Friday, April 10, 2009

Codename: Iceman Let's Play Parts Twelve and Thirteen: John Versus The Destroyer and Ice Ice Baby

John Westland sinks a Russian destroyer and gets a perfect 10 in the Ice Slalom.





Alrighty then! Two videos this update because the first one was so short. John calmly takes control of the Blackhawk and orders the sub to dive below 600 feet, but not before turning off the active sonar and engaging the caterpillar drive. Err, whatever silent running mechanism the sub has.

The object of the battle is to hit the destroyer four times and sink it. Each Harpoon missile has exactly a 30% chance of hitting. So, the object of the battle is to save each time you get a successful hit, and load when you don't.

I wish I was kidding.

I tried to cobble the video together well but there are still a few rough edits, so sorry about that. It would have been fucking boring to watch me save/load for 20 minutes.

Then, we have to survive the incoming torpedoes - which is actually OK because we dove, turned our engines off and fired our Harpoons early - the game seems to recognize precautionary measures like this and responds accordingly.

After the fight radio reports that we've got new coded messages. Looks like we're on our own from here on out. Time to proceed to the next checkpoint. This involves a slalom through a field of icebergs, or keeping the sub roughly pointed in the correct direction and not whacking into the upside-down mountains of frozen water. It's actually easier than it looks, something that should be obvious by the perfect score and zero editing marks.

Then it's another coded message - we need to cause a diversion once we're in the harbor. OK. Easy enough. Now where was that bazooka?

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