Showing posts with label Hotel Mordavia. Show all posts
Showing posts with label Hotel Mordavia. Show all posts

Saturday, July 19, 2008

Quest For Glory Epic Let's Play Parts 124 and 125: Punny's Last Show and Last Day

In Which Our Hero attends a fine comedy show and enjoys his last morning in Mordavia Town.







"What do you know about show business?"

"There's no business like it. No business I know."

Ah, showbiz. The glitz and glam of being up on stage and having people pay attention to you. If you're a gnome then it's pretty much the beginning and end of your existence. So it's understandable that Punny Bones wants to do one last show in Mordavia before he moves on. Who wouldn't want these rubes laughing at his jokes?

Punny's in rare form, and his act takes up most of the first video along with the townsfolk's reactions to it. Marcus also pays a visit to Boris, who talks about snuggling with Olga again at night. Good deed done.

Marcus drop in on Piotyr too, who tells him that the way to greater light is to travel the path of Darkness. Very interesting advice. Perhaps the meaning will become more clear soon.

The next morning Marcus gets a note from Katrina asking him to meet her at the castle gate. They have much to discuss. Yeah, like why she's an undead freakshow with giant 1988 hair. There really isn't a hell of a lot to do but wait at this point, so Marcus kicks back and chills - and the next series of videos will be the climax.

Saturday, July 12, 2008

Quest For Glory Epic Let's Play Parts 114 and 115: Bella and The New Quest

In Which Our Hero meets Bella and gives Punny his sensahuma back and he learns what happened to the Innkeeper's daughter.







These next two updates take place almost entirely in the Inn. Marcus climbs over the gate and Piotyr's ghost stops him again, this time to tell him about helping the grieving mother. He also mentions that Erana's staff may have some magic in it yet. Sounds like a hero-ish sort of job.

At the Inn, Marcus takes some time to talk to the locals before sitting down to have a meal. He is approached by a 'new' character, Bella, who up until now has taken a nonspeaking supporting role in the game. She seems to want to talk to Marcus about something, but can't quite say it, and Yuri isn't helping. Her accent also shifts around like a broken clutch.

Marcus bids her adieu and goes upstairs to meet Punny, who is understandably glad to have his humor back. He cracks a few jokes, goes on about dwarves for a bit, then tells Marcus something that may be very useful: The Ultimate Joke. And it's not even an aristocrats set-up.

Staying up late we meet up with the Domovoi, who tells Marcus a story about - yup - a grieving mother. Bella and Yuri once had a daughter, Tanya, who was taken away in the night. Yuri and Bella tried to protect Tanya, but when a mysterious and nice doll showed up from an unknown benefactor they took the doll away and locked it up. The Domovoi says that a big, friendly monster befriended Tanya, and that one night, Tanya was taken out of the house and now lives at the castle.

Looks like we may have to find that secret passage.

Saturday, July 5, 2008

Quest For Glory Epic Let's Play Parts 104 and 105: The Bad Touch and Gypsies, Tramps and Thieves

In Which Our Hero burns down a building and meets the gypsies. Is nice!








It is a beautiful Mordavian morning. The sun is out, the birds are singing, the Burgomeister is jolly, and the evil monastery is still standing. But not for long...

After doing Marcus' morning routine, we break into the monastery and find the Bad Place Domovoi that the Hotel's Domovoi told us about last night. With an application of Dr. Cranium's Rehydration Solution the Domovoi comes back to life and (presumably) gets the hell out of Dodge. Which is good, because Marcus is feeling a little left out of the action. So he takes a torch to the monastery and burns the building down.

We quietly slip out of town with no one the wiser (actually, we tell Dmitri about the evil inside and that it had to be done), and make our way to the gypsy camp where we meet Davy and Magda, the fortuneteller. The gypsies tell Marcus a little about themselves and the valley, most of which we already knew but it's helping to put some things in context for the last part of the game.

More importantly, she tells Marcus how to free the Rusalka so we can finally get Piotyr off our ass about it.

The second video is almost a cut scene unto itself (as the fortune-telling well be next video) so there's relatively little in the way of commentary there.

Next time: Marcus' fortune is read, and we come face to face with our oldest enemy.

Friday, July 4, 2008

Quest For Glory Epic Let's Play Parts 102 and 103: The Other Lovers and Wraithbusting

In Which Our Hero reunites Nikolai and Anna and clears Mordavia of wraiths.








A big night after a big day: Marcus starts off traipsing and tromping through the woods after putting the Wisps back in their swamp. He happens upon Anna's ghost, who is now joined by the ghost of Nikolai: at last the lovers are reunited in death. And Nikolai sounds like Robby Benson!

We talk to them for a while, and then go on a little wraithbusting spree, taking care of the rest of the restless undead in Mordavia valley. Our loot haul this time includes a killer set of plate mail armor, so Marcus is finally covered (so to speak.)

Back at town we rest in our room for a bit before going off to meet the Domovoi, who tells us of another Domovoi in 'the bad place' near the inn. Presumably the monastery. Which is where we leave off this time.

Next time: Marcus burns down a building!

Friday, June 27, 2008

Quest For Glory Epic Let's Play Part Ninety-Two: Everybody Loves a Clown

In Which Our Hero learns that some comedy just isn't Punny. Err, funny.





There's something strange afoot at the Hotel Mordavia. Or is that underfoot? I just don't gnome anymore.

Get ready for a wild and punny ride as Punny Bones, the resident non-funny jester, is here to provide some comic relief - and to serve as a kind of friend for Marcus, who certainly could use a kindred spirit right now. Punny is a comedian but he's jut not all that funny. In fact, he's really really unfunny. Even the locals think so.

But how did he end up this way? Well it seems it had something to do with Baba Yaga. And, inadvertently, with something Marcus did in the first game.

Enjoy the humor, what there is of it. It's a good time anyway.

Wednesday, June 25, 2008

Quest For Glory Epic Let's Play Part Ninety-One: Women Living and Dead

In Which Our Hero deals with various women in various stages of life and unlife.





Women. Marcus just doesn't seem to have much luck with them, eh? This video is like navigating a minefield of the fairer sex.

The first woman just doesn't believe that she's dead. Dead as a doornail. In fact, she's a ghost, but she won't listen to Marcus when he tries to inform her this is why she's so confused.

The second? Remember Katrina? She's a piece of work. She teaches Marcus magic, gives him a healing potion, responds well to his flirting but then leaves at the first sign of commitment. Sheesh.

Back at the Inn to lick our wounds, we meet a whole new character: Punny Bones. More about him in tomorrow's update...

Sunday, June 22, 2008

Quest For Glory Epic Let's Play Part Eighty-Eight: The Domovoi

In Which Our Hero meets a very ugly house spirit.





Another update that's mostly talking. Marcus kicks off by staying up late, coming down to the Inn's common room after everyone else has gone to sleep. There he meets a strange creature called the Domovoi, a Slavic house spirit. The Domovoi is very sad and says that dark times have befallen Mordavia and the Inn in particular. He gets a little dodgy about details, but says we can speak more later. Fair enough.

The next morning Marcus goes to the store where he tells Olga about Boris. Yes, Boris is her 'departed' husband. It seems he didn't leave this plane of existence, or even this town: he just moved to the castle. Interesting.

After chatting with Olga about this and that, Marcus heads to the Adventurer's Guild for a workout, which is getting 'too easy.' And that's where we pick up next time.

Thursday, June 19, 2008

Quest For Glory Epic Let's Play Part Eighty-Seven: Piotyr's Quest

In Which Our Hero gets a new quest and is entertained by the locals.





Walking north, Marcus encounters a different kind of ghost. This is the kind that shoots ghostly fireballs and causes damage. It's also the kind that falls down after Marcus beats on it for a while and has a big pile of stones full of ghostly treasure!

It's time to go back to town, and Marcus takes a little bit of time to practice climbing over the gates (in fact, he grinds this out in a very subtly deleted scene) and makes it over no problem. Inside, Piotyr's ghost gives him his first official quest: free the Rusalka. OK, no problem.

Then it's back to the inn for some dinner and amusing conversation with the locals. It's more of the same banter we've come to love, with a few clues about the Chernovy cult, so enjoy!

Sunday, June 15, 2008

Quest For Glory Epic Let's Play Part Eighty-Three: Back to Town

In Which Our Hero listens to the locals and meets a ghost.





Continuing at our somewhat glacial pace, we head back to the Inn and wrap up Marcus' first day in Mordavia with another enlightening (and hilarious) conversation with the locals. This is one of the better ones with the three farmers, so it's actually worth listening to the whole thing.

After chatting with our new friends (ha) we head back outside where night has officially fallen. Back by Erana's Staff, we meet the shade of the Paladin Piotyr who tells us that he cannot rest until the sorrows of his land are fixed, and that we as a fellow Paladin must share his fate. Well, shit. No one ever said this Paladin gig would be easy.

Tuesday, June 3, 2008

Quest For Glory Epic Let's Play Part Seventy-Five: The Locals

In Which Our Hero meets a farmer and an elephant-herder, and breaks the glass because it's an emergency.





We start off at the Inn where we pump the Innkeeper for information, which consists largely of 'avoid trouble' and 'dangers at night.' So the same old song and dance really. It sounds a bit like a scam to drum up business at his Inn if you ask me.

Then we question the three locals sitting at the table, a pumpkin farmer, a garlic farmer and an elephant herder. These guys will be providing some much-needed comic relief throughout the game. Note there was an audio bug right before Ivan's intro which caused me to skip past it, so I've pasted it above.

These guys aren't very helpful (yet) so it's on to the adventurer's guild, stopping quickly to talk to Igor, the town gravedigger. He may have a funny accent and a comically deformed body but he's got a great sense of humor! Really.

The adventurer's guild is a sad, deserted place. One thing catches Marcus' attention: a fine sword in a glass case on the wall. "Break Glass in Emergencies" the plaque reads. Well, if being stuck in Mordavia without my equipment doesn't qualify as an emergency, I don't know what does!

Quest For Glory Epic Let's Play Part Seventy-Four: The Hotel Mordavia

In Which Our Hero goes shopping (of course) and books a room at the local flophouse.





Welcome back. Our next stop after that morale-boosting visit to the Burgomeister is the local shop, where we fill up on rations and purchase a few choice things from behind the counter. And by 'choice' I mean 'the few things they have to buy.'

Next stop is the Inn, where our reception is less than warm. But we do have a room for the night and another (cheaper) source of meals.

This, like the last update, is a lot of dialogue. Bear with us, it's all the setup for the bigger story.