Showing posts with label Uhura. Show all posts
Showing posts with label Uhura. Show all posts

Monday, May 26, 2008

Quest For Glory Epic Let's Play Parts Sixty-Nine and Seventy: Hero of Tarna and Quest for Glory III Credits

In Which Our Hero prevents a war and defeats the Demon Wizard.




The final assault on the Demon fortress begins. Marcus breaks into the next room (OK, he opens the door to the next room) and finds Reeshaka, Rakeesh's daughter who isn't doing so hot. We soon find out why when a Demon possesses her and challenges Marcus to a fight, telling Marcus that everything done to the Demon will be done to Reeshaka as well.

Good thing we've got brains as well as brawn.

A dispel potion later and Reeshaka collapses on the floor, and a portal opens in the room. Uhura, Johari, Yesufu, Harami and Rakeesh all step through. Rakeesh tells of a prophecy where five from different backgrounds stand together against the Darkness. Harami opts out but is replaced by Manu, who jumps in at the last second so his man-friend won't get hurt.

The next room contains five mirrors, one for each character. Demonic dopplegangers appear and start to fight: Marcus is engaged with what looks like a zombie version of himself. You'll note there's a minor cut in the video where several minutes of 'spam attack until you get hurt enough to trigger the end of the fight' was cut (you didn't miss anything, I promise.) Harami appears at the last second, apparently not as chickenshit as we thought, and stabs the demonic Marcus in the back before telling us to climb to the top of the tower and finish it.

On top of the tower is the World Gate and the Demon Wizard. He orders a Gargoyle to attack, which Marcus makes quick work of, and then snares Marcus in its stony hands. No problem, because we didn't really want to get close enough to smell his breath anyway. Marcus chucks the flaming sword into the Demon's chest, then uses his Shield to knock the orb into the gate itself, causing it to close.

And that's it. Tarna is saved, War is prevented, and all is well.

Except.

Marcus isn't dancing for his health! What dark magic is this?



See you in Mordavia!

Quest for Glory III End Credits:

Saturday, May 24, 2008

Quest For Glory Epic Let's Play Parts Sixty-Three and Sixty-Four: Jumping the Broom and Married Life

In Which Our Hero gets married. Really. And enjoys his first night as a married man, and goes on an interesting honeymoon.





The first video covers Marcus' marriage, which frankly isn't exactly what he imagined when he was growing up. First, he talks to Yesufu, who reiterates his desire to take the Leopard Lady as his wife. So Marcus, being noble and not at all interested in the very beautiful dark-skinned lady in the cage, goes to the Laibon himself and ponies up for the Bride Price. And just like that, with the exchange of a few zebra skins and some words from the Laibon, Marcus Warwick the Pure is a married man.

OK.

The second video picks up a little after the first, since there's a conversation with Uhura that's supposed to be triggered but doesn't come until the next day. Note: there is a glitch in the game here. Both telling Uhura about the Initiation AND asking her about the gifts SHOULD award us points, and neither do. I have tried every possible work-around for this and cannot get these points. I believe the game glitches in a couple of other places as well, so we will actually finish the game with less than 500 points - but we've done everything required to get the complete 500 points, according to the FAQ. So I apologize in advance for that.

Anyway, Uhura tells us of three gifts: one of friendship, one of beauty, and one of trust. Good thing we've got all three of those: the Leopard carving, some beads, and the fine dagger we bought. We give all three to the prisoner, then release her. And as a reward, she runs off. Awesome.

We nonchalantly make our way out of the village and then run like hell after her. She finds us in the jungle; turns out she's been watching us, too. Hmm. Maybe there is something here after all? We talk to her a lot about why we're there and finally hear the Leopardmen side of the story. According to them, a thief stole their Drum but a Simbani warrior was found dead with the Spear of Death just outside of their village. Marcus may not be an educated man, but these clues are about as obvious as an Antwerp to the face: someone's trying to goad both sides into War. Fair bet it's Rakeesh's Demons.

Next time, we'll see the Leopardman village and initiate a peace conference. I wonder how that will end?

Thursday, May 15, 2008

Quest For Glory Epic Let's Play Parts Sixty and Sixty-One: What's Up Pussycat? and Capture a Story







Picking up after the montage ended, we're back in the Simbani village but there's something a little different here. Like that prisoner in a cage. They caught a Leopardman spying on the village! And it sounds like they're going to get some information from him in any way possible! And they haven't heard of or don't respect the Geneva conventions! Who cares if he was just taking pictures of a parking garage, he's still a suspected enemy combatant!

But Marcus has a better idea. Why don't we see if we can force the Leopardman to go back to his human form, say with one of these new dispel potions the apothecary gave us? Nom nom nom, little kitty. Now...

Oh.

Oops.

Well, he's a she and that changes everything. You can't beat a she for information, but you can marry her off and that's exactly what the Laibon has in mind. Quickly Marcus runs to Tarna to get Rakeesh's take on this new development:





Then pick up in video 2 (I wasn't going to show the 10 fights Marcus had to do to get to Tarna and back, it would have been two more videos worth of footage.) Uhura also weighs in but has a slightly more pragmatic (and sarcastic) approach to her people's buying and selling of women as brides. Then the storyteller regales us with another nonsensical (but points-awarding) story, and it's off to bed.

The next morning: we will compete to be initiated as a Simbani warrior! See you next time.

Wednesday, May 14, 2008

Quest For Glory Epic Let's Play Part Fifty-Nine: An East Fricana Montage



It's an East Fricana MONTAGE!

This montage covers several things: a whole bunch of grinding and a few throw-away scenes here and there that either took a lot of time to go do or would have been boring to watch otherwise.

The first part of the video is fighting and spear-throwing right before our last journey back to Tarna and the collection of the quest items. We go east to the Deep Jungle, where we meet and help Manu, a monkey trapped in a cage. A talking monkey. And you thought you'd seen it all.

Then we go into some of the fighting and running around we did killing time around Tarna waiting for things to happen. Namely, waiting three days to get these points from Harami:







Then running back to the village and grinding our throwing skills up (as opposed to our throwing up skills?) Once it was around 205, Marcus beat Uhura at the spear-throwing contest. Oddly enough it did not award points for beating her or beating her on the bridge, so I'm beginning to wonder if that might be a bit glitched, or if the points list/walkthrough I'm following is a little off.

Then we go out on the savanna one last time to grind our combat skills up to all 300s, which brings our primary stats up as well, except for Strength which we should have very close to 300 by the end of the game.

Enjoy the montage - next time we meet a new character. A very, very attractive new character. It also appears our time in East Fricana may be drawing to a close reasonably soon as well. Time to look into those flights to Mordavia!

Monday, May 5, 2008

Quest For Glory Epic Let's Play Part Fifty-Three: A Thousand Splendid Crocs

In Which Our Hero settles into life in East Fricana.

Video With Subtitles

I have to admit, this video isn't all that exiting; at this point in the game, Marcus is supposed to be fighting, practicing the various Simbani challenges and exploring around. Which we do a bit of.

We start right where we left off - over the corpse of a dead ant. It's back to the village for a little practice on the bridge, which Uhura handily wins because we forgot to restore our stamina. Oops.

Back to the Pool of Peace, where you - take note - have to fill your waterskins one at a time. Inconvenient, but them's the shakes I guess. Then it's exploring around, killing monsters and raising stats until nightfall, where I bumble a bit trying to remember how to light a damn campfire. Sheesh.

Embedded Video (Split in Two):



Quest for Glory Epic Let's Play Part Fifty-Two: The Wide Open Plains

In Which Our Hero fights some monsters, Tarna-style.

Video With Subtitles

Back on the savanna, Marcus is kicking it around the Simbani village but it's time he got out and worked his muscles a bit - maybe find a monster or two to beat up.

Once out of the village our first step is to get oriented. The only thing on the map that looks remotely interesting is that big lake down there, so that's where we'll head. Looks like Erana might have made it all the way to Tarna - or there's some other magic at work here.

Then it's monster mashing time! Some uppity Croc Man thinks he can take us, but a few short seconds later and he's on the ground. As I note in the video, combat in this game is way different than the others - you're basically 'penalized' for spamming attacks, so you have to wait until the attack animation finishes before doing the next attack. Although you can spam to build your stats.

The Croc Man is the only monster we meet this day, so it's back to the village at nightfall to meet with Uhura and then back to our hut to rest up for another day of monster mashing - where we meet a giant ant and beat it into the ground as our finale.

Next update, it's time to find out what's over that next rise...

Embedded Video:

Quest For Glory Epic Let's Play Parts Fifty and Fifty-One: Pillow Talk and Village Life

In Which Our Hero discusses the many events of the last day and In Which Our Hero chucks some spears, crosses a bridge and plays a game.

First Video With Subtitles

Second Video With Subtitles







The first video picks up right where we left off, in Uhura's hut in the Simbani village. It's basically the second half of the cutscene from the previous video, and the only commentary is at the beginning - the rest is exposition about the war and Marcus' role in preventing it. The important parts are: the Laibon isn't being completely forthcoming with the story of how the Spear disappeared, and he's acting a little strangely - usually he's a very thoughtful and considerate leader.

Note that in the playthrough I uploaded I managed to miss asking two questions (for a total of 5 puzzle points): one to the Laibon about the Spear, the other to Uhura about the Spear. Here are their responses:


The second video has a little more action. We met Yesufu, who will become one of our new friends. He shows us how to play a game called Arawi, a variation on a Mancala game, which I admit I'm not very good at. So we lose.

Exploring the Simbani village a little more we find the spear throwing area, where Uhura directs us in the fine art of throwing a spear at a distant target. It looks like we're going to be spending some time here in the future because our aim is just a little bit off.

And last but not least, the bridge, which anyone who has played this game knows can be a major headache later on. Right now, Uhura just tells us about the bridge - the challenge, the history, and how it will come into play should we ever decide to take the warrior challenge to try to become a Simbani warrior. It's not like they haven't been dropping all kinds of hints about it or anything.

Monday, March 17, 2008

Quest for Glory Epic Let's Play Part Twenty-Six: Practice and Poetry

Video With Subtitles





[Note: This is the first video compilation I've done. I think I've finally figured this out - there doesn't appear to be any major loss in quality. Sorry for the large gap without commentary when the poet is talking - I figured he should just speak for himself.]

After breaking our fasts, it's off to the apothecary to sell some of our loot from last night. And what loot it is - 100 dinars worth of dead monster. Not too shabby. Shapeir's homeless population is right outside so we'll take some time out of our day to make a few donations and get a little closer to becoming a Paladin in the process.

Practice makes perfect, and we'll end the day with at least one perfect stat: Dodge. Luckily for you, dear readers, this all happens offscreen.

Omar's rapping tonight at the Inn so we'll swing by and check him out before we head off into the desert where we collect a whole bunch more monster pieces and take down a Terrorsaurus (barely.) Those bastards are tough.

Upon the morrow, there's rumors of a strange fire outside the Inn. Uh oh...

Sunday, March 16, 2008

Quest for Glory Epic Let's Play Part Twenty-Four: Wrasslin' and Dancin'

Video With Subtitles



We pick up exactly where we left off, in the relaxing and liquid sounds of Aziza's house where she explains just what the hell a Fire Elemental is, what it can do and how we can stop it. There's really no purpose into having Aziza give us those little demonstrations, but they are pretty cool.

Then it's off to Keapon's place where we sell our whirl, across the plaza to pick up some more Vigor pills, and then to Issur's place. That's right you big bald gay stereotype - it's rematch time.

Piece of cake to beat him when our stamina isn't in the single digits. Then we go a few rounds with Uhura before going to the pad for one of the true delights of this game: Shema's dance. Looking back on it, it's actually really sophisticated for 1991 and the art style especially is a harbinger of some of the good things to come from Sierra - note the use of perspective and multiple simultaneously animated elements. This isn't King's Quest 4.

Then it's down for a quick nap before we mount our noble steed and head into the desert at night.

Bonus Video: Shema's Dance Without Subtitles