Showing posts with label garlic. Show all posts
Showing posts with label garlic. Show all posts

Wednesday, June 11, 2008

Quest For Glory Epic Let's Play Part Seventy-Nine: The Monastery

In Which Our Hero learns more of the Dark One and ignores the warnings of the locals.





Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.

A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!

Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.

We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'

Tuesday, June 3, 2008

Quest For Glory Epic Let's Play Part Seventy-Four: The Hotel Mordavia

In Which Our Hero goes shopping (of course) and books a room at the local flophouse.





Welcome back. Our next stop after that morale-boosting visit to the Burgomeister is the local shop, where we fill up on rations and purchase a few choice things from behind the counter. And by 'choice' I mean 'the few things they have to buy.'

Next stop is the Inn, where our reception is less than warm. But we do have a room for the night and another (cheaper) source of meals.

This, like the last update, is a lot of dialogue. Bear with us, it's all the setup for the bigger story.