June 3, 2008
Quest For Glory Epic Let's Play Part Seventy-Five: The Locals
Labels:
Adventurer's Guild,
emergency,
farmers,
gravedigger,
Hans,
Hotel Mordavia,
Igor,
Ivan,
Let's Play,
locals,
Quest for Glory,
sword,
Yuri Markarov
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