Showing posts with label Science Island. Show all posts
Showing posts with label Science Island. Show all posts

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 171 and 172: A Midnight Meeting and Drugs and Dancing

In Which Our Hero learns from Elsa whom she believes is behind the problems in Silmaria; and discovers who drugged the Wizards and engages in some casual crossdressing.





After talking with Erana for a while (and doing a little behind-the-scenes grinding to get his vitality back up to at least early Shadows of Darkness levels), Marcus heads back to Silmaria and crashes at the Inn. Elsa wakes him in the middle of the night to talk to him about her suspicions regarding who is responsible for the problems. She points the finger at Minos, her sponsor, but has no real proof. Guess we'll need to be on the lookout.

Next morning Marcus has a sudden inkling to buy a magic spear, and then discusses Atlantis at length with the Famous Adventurer, who helpfully reveals the sunken city's location and some tricks for getting around once inside. Now all we're missing is some scuba equipment.

Marcus decides to pay Science Island one last visit. But hey, something really strange is going on. It seems Dr. Praetorus admits to being the one who drugged the wizards! A damning confession if ever there was one.

The next step on this disjointed adventure is walking into a trap. Gnome Ann confronts Marcus when he comes in that night and asks him if he'll do her a favor, without telling him what it is. He agrees - what is a Paladin to do? - and finds himself dressed as a woman, performing a belly dance.

Welp.

Next morning, though, it's down to serious business as Marcus takes his balloon and flies to Atlantis, where he discovers an ancient-looking sewer tunnel that may or may not lead to the lost city. We'll find out next time...

Quest for Glory Epic Let's Play Parts 163 and 164: Elsa's A Winner and The Balloon

In Which Our Hero does something nice for Elsa and starts making a balloon; and constructs a flying machine.





Back in Marcus' room, he tucks in for the night and is woken the next morning by the city guards. It's time to go to the Hall of Kings.

Elsa stands before Logos and wins the Rite of Valor, although Marcus is named as a kind of co-winner for helping her out. Logos then lays out the next Rite: to journey to Delos and speak to the oracle about destiny. Sounds fun. The main problem is: how the hell do we get to Delos?

With the Icarus wings well and truly busted, it's time to take some alternate opinions. Wolfie talks about flying, and he's got a really nifty painting of a balloon he saw once. Hmm. I wonder if we could make the same?

Marcus shows the painting to Marrak, who agrees to sell Marcus his spare brazier. Marcus then sets off to find some other elements for his puzzle, but not before stopping by Pholus' stall to sell a few unneeded items.

After that it's the Famous Adventurer's place, where Marcus hears about Delos and the Oracle - and more interestingly, the Dryads who also live there. We'll have to stop by and say 'hello.'

Next step: a bag for the balloon. Ann happens to have a sheet that might work, and she's so happy that we helped her with the seeds (and gave her a lead on Wolfie painting the Inn) that she agrees to sew the sheet.

After that, Marcus takes a well-deserved rest, then journeys to Science Island where he fishes the gondola out of the ocean. Applying the various pieces to it results in a workable hot air balloon. Pretty cool! The world is now our oyster - or at least this part of it.

Quest for Glory Epic Let's Play Parts 159 and 160: Gnome Ann's Blues and Icarus' Wings

In Which Our Hero learns that Ann paid far too much for the Inn and flies like a bird.





This next Rite is going to be a doozy. No matter who we talk to, they all agree on one thing: getting to Hydra is going to be the hard part. I suppose that's a good thing...

Talking to Ann, we learn that she owes a lot of money to someone for the Inn. Who? None other than Ferrari, our old 'friend.' Very interesting. We'll try to help her of course, but Ferrari being Ferrari we might as well be hitting our head against a wall.

We do however have two very interesting conversations with Pholus and the Famous Adventurer. We're reminded of stories of the hero Icarus, who built a pair of wings. I wonder if we could do the same?

In fact - we can. Marcus gets some beeswax, and then makes his way to science island (after a brief interlude where Ferrari confirms that he is, in fact, a complete asshole.) We make ourselves a pair of Icarus wings with the wooden frames on the wall, take off and arrive safely on Hydra. Well, mostly safely - we have to kill a beast that can't be killed. But we'll take care of that next time...

Sunday, September 28, 2008

Quest for Glory Epic Let's Play Part 150: Pizza to Go

In Which Our Hero makes and delivers a pair of pies.



We're back! Marcus sets off on his new quest: to make some pizzas. First, the ingredients. Dr. Praetorius wants an anchovy and artichoke pizza, and Dr. Mobius wants Pepperoni and Jalapeno. Where to find those?

Anchovies are easy enough: the fisherman uses them as bait and is happy to share. Jalapenos are a little less intuitive. Remember those big red peppers hanging in Salim and Julanar's shop? Yeah, me neither, but that's where the Jalapenos are. Except you can't click just anywhere - there's only one bunch that lets you pick a pepper. And so we do.

Ingredients in hand, we order two fresh pizzas from the Katta food-seller and return to Science Island. Dr. Praetorius is extremely grateful for our services - which is good, because we'll need to be in his good graces soon enough. While we're here, Marcus stops to take a brief science test and qualifies as a full lab assistant. Hey, good for him.

Next time we'll deliver that other pizza and kick some ass in the arena.

Quest for Glory Epic Let's Play Part 149: Two Doctors and a Sailor

In Which Our Hero speaks to two scientists and checks in on a reformed Arestes.



In the next installment of Quest for Pizza, err quest for Science, err Quest for Glory we find Marcus poking around science island looking at all the fun toys he'll eventually be able to use: a crane, a really bitchin' slide, and Gort who the good doctor refers to as 'equipment.' Not very nice of him.

We then kill a little time to meet the night watch on Science Island, a guy named Dr. Mobius who is much less nice than the good Dr. Praetorus. We listen to his bitching about the peasantry and ignorance and take down his pizza order, because we have to kiss his ass somehow.

By that point it's late so we head back to the Inn, passing a forlorn-looking Arestes on the way. The sailor has his arm back thanks to Julanar (and our help) and explains that he's being let out of jail to pay off his debt to society through work rather than rotting away in a cell. Another good deed done for Marcus.

Then a whole new day dawns where Marcus will get to play delivery boy and kick some ass in the area - next time.

Sunday, September 7, 2008

Quest for Glory Epic Let's Play Part 148: Science Island

In Which Our Hero passes a test to gain access to Science Island.



Reasonably fast update this time. Marcus grills the Famous Adventurer, who is a hundred times more lively now that he's had the Hippocrene Water but not terribly helpful. He'd rather sing and dance and talk about this new book he's writing, the 'Quest for Glory Story.' Too bad there isn't a dialogue option to tell him you like 'Hero's Quest' better. Or that you expect some royalty money!

Marcus then returns to Science Island where he hunts the correct pixel to make the cart work. On the island, he passes a simple 'scientific' test to gain entry to the labs, where he meets one Dr. Praetorus, the chief researcher on Science Island. Praetorus expounds at length about science and pizza, but luckily we only need to listen to this drivel once.

We're getting close to kicking off the Rites - just a couple of other little quests to go! Woohoo!

Friday, August 22, 2008

Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest

In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.





After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?

Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.

Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...

Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.

On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.

Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.