In Which Our Hero learns about his mission and meets a hippie.
Video With Subtitles
We've landed in Tarna, so it's time to figure out what the hell we're doing here exactly. Rakeesh and Kreesha explain the rumors of war and the political situation: the Simbani, who supply food for Tarna, have asked Tarna to go to war against the Leopardmen with them. Leopardmen are a shapeshifting tribe who look like Leopards.
Why do the Simbani want to fight the Leopardmen? Food? Resources? Better schools? Religious reasons? Oil? To prevent terror attacks? Who knows. It's our job to find out and to try to prevent the war if at all possible.
We hear of a peace mission sent to talk to the Leopardmen who were cowardly ambushed. Only one human survived. Rakeesh and Kreesha's daughter was part of the peace mission but her whereabouts are currently unknown. That's not good.
There's not much else to do here at the moment so we set off into Tarna, which looks a lot like a giant Ziggurat (and not really all that Egyptian, as the game manual would have us believe.) Our first stop: Salim's Apothecary. We get the lowdown on his various pharmacological pursuits and hear about this dream he has of a woman in the desert who has been transformed into a tree. You know, she sounds a lot like this girl we once helped...
Next time, we'll hit the Bazaar!
Tuesday, April 1, 2008
Quest for Glory Epic Let's Play Part Forty-Four:Far Out, Man
Labels:
apothecary,
Julanar,
Kreesha,
Leopardmen,
Let's Play,
LP,
Magic,
pills,
Portal,
Quest for Glory,
Rakeesh,
Simbani,
Tarna,
tree,
war
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