Showing posts with label Salim. Show all posts
Showing posts with label Salim. Show all posts

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 169 and 170: The Rite of Courage and Courting Erana

In Which Our Hero gets Styx water and must make two very difficult choices, and completes the Rite of Courage and begins courting Erana.





Marcus starts this video quite literally on the highway to Hell - or more appropriately, a highway in Hell. Too bad he needed to take the low way - so there's a little backtracking so he can dip an amphorae into the Styx and grab some water, along with taking the last step to create the Ring of Truth.

After that, it's back to the high way and the Guardian of the Underworld, who informs Marcus that there are two trapped souls who sense his presence and wish to be with him. It's none other than Erana and Katrina, and Marcus can choose to give one of these souls rest and send the other to Oblivion. He chooses Erana. Marcus is then given another choice: to bring Erana back to life, at the cost of his own (or at least, part of it.) Marcus chooses to bring Erana back, and is brutally beaten by two spirits until he passes out. He wakes up with half the vitality with which he started, and Erana tells him that she'll be waiting.

It's time to get the Hell out of Hell. Marcus backtracks until he finds himself aboveground once more, and the gates of Hell close behind him.

Marcus stands around dumbfounded, then activates his mystic magnets back to his room. It's late. Next morning, he's off to the apothecary where he proudly delivers the Lethe water in an awkwardly-acted conversation with Salim. Then it's off to the Hall of Kings where Marcus is declared the winner of the Rite of Courage.

The next Rite should come as no surprise: Marcus is to broker peace between the Tritons of Atlantis and the people of Silmaria. Hey, remember when this was called Quest for Glory 3? Yeah.

After receiving this Rite, Marcus visits Erana and showers her with gifts and affection. She seems somehow distant though, so the key to her heart might be a little more complex than Marcus first thinks...

Quest for Glory Epic Let's Play Parts 167 and 168: Preparing to Go Down and Marcus Goes To Hell

In Which Our Hero readies himself for a journey into the Underworld, and goes to Hell.





Before we go to Hell, we're going to have to do a little research and prep work. First we warp back to our room and notice a very suspicious-looking box of chocolates sitting on the chair. Hmm. They have a funny smell, too. Maybe Salim would be interested in these?

We hustle them over to the apothecary and hand them to Salim, explaining they are not in fact for 'the munchies.' (Actual in-game quote.) Then Marcus has to waste a little time until the next day. So he goes to sleep.

Back at the apothecary, Salim has used the Black Lotus flower to upgrade Marcus' poison cure pills. He picks up a few more just in case - you never know when they might come in handy.

Marrak's gyros have been going down really well, and Marcus grabs a few more for the road. He also has a stunning premonition that he might need a pepperoni pizza, so he picks one of those up as well.

It's the off to the FACS where FA fills Marcus in on some of the lore of the Underworld; sounds like bribing Cerberus might be our ticket in. After that - to the Dragon Pillar and the gates to Hell.

It really doesn't look much like the gates to Hell, that is until Marcus befouls the water of the stream, recites some ancient cursing poetry and wakes up after the entire landscape has become a blasted wasteland. So far so good. Cerberus lumbers out to meet Marcus and they carry on quite the conversation before Marcus starts with the bribes, which include Chocolate, a Gyro and a Pizza (huh, what a coincidence!) Then it's into the bowels of Hell itself.

Hell looks a lot like it did in Monkey Island, and Marcus does some ghostbusting along the way. It's a lot of 'run down this path, kill ghosts, keep going' until he emerges in front of the River Lethe and scoops up some water to take back to Salim. The he misses the Styx by a mile, so we'll have to come back in the next video... before going even deeper into the burning lake of fire. Or something.

Friday, September 5, 2008

Quest for Glory Epic Let's Play Part 147: Arestes' Arrest

In Which Our Hero convinces Arestes to turn himself in, is rewarded handsomely, sells some feathers and revives the Famous Adventurer.



We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.

Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.

One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.

Monday, August 18, 2008

Quest for Glory Epic Let's Play Part 141: The Ring of Truth

In Which Our Hero discusses Truth with Rakeesh and plants with some hippies.



Ah Silmaria. A lovely city populated mostly by characters from other Quest for Glory games. This update, we'll spend a lot of time with three such characters.

Marcus starts this movie in the Apothecary with Salim and Julanar. Salim is very, ahem, laid back, but Julanar.. she needs a new scriptwriter. The actress does the best she can but the original material isn't all that great to begin with. Kind of sad.

They talk about how Salim went to Shapeir and met Julanar by camping out in the desert and giving her 'hugs.' Marcus smiles and nods politely, buys some pills and then heads off to Nob Hill to meet Rakeesh.

Rakeesh wants to give Marcus Soulforge, but Marcus has Piotyr's sword so there's no need. Rakeesh also gives Marcus the Katta's pin back, which is pretty cool even if it doesn't really serve a purpose in this game. He then explains to Marcus a little more about the situation in Silmaria and about something called the Ring of Truth, a glorified lie detector that will help Marcus and Rakeesh figure out what the hell is going on here. Lucky us!

Thursday, August 14, 2008

Quest for Glory Epic Let's Play Part 140: A Hero's Homecoming

In Which Our Hero visits his Alma Mater.



This video opens with one of my least favorite parts of playing any game: running around killing time to get to a timed event. I don't understand why some game designers insist on including painful stuff like this. Timed events I get. But give me a way to skip to them!

Anyway - after running around and getting a nice preview look at Science Island, Marcus finally makes it into the Famous Adventurer's Correspondence School and finds Famous Adventurer - or FA - himself. Who turns out to be slightly less enthusiastic than the literature might lead one to believe. In fact, are there even any other graduates of this school? Is this guy even famous? Does he have a real name? At least we have his autograph and a book about how to swim, which Marcus reads (looks at the pictures) and picks up a new skill from.

Then it's back to the marketplace and specifically the bank to introduce ourselves to the banker, who looks hauntingly familiar. Maybe it's the way he talks about old heroes being forced to work as beggars. Maybe it's his admitting to meeting Marcus in Spielburg. Yes, Sam the Banker Man (ugh) is none other than the beggar Marcus gave money to way back in one of the first updates in this Let's Play. Guess he did pretty well for himself, huh?

After checking out the bank it's on to the last building we haven't been in: the apothecary. Speaking of old characters, here's Salim from Tarna and.. a very human-looking and American-sounding Julanar. We'll talk to them more next update.