In Which Our Hero frees the last of the five villages.
We find Marcus after a bit of offscreen action where he took care of liberating the other three villages. At the start of this video, he's standing in front of Naxos, night has fallen, he's laden down with loot and ready to kick some more ass.
He runs in Marcus style, hacking and slashing his way through mountains of enemies until he makes his way to the boss house where he makes quick work of the mercenaries inside before grabbing the last sigil and liberating the final fishing village from the clutches of the invaders.
Booyah!
Marcus then swings by the dragon pillar outside of Silmaria. Bad news: Kokeeno is there dead, lying facedown in a pool of his own blood (and without any good loot.) Worse news: the dragon pillar is cracked. I'm guessing that's definitely not a good thing.
Marcus runs back to Silmaria and tells the city guard about Kokeeno's death. They promise to recover the body and investigate. Then Marcus starts the long, arduous and profitable process of selling the giant mountain of loot he's acquired and depositing it in the bank.
A hero's life is hard sometimes.
Showing posts with label bank. Show all posts
Showing posts with label bank. Show all posts
Sunday, September 28, 2008
Quest for Glory Epic Let's Play Part 152: The Rites of Rulership
In Which Our Hero enters the Rites of Rulership to become King of Silmaria.
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
It's a sunny, beautiful Silmarian day. The birds are singing. The world is a stunningly rendered 640x480. You know what? It's time to become a King.
Marcus takes a nice leisurely walk to the bank, where he transfers a good deal of his loot into the royal treasury to compete in... The Rites of Rulership! Then he ambles up to the Hall of Kings where the official kicking-off ceremony takes place. He meets the other competitors: a lovely German lass named Elsa Von Spielburg, whom Marcus already knows; Kokeeno the guard; Gort the, um, Gort; and Magnum Opus, the Roman. Magnum may have one of the best names in the game, lame as it may be. Together they make five contenders for the throne!
Their first quest, they discover, is to liberate the fishing villages around Silmaria from the Hesparian mercenary invaders. Marcus draws Naxos, a small village to the south. First one back with their village's sigil is the winner. Of course there's nothing preventing Marcus from liberating those other villages while he's at it. And there's probably some good loot in them...
That's for next update.
First, Marcus visits his new friend Andre, who confides in Marcus that he's not happy being a fisherman. He'd rather be a Healer in fact. Marcus scratches his rock-hard noggin for a moment and thinks, hey, I know a Healer!
And we'll pick up there next time!
Friday, September 5, 2008
Quest for Glory Epic Let's Play Part 147: Arestes' Arrest
In Which Our Hero convinces Arestes to turn himself in, is rewarded handsomely, sells some feathers and revives the Famous Adventurer.
We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.
Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.
One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.
We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.
Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.
One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.
Sunday, August 31, 2008
Quest for Glory Epic Let's Play Part 145: The Bank Job
In Which Our Hero investigates a bank robbery.
We're back, and in explosive style! Marcus beats a hasty retreat from the Science Island Pixel Hunt failure and sets off to the marketplace. On a hunch, he stops by the bank where Sam the Banker Man informs him that the impossible has happened - the bank has been robbed! The robber was apparently too busy to notice that he left his toolkit lying in the middle of the bank's floor, so Marcus picks it up and takes it to Shakra for identification.
Shakra says he can't do anything with it, but that Erasmus might be able to help. So it's off to Nob Hill and the teleporting hat which brings us to Erasmus' gorgeous, VGA front door. Inside, Erasmus and Fenrus shoot the shit with Marcus for a while, telling their usual jokes and generally being great comic relief. Erasmus casts a spell on the toolbox and reveals that the previous owner is obsessed with his hand, or his arm, or something. Something about hands. Hmm...
Erasmus also mentions that an item was stolen from his house - that someone actually made it past the cloud guardian and took a stone he was studying, and that it probably has some connection to Atlantis. Sounds like something we should keep our eyes peeled for...
We're back, and in explosive style! Marcus beats a hasty retreat from the Science Island Pixel Hunt failure and sets off to the marketplace. On a hunch, he stops by the bank where Sam the Banker Man informs him that the impossible has happened - the bank has been robbed! The robber was apparently too busy to notice that he left his toolkit lying in the middle of the bank's floor, so Marcus picks it up and takes it to Shakra for identification.
Shakra says he can't do anything with it, but that Erasmus might be able to help. So it's off to Nob Hill and the teleporting hat which brings us to Erasmus' gorgeous, VGA front door. Inside, Erasmus and Fenrus shoot the shit with Marcus for a while, telling their usual jokes and generally being great comic relief. Erasmus casts a spell on the toolbox and reveals that the previous owner is obsessed with his hand, or his arm, or something. Something about hands. Hmm...
Erasmus also mentions that an item was stolen from his house - that someone actually made it past the cloud guardian and took a stone he was studying, and that it probably has some connection to Atlantis. Sounds like something we should keep our eyes peeled for...
Labels:
bank,
cloud guardian,
Erasmus,
Fenrus,
Let's Play,
Magic,
marketplace,
Quest for Glory,
robbery,
Sam the Banker Man,
Shakra,
tools
Thursday, August 14, 2008
Quest for Glory Epic Let's Play Part 140: A Hero's Homecoming
In Which Our Hero visits his Alma Mater.
This video opens with one of my least favorite parts of playing any game: running around killing time to get to a timed event. I don't understand why some game designers insist on including painful stuff like this. Timed events I get. But give me a way to skip to them!
Anyway - after running around and getting a nice preview look at Science Island, Marcus finally makes it into the Famous Adventurer's Correspondence School and finds Famous Adventurer - or FA - himself. Who turns out to be slightly less enthusiastic than the literature might lead one to believe. In fact, are there even any other graduates of this school? Is this guy even famous? Does he have a real name? At least we have his autograph and a book about how to swim, which Marcus reads (looks at the pictures) and picks up a new skill from.
Then it's back to the marketplace and specifically the bank to introduce ourselves to the banker, who looks hauntingly familiar. Maybe it's the way he talks about old heroes being forced to work as beggars. Maybe it's his admitting to meeting Marcus in Spielburg. Yes, Sam the Banker Man (ugh) is none other than the beggar Marcus gave money to way back in one of the first updates in this Let's Play. Guess he did pretty well for himself, huh?
After checking out the bank it's on to the last building we haven't been in: the apothecary. Speaking of old characters, here's Salim from Tarna and.. a very human-looking and American-sounding Julanar. We'll talk to them more next update.
This video opens with one of my least favorite parts of playing any game: running around killing time to get to a timed event. I don't understand why some game designers insist on including painful stuff like this. Timed events I get. But give me a way to skip to them!
Anyway - after running around and getting a nice preview look at Science Island, Marcus finally makes it into the Famous Adventurer's Correspondence School and finds Famous Adventurer - or FA - himself. Who turns out to be slightly less enthusiastic than the literature might lead one to believe. In fact, are there even any other graduates of this school? Is this guy even famous? Does he have a real name? At least we have his autograph and a book about how to swim, which Marcus reads (looks at the pictures) and picks up a new skill from.
Then it's back to the marketplace and specifically the bank to introduce ourselves to the banker, who looks hauntingly familiar. Maybe it's the way he talks about old heroes being forced to work as beggars. Maybe it's his admitting to meeting Marcus in Spielburg. Yes, Sam the Banker Man (ugh) is none other than the beggar Marcus gave money to way back in one of the first updates in this Let's Play. Guess he did pretty well for himself, huh?
After checking out the bank it's on to the last building we haven't been in: the apothecary. Speaking of old characters, here's Salim from Tarna and.. a very human-looking and American-sounding Julanar. We'll talk to them more next update.
Labels:
apothecary,
bank,
beggar,
book,
FACS,
Famous Adventurer,
Julanar,
Let's Play,
marketplace,
Quest for Glory,
Salim,
Sam the Banker Man,
school,
swimming
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