Showing posts with label Erana. Show all posts
Showing posts with label Erana. Show all posts

Thursday, December 25, 2008

Quest for Glory Epic Let's Play Bonus: Dream Outtakes

Merry Christmas from Classic Let's Play! Here's an outtake video of the various dream sequences from Quest for Glory IV that didn't make it into the playthrough.

Sunday, October 12, 2008

Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire

In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.







Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.

Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.

A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.

Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?

Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.

No kidding.

Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.

Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.

The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.

Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.

The end credits roll - and that's the end of the Let's Play!

Saturday, October 11, 2008

Quest for Glory Epic Let's Play Parts 171 and 172: A Midnight Meeting and Drugs and Dancing

In Which Our Hero learns from Elsa whom she believes is behind the problems in Silmaria; and discovers who drugged the Wizards and engages in some casual crossdressing.





After talking with Erana for a while (and doing a little behind-the-scenes grinding to get his vitality back up to at least early Shadows of Darkness levels), Marcus heads back to Silmaria and crashes at the Inn. Elsa wakes him in the middle of the night to talk to him about her suspicions regarding who is responsible for the problems. She points the finger at Minos, her sponsor, but has no real proof. Guess we'll need to be on the lookout.

Next morning Marcus has a sudden inkling to buy a magic spear, and then discusses Atlantis at length with the Famous Adventurer, who helpfully reveals the sunken city's location and some tricks for getting around once inside. Now all we're missing is some scuba equipment.

Marcus decides to pay Science Island one last visit. But hey, something really strange is going on. It seems Dr. Praetorus admits to being the one who drugged the wizards! A damning confession if ever there was one.

The next step on this disjointed adventure is walking into a trap. Gnome Ann confronts Marcus when he comes in that night and asks him if he'll do her a favor, without telling him what it is. He agrees - what is a Paladin to do? - and finds himself dressed as a woman, performing a belly dance.

Welp.

Next morning, though, it's down to serious business as Marcus takes his balloon and flies to Atlantis, where he discovers an ancient-looking sewer tunnel that may or may not lead to the lost city. We'll find out next time...

Quest for Glory Epic Let's Play Parts 169 and 170: The Rite of Courage and Courting Erana

In Which Our Hero gets Styx water and must make two very difficult choices, and completes the Rite of Courage and begins courting Erana.





Marcus starts this video quite literally on the highway to Hell - or more appropriately, a highway in Hell. Too bad he needed to take the low way - so there's a little backtracking so he can dip an amphorae into the Styx and grab some water, along with taking the last step to create the Ring of Truth.

After that, it's back to the high way and the Guardian of the Underworld, who informs Marcus that there are two trapped souls who sense his presence and wish to be with him. It's none other than Erana and Katrina, and Marcus can choose to give one of these souls rest and send the other to Oblivion. He chooses Erana. Marcus is then given another choice: to bring Erana back to life, at the cost of his own (or at least, part of it.) Marcus chooses to bring Erana back, and is brutally beaten by two spirits until he passes out. He wakes up with half the vitality with which he started, and Erana tells him that she'll be waiting.

It's time to get the Hell out of Hell. Marcus backtracks until he finds himself aboveground once more, and the gates of Hell close behind him.

Marcus stands around dumbfounded, then activates his mystic magnets back to his room. It's late. Next morning, he's off to the apothecary where he proudly delivers the Lethe water in an awkwardly-acted conversation with Salim. Then it's off to the Hall of Kings where Marcus is declared the winner of the Rite of Courage.

The next Rite should come as no surprise: Marcus is to broker peace between the Tritons of Atlantis and the people of Silmaria. Hey, remember when this was called Quest for Glory 3? Yeah.

After receiving this Rite, Marcus visits Erana and showers her with gifts and affection. She seems somehow distant though, so the key to her heart might be a little more complex than Marcus first thinks...

Saturday, July 26, 2008

Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits

In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.









Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.

I digress.

The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.

Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.

Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.

After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!

The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Monday, June 16, 2008

Quest For Glory Epic Let's Play Part Eighty-Four: Strange Dreams

In Which Our Hero has some very unusual dreams.





Erana's Staff is a perfectly safe place to sleep, so Marcus beds down for the night in the middle of town rather than sleep in his nice warm bed. Looks like he needs to work on that Int. score a bit.

That night Marcus' dreams tend towards the crazy. Maybe he shouldn't have taken so many hits off the water pipe in Tarna, because damn. What does all this mean??

The next morning the Burgomeister grills Marcus a bit before we head off to the store, more for rumors than anything (and also because I was trying to kick off the Boris-Olga subplot, which didn't happen.) Then it's off to Doctor Cranium's where we watch him get fried with 1.2 gigawatts before talking to him about a certain Antwerp POPulation Explosion that we may or may not have taken part in.

The speech really slows the games down, huh? I'm thinking of kicking these up to an update a day.

Saturday, June 7, 2008

Quest For Glory Epic Let's Play Part Seventy-Six: Some Backstory

In Which Our Hero learns of the Paladin Piotyr and the battle against the Chernovy Cult.





The last couple of updates have danced around the backstory a bit. This one has it in spades.

Marcus is still in the Guild, where he takes a gander at the logbook. The recent entries talk about the Paladin Piotyr and his struggles against the Dark One or Chernovy cult. The cult has been operating out of a cave, which he and Erana lead an army to attack. The cultists turned into horrible monsters and Erana seems to have died in the cave while trying to banish - something - to - somewhere. Piotyr seems to have made it back to Mordavia to tell the story, and mentions that he is going to go in search of various Dark One rituals and destroy them. That's the last entry.

It seems that perhaps we have a Quest.

We do a little light reading, learning the Climb skill among other things and then buff up on the stairstepper. There's still more of the town to explore, so we're off and find an old man called Nikolai wandering around, looking for someone named 'Anna.' He's in front of a building that belongs to one Dr. Cranium, where we solve (after a little difficulty) a very simple puzzle and gain entry. The inside looks like a wonderous place full of cunning marvels - which we will explore in further detail in the next update.