Merry Christmas from Classic Let's Play! Here's an outtake video of the various dream sequences from Quest for Glory IV that didn't make it into the playthrough.
Showing posts with label Mordavia. Show all posts
Showing posts with label Mordavia. Show all posts
Thursday, December 25, 2008
Saturday, July 19, 2008
Quest For Glory Epic Let's Play Parts 124 and 125: Punny's Last Show and Last Day
In Which Our Hero attends a fine comedy show and enjoys his last morning in Mordavia Town.

"What do you know about show business?"
"There's no business like it. No business I know."
Ah, showbiz. The glitz and glam of being up on stage and having people pay attention to you. If you're a gnome then it's pretty much the beginning and end of your existence. So it's understandable that Punny Bones wants to do one last show in Mordavia before he moves on. Who wouldn't want these rubes laughing at his jokes?
Punny's in rare form, and his act takes up most of the first video along with the townsfolk's reactions to it. Marcus also pays a visit to Boris, who talks about snuggling with Olga again at night. Good deed done.
Marcus drop in on Piotyr too, who tells him that the way to greater light is to travel the path of Darkness. Very interesting advice. Perhaps the meaning will become more clear soon.
The next morning Marcus gets a note from Katrina asking him to meet her at the castle gate. They have much to discuss. Yeah, like why she's an undead freakshow with giant 1988 hair. There really isn't a hell of a lot to do but wait at this point, so Marcus kicks back and chills - and the next series of videos will be the climax.

"What do you know about show business?"
"There's no business like it. No business I know."
Ah, showbiz. The glitz and glam of being up on stage and having people pay attention to you. If you're a gnome then it's pretty much the beginning and end of your existence. So it's understandable that Punny Bones wants to do one last show in Mordavia before he moves on. Who wouldn't want these rubes laughing at his jokes?
Punny's in rare form, and his act takes up most of the first video along with the townsfolk's reactions to it. Marcus also pays a visit to Boris, who talks about snuggling with Olga again at night. Good deed done.
Marcus drop in on Piotyr too, who tells him that the way to greater light is to travel the path of Darkness. Very interesting advice. Perhaps the meaning will become more clear soon.
The next morning Marcus gets a note from Katrina asking him to meet her at the castle gate. They have much to discuss. Yeah, like why she's an undead freakshow with giant 1988 hair. There really isn't a hell of a lot to do but wait at this point, so Marcus kicks back and chills - and the next series of videos will be the climax.
Thursday, July 17, 2008
Quest For Glory Epic Let's Play Parts 122 and 123: Mordavian Hero and Marcus' Fourth Fortune
In Which Our Hero is celebrated throughout Mordavia and learns more about his fortune.

There's nothing like the morning after a long night. Marcus stops for some hangover chow (garlic breakfast) with the Innkeeper and his wife, and talks to Tanya a little more. It seems like she's going to be OK.
Then it's time for the daily rounds: the burgomeister wants to congratulate Marcus, and even Olga has something nice to say. Of course, a hero can't let his muscles go to waste, so there's a workout session and an appointment with Dr. Cranium, where we discuss Silmaria.. sounds like such a nice place!
After that, Marcus hustles across the valley to the gypsy camp where his final fortune is read. It is about yet another of the women in his life... there sure seem to be a lot of them, but hardly any, ahem, reward for dealing with them.
Everywhere there are warnings that rescuing Tanya may have angered someone greatly. We'll see how this all plays out...

There's nothing like the morning after a long night. Marcus stops for some hangover chow (garlic breakfast) with the Innkeeper and his wife, and talks to Tanya a little more. It seems like she's going to be OK.
Then it's time for the daily rounds: the burgomeister wants to congratulate Marcus, and even Olga has something nice to say. Of course, a hero can't let his muscles go to waste, so there's a workout session and an appointment with Dr. Cranium, where we discuss Silmaria.. sounds like such a nice place!
After that, Marcus hustles across the valley to the gypsy camp where his final fortune is read. It is about yet another of the women in his life... there sure seem to be a lot of them, but hardly any, ahem, reward for dealing with them.
Everywhere there are warnings that rescuing Tanya may have angered someone greatly. We'll see how this all plays out...
Labels:
Adventurer's Guild,
Bella Markarov,
Burgomeister,
Davy,
Dr Cranium,
fortune,
grinding,
gypsy camp,
Let's Play,
Magda,
Mordavia,
Olga,
Quest for Glory,
Silmaria,
Tanya,
Tarot,
Yuri Markarov
Friday, July 4, 2008
Quest For Glory Epic Let's Play Parts 102 and 103: The Other Lovers and Wraithbusting
In Which Our Hero reunites Nikolai and Anna and clears Mordavia of wraiths.

A big night after a big day: Marcus starts off traipsing and tromping through the woods after putting the Wisps back in their swamp. He happens upon Anna's ghost, who is now joined by the ghost of Nikolai: at last the lovers are reunited in death. And Nikolai sounds like Robby Benson!
We talk to them for a while, and then go on a little wraithbusting spree, taking care of the rest of the restless undead in Mordavia valley. Our loot haul this time includes a killer set of plate mail armor, so Marcus is finally covered (so to speak.)
Back at town we rest in our room for a bit before going off to meet the Domovoi, who tells us of another Domovoi in 'the bad place' near the inn. Presumably the monastery. Which is where we leave off this time.
Next time: Marcus burns down a building!

A big night after a big day: Marcus starts off traipsing and tromping through the woods after putting the Wisps back in their swamp. He happens upon Anna's ghost, who is now joined by the ghost of Nikolai: at last the lovers are reunited in death. And Nikolai sounds like Robby Benson!
We talk to them for a while, and then go on a little wraithbusting spree, taking care of the rest of the restless undead in Mordavia valley. Our loot haul this time includes a killer set of plate mail armor, so Marcus is finally covered (so to speak.)
Back at town we rest in our room for a bit before going off to meet the Domovoi, who tells us of another Domovoi in 'the bad place' near the inn. Presumably the monastery. Which is where we leave off this time.
Next time: Marcus burns down a building!
Labels:
Anna,
Domovoi,
forest,
ghost,
Hotel Mordavia,
Let's Play,
loot,
Mordavia,
Nikolai,
Quest for Glory,
swamp,
wraith
Thursday, July 3, 2008
Quest For Glory Epic Let's Play Parts One Hundred and 101: Saving Igor and The Lovers
In Which Our Hero solves the crime, saves the gravedigger and the gypsy; and reunites Boris and Olga.

Marcus' big day continues. We go into Dr. Cranium's lab looking for Igor and instead find that the doctor has sinned against nature - and apparently intends to do so again that night, and several nights thereafter. Maybe it's best that we as a Paladin don't get too involved in this little... um... affair.
Igor's not at Cranium's and he's not in front of the monastery. Maybe he's at the graveyard? Marcus rolls out of town and takes the opportunity to swing by Boris' to deliver Olga's latest message. Fun.
In the graveyard there's an awful groaning noise coming from one of the graves! Hands on his sword, Marcus pushes the fallen gravestone aside to find...
Well, what did you think? It's Igor of course, who runs back to town after expressing his gratitude that Marcus freed him.
Back in town, Marcus finds that the gypsy has been set free and everything seems to be on its way back to normal. Olga has another message for Boris, which Marcus delivers. And Boris finally admits he will go see Olga. Looks like those two are on the mend.
A brief wait later and night falls. We're going to go see a couple of friends, but first we head back to the swamp where Marcus captures some Will-o-the-Wisps to shine the light of dead children's souls on the Squid Stone to retrieve one of the rituals inside. He then releases the Wisps back into the swamp, and that's where we'll pick up next time.

Marcus' big day continues. We go into Dr. Cranium's lab looking for Igor and instead find that the doctor has sinned against nature - and apparently intends to do so again that night, and several nights thereafter. Maybe it's best that we as a Paladin don't get too involved in this little... um... affair.
Igor's not at Cranium's and he's not in front of the monastery. Maybe he's at the graveyard? Marcus rolls out of town and takes the opportunity to swing by Boris' to deliver Olga's latest message. Fun.
In the graveyard there's an awful groaning noise coming from one of the graves! Hands on his sword, Marcus pushes the fallen gravestone aside to find...
Well, what did you think? It's Igor of course, who runs back to town after expressing his gratitude that Marcus freed him.
Back in town, Marcus finds that the gypsy has been set free and everything seems to be on its way back to normal. Olga has another message for Boris, which Marcus delivers. And Boris finally admits he will go see Olga. Looks like those two are on the mend.
A brief wait later and night falls. We're going to go see a couple of friends, but first we head back to the swamp where Marcus captures some Will-o-the-Wisps to shine the light of dead children's souls on the Squid Stone to retrieve one of the rituals inside. He then releases the Wisps back into the swamp, and that's where we'll pick up next time.
Labels:
Boris Stovich,
Burgomeister,
Dr Cranium,
Frankie,
gravedigger,
graveyard,
healing potion,
Igor,
Let's Play,
Mordavia,
Olga,
Quest for Glory,
rituals,
science,
Squid Stone,
swamp,
Will O' Wisp
Saturday, June 28, 2008
Quest For Glory Epic Let's Play Part Ninety-Three: Sensahuma
In Which Our Hero gets the skinny on a new quest.

Kicking off in Punny's room, we get the skinny on his encounter with Baba Yaga. Seems she didn't like him telling a joke about a certain Hero who turned her into a frog. You know, Marcus. Oops.
Since we're (inadvertently) responsible for Punny's state of affairs we might as well try to find Baba and see if she'll give him his sensahuma back. Plus it would be doing the world a favor if we finally got him to stop telling such terrible jokes.
That night, we spend another night out by the Staff and our dreams are troubled, terrible things. What does this mean? Is it connected to the restless ghost of Piotyr?
The next morning we continue trying to reunite Boris and Olga, drop by the gym for a workout and head to Craniums just in time to see him reanimate a corpse. Kind of. Lucky us. And that's where we pick up for next time.

Kicking off in Punny's room, we get the skinny on his encounter with Baba Yaga. Seems she didn't like him telling a joke about a certain Hero who turned her into a frog. You know, Marcus. Oops.
Since we're (inadvertently) responsible for Punny's state of affairs we might as well try to find Baba and see if she'll give him his sensahuma back. Plus it would be doing the world a favor if we finally got him to stop telling such terrible jokes.
That night, we spend another night out by the Staff and our dreams are troubled, terrible things. What does this mean? Is it connected to the restless ghost of Piotyr?
The next morning we continue trying to reunite Boris and Olga, drop by the gym for a workout and head to Craniums just in time to see him reanimate a corpse. Kind of. Lucky us. And that's where we pick up for next time.
Labels:
Boris Stovich,
Dr Cranium,
dreams,
Erana's Staff,
Frankie,
gnome,
jester,
Let's Play,
Mordavia,
Olga,
Punny Bones,
Quest for Glory,
sensahuma
Friday, June 27, 2008
Quest For Glory Epic Let's Play Part Ninety-Two: Everybody Loves a Clown
In Which Our Hero learns that some comedy just isn't Punny. Err, funny.

There's something strange afoot at the Hotel Mordavia. Or is that underfoot? I just don't gnome anymore.
Get ready for a wild and punny ride as Punny Bones, the resident non-funny jester, is here to provide some comic relief - and to serve as a kind of friend for Marcus, who certainly could use a kindred spirit right now. Punny is a comedian but he's jut not all that funny. In fact, he's really really unfunny. Even the locals think so.
But how did he end up this way? Well it seems it had something to do with Baba Yaga. And, inadvertently, with something Marcus did in the first game.
Enjoy the humor, what there is of it. It's a good time anyway.

There's something strange afoot at the Hotel Mordavia. Or is that underfoot? I just don't gnome anymore.
Get ready for a wild and punny ride as Punny Bones, the resident non-funny jester, is here to provide some comic relief - and to serve as a kind of friend for Marcus, who certainly could use a kindred spirit right now. Punny is a comedian but he's jut not all that funny. In fact, he's really really unfunny. Even the locals think so.
But how did he end up this way? Well it seems it had something to do with Baba Yaga. And, inadvertently, with something Marcus did in the first game.
Enjoy the humor, what there is of it. It's a good time anyway.
Labels:
Baba Yaga,
hand buzzer,
Hans,
Hotel Mordavia,
Ivan,
jester,
Let's Play,
Mordavia,
Punny Bones,
Quest for Glory,
Yuri Markarov
Sunday, June 22, 2008
Quest For Glory Epic Let's Play Part Eighty-Eight: The Domovoi
In Which Our Hero meets a very ugly house spirit.

Another update that's mostly talking. Marcus kicks off by staying up late, coming down to the Inn's common room after everyone else has gone to sleep. There he meets a strange creature called the Domovoi, a Slavic house spirit. The Domovoi is very sad and says that dark times have befallen Mordavia and the Inn in particular. He gets a little dodgy about details, but says we can speak more later. Fair enough.
The next morning Marcus goes to the store where he tells Olga about Boris. Yes, Boris is her 'departed' husband. It seems he didn't leave this plane of existence, or even this town: he just moved to the castle. Interesting.
After chatting with Olga about this and that, Marcus heads to the Adventurer's Guild for a workout, which is getting 'too easy.' And that's where we pick up next time.

Another update that's mostly talking. Marcus kicks off by staying up late, coming down to the Inn's common room after everyone else has gone to sleep. There he meets a strange creature called the Domovoi, a Slavic house spirit. The Domovoi is very sad and says that dark times have befallen Mordavia and the Inn in particular. He gets a little dodgy about details, but says we can speak more later. Fair enough.
The next morning Marcus goes to the store where he tells Olga about Boris. Yes, Boris is her 'departed' husband. It seems he didn't leave this plane of existence, or even this town: he just moved to the castle. Interesting.
After chatting with Olga about this and that, Marcus heads to the Adventurer's Guild for a workout, which is getting 'too easy.' And that's where we pick up next time.
Labels:
Adventurer's Guild,
Domovoi,
Hotel Mordavia,
Let's Play,
Mordavia,
Olga,
Quest for Glory
Tuesday, June 17, 2008
Quest For Glory Epic Let's Play Part Eighty-Five: Bonsai!
In Which Our Hero gets gooey and saves a tree.

We kick off by bilking the good doctor for a healing and poison cure potion, which we'll need son enough. Then Marcus swings by the adventurer's guild for his morning workout on the stair-stepper before leaving town.
Now then, the Leshy gave us this bush-goo quest. Remember that delicate bonsai tree we saw on the way in? That's our destination. Marcus sizes up the situation, grabs some rocks, and breaks the barrier holding the tree with his elite throwing skills. That spear contest in Tarna paid off.
Now to take the Bush back to the Leshy. Marcus gets a little distracted on the way and finds Erana's Garden - where he could plant the bush now, but he wouldn't get full points. So next time, we take it to the Leshy and will return to the Garden to plant it.

We kick off by bilking the good doctor for a healing and poison cure potion, which we'll need son enough. Then Marcus swings by the adventurer's guild for his morning workout on the stair-stepper before leaving town.
Now then, the Leshy gave us this bush-goo quest. Remember that delicate bonsai tree we saw on the way in? That's our destination. Marcus sizes up the situation, grabs some rocks, and breaks the barrier holding the tree with his elite throwing skills. That spear contest in Tarna paid off.
Now to take the Bush back to the Leshy. Marcus gets a little distracted on the way and finds Erana's Garden - where he could plant the bush now, but he wouldn't get full points. So next time, we take it to the Leshy and will return to the Garden to plant it.
Monday, June 16, 2008
Quest For Glory Epic Let's Play Part Eighty-Four: Strange Dreams
In Which Our Hero has some very unusual dreams.

Erana's Staff is a perfectly safe place to sleep, so Marcus beds down for the night in the middle of town rather than sleep in his nice warm bed. Looks like he needs to work on that Int. score a bit.
That night Marcus' dreams tend towards the crazy. Maybe he shouldn't have taken so many hits off the water pipe in Tarna, because damn. What does all this mean??
The next morning the Burgomeister grills Marcus a bit before we head off to the store, more for rumors than anything (and also because I was trying to kick off the Boris-Olga subplot, which didn't happen.) Then it's off to Doctor Cranium's where we watch him get fried with 1.2 gigawatts before talking to him about a certain Antwerp POPulation Explosion that we may or may not have taken part in.
The speech really slows the games down, huh? I'm thinking of kicking these up to an update a day.

Erana's Staff is a perfectly safe place to sleep, so Marcus beds down for the night in the middle of town rather than sleep in his nice warm bed. Looks like he needs to work on that Int. score a bit.
That night Marcus' dreams tend towards the crazy. Maybe he shouldn't have taken so many hits off the water pipe in Tarna, because damn. What does all this mean??
The next morning the Burgomeister grills Marcus a bit before we head off to the store, more for rumors than anything (and also because I was trying to kick off the Boris-Olga subplot, which didn't happen.) Then it's off to Doctor Cranium's where we watch him get fried with 1.2 gigawatts before talking to him about a certain Antwerp POPulation Explosion that we may or may not have taken part in.
The speech really slows the games down, huh? I'm thinking of kicking these up to an update a day.
Labels:
Burgomeister,
Dr Cranium,
Erana,
Erana's Staff,
Let's Play,
Mordavia,
Olga,
Quest for Glory
Sunday, June 15, 2008
Quest For Glory Epic Let's Play Part Eighty-Three: Back to Town
In Which Our Hero listens to the locals and meets a ghost.

Continuing at our somewhat glacial pace, we head back to the Inn and wrap up Marcus' first day in Mordavia with another enlightening (and hilarious) conversation with the locals. This is one of the better ones with the three farmers, so it's actually worth listening to the whole thing.
After chatting with our new friends (ha) we head back outside where night has officially fallen. Back by Erana's Staff, we meet the shade of the Paladin Piotyr who tells us that he cannot rest until the sorrows of his land are fixed, and that we as a fellow Paladin must share his fate. Well, shit. No one ever said this Paladin gig would be easy.

Continuing at our somewhat glacial pace, we head back to the Inn and wrap up Marcus' first day in Mordavia with another enlightening (and hilarious) conversation with the locals. This is one of the better ones with the three farmers, so it's actually worth listening to the whole thing.
After chatting with our new friends (ha) we head back outside where night has officially fallen. Back by Erana's Staff, we meet the shade of the Paladin Piotyr who tells us that he cannot rest until the sorrows of his land are fixed, and that we as a fellow Paladin must share his fate. Well, shit. No one ever said this Paladin gig would be easy.
Labels:
farmers,
ghost,
Hotel Mordavia,
Let's Play,
Mordavia,
Paladin,
Piotyr,
Quest for Glory,
Yuri Markarov
Saturday, June 14, 2008
Quest For Glory Epic Let's Play Part Eighty-Two: The Leshy
In Which Our Hero goes bush-diving.

Marcus' heart is still all aflutter from meeting such a nice, pretty lady! Wait, maybe it's aflutter because he's exhausted and bleeding out from his encounter with the Necrotaur?
Either way, Marcus takes five and it's a good thing because he meets another monster soon after: a Mordavian wyvern. Which he defeats of course, but it might have been a close fight had we not rested.
Marcus stumbles across a series of bushes, one of which seems to be meowing at him. Inside is a strange wooden forest-sprite that we identify as a Leshy. The Leshy has a task for us: 'save a plant from goo.' I seem to remember seeing a little bonsai tree in a big puddle of goo earlier in the game. Maybe that's what the Leshy is referring to?
Darkness is starting to fall and with all the warnings about Mordavian nights perhaps its best if we head back to town. There's a quick stop-over at the cemetery where we do a bit of sight-seeing, then back to the town gates for the end of this video.
Next time, we'll meet another Paladin. Except he's... a... g.g.g.g.g. ghost!

Marcus' heart is still all aflutter from meeting such a nice, pretty lady! Wait, maybe it's aflutter because he's exhausted and bleeding out from his encounter with the Necrotaur?
Either way, Marcus takes five and it's a good thing because he meets another monster soon after: a Mordavian wyvern. Which he defeats of course, but it might have been a close fight had we not rested.
Marcus stumbles across a series of bushes, one of which seems to be meowing at him. Inside is a strange wooden forest-sprite that we identify as a Leshy. The Leshy has a task for us: 'save a plant from goo.' I seem to remember seeing a little bonsai tree in a big puddle of goo earlier in the game. Maybe that's what the Leshy is referring to?
Darkness is starting to fall and with all the warnings about Mordavian nights perhaps its best if we head back to town. There's a quick stop-over at the cemetery where we do a bit of sight-seeing, then back to the town gates for the end of this video.
Next time, we'll meet another Paladin. Except he's... a... g.g.g.g.g. ghost!
Labels:
bonsai bush,
cemetery,
fighting,
healing potion,
leshy,
Let's Play,
monsters,
Mordavia,
Quest for Glory,
riddles,
wyvern
Friday, June 13, 2008
Quest For Glory Epic Let's Play Part Eighty-One: The Rusalka
In Which Our Hero meets a really nice girl who wants to murder him.

I'm an insomniac, so my lack of sleep means a bonus video this week!
This one kicks off right where the last one left off: finishing our conversation with Boris, who tells us a very interesting tidbit about a foreigner staying at the castle. He has an odd habit of licking his lips when he talks to you. That sounds awfully familiar...
After taking our leave of Boris and the castle, we roam over scenic Mordavia and find a wandering Necrotaur, whom we make quick work of. Marcus has apparently learned an offensive spell somewhere, as he pounds the shit out of the Necrotaur with a hadooken. Good on him I guess.
Somewhere south of the castle lies a lake. As we approach, a beautiful woman with green hair pops out and invites us for a swim. That seems natural, right? Wrong. We sweeten her up a bit and have a nice conversation with her, where we realize that she's someone we might be able to help in the future. Then she might think of us as more than a friend!
White Knighting for the Rusalka and more in future updates!

I'm an insomniac, so my lack of sleep means a bonus video this week!
This one kicks off right where the last one left off: finishing our conversation with Boris, who tells us a very interesting tidbit about a foreigner staying at the castle. He has an odd habit of licking his lips when he talks to you. That sounds awfully familiar...
After taking our leave of Boris and the castle, we roam over scenic Mordavia and find a wandering Necrotaur, whom we make quick work of. Marcus has apparently learned an offensive spell somewhere, as he pounds the shit out of the Necrotaur with a hadooken. Good on him I guess.
Somewhere south of the castle lies a lake. As we approach, a beautiful woman with green hair pops out and invites us for a swim. That seems natural, right? Wrong. We sweeten her up a bit and have a nice conversation with her, where we realize that she's someone we might be able to help in the future. Then she might think of us as more than a friend!
White Knighting for the Rusalka and more in future updates!
Labels:
Boris Stovich,
candy,
castle,
lake,
Let's Play,
Mordavia,
Quest for Glory,
Rusalka
Wednesday, June 11, 2008
Quest For Glory Epic Let's Play Part Seventy-Nine: The Monastery
In Which Our Hero learns more of the Dark One and ignores the warnings of the locals.

Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.
A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!
Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.
We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'

Now things start to get interesting. We finish questioning Dr. Cranium and head back to the monastery at the north end of town. Ignoring Igor, we try to open the door, only to be eaten by the sculpture hanging there! Oh no! Good thing we saved our game.
A quick restore later and we use the Dark One sign on the door, gaining access to the monastery. It's not so bad inside - if you can get over the evil symbols everywhere and the creepy, dried-out Domovoi statue in the cabinet. There's another Hexapod over the fireplace and some telltale scratches inside. Could this be another door? It could!
Give Hector the Hexapod (I didn't make it up, sorry) some garlic and we have access to the monastery basement. Now this is clearly where the monastic order invested most of their creepyness. It's cold, and damp, and moldy, and smells like rotting flesh. Not unlike my refrigerator.
We have a quick look around, including as the massive Cask of Amon Tillado, and will pick up in the basement next time - when Marcus is going to go on a little 'trip.'
Labels:
Avoozl,
basement,
Dark One,
Domovoi,
fireplace,
garlic,
hexapod,
Igor,
Let's Play,
monastery,
Mordavia,
Quest for Glory,
secret door
Quest For Glory Epic Let's Play Part Seventy-Eight: Dr. Cranium
In Which Our Hero learns about SCIENCE!

If you needed any proof that talkie games move at a slower pace than text games, I present today's update which consists entirely of a conversation with Dr. Cranium. Marcus hears a lot about the glories of SCIENCE, although even he has to admit the source might be a little biased.
Dr. Cranium expounds at length about science and its superiority to magic, but he is helpful in several regards: he can make healing and poison cure potions, and he gave Marcus some flasks for 'specimen collection.' I'm not sure what Marcus has in mind with those but we'll see.
I swear the next update will have a little more action in it. And our first Quest for Glory 4 death scene!

If you needed any proof that talkie games move at a slower pace than text games, I present today's update which consists entirely of a conversation with Dr. Cranium. Marcus hears a lot about the glories of SCIENCE, although even he has to admit the source might be a little biased.
Dr. Cranium expounds at length about science and its superiority to magic, but he is helpful in several regards: he can make healing and poison cure potions, and he gave Marcus some flasks for 'specimen collection.' I'm not sure what Marcus has in mind with those but we'll see.
I swear the next update will have a little more action in it. And our first Quest for Glory 4 death scene!
Labels:
Dr Cranium,
healing potion,
Let's Play,
Mordavia,
potions,
Quest for Glory,
science
Saturday, June 7, 2008
Quest For Glory Epic Let's Play Part Seventy-Six: Some Backstory
In Which Our Hero learns of the Paladin Piotyr and the battle against the Chernovy Cult.

The last couple of updates have danced around the backstory a bit. This one has it in spades.
Marcus is still in the Guild, where he takes a gander at the logbook. The recent entries talk about the Paladin Piotyr and his struggles against the Dark One or Chernovy cult. The cult has been operating out of a cave, which he and Erana lead an army to attack. The cultists turned into horrible monsters and Erana seems to have died in the cave while trying to banish - something - to - somewhere. Piotyr seems to have made it back to Mordavia to tell the story, and mentions that he is going to go in search of various Dark One rituals and destroy them. That's the last entry.
It seems that perhaps we have a Quest.
We do a little light reading, learning the Climb skill among other things and then buff up on the stairstepper. There's still more of the town to explore, so we're off and find an old man called Nikolai wandering around, looking for someone named 'Anna.' He's in front of a building that belongs to one Dr. Cranium, where we solve (after a little difficulty) a very simple puzzle and gain entry. The inside looks like a wonderous place full of cunning marvels - which we will explore in further detail in the next update.

The last couple of updates have danced around the backstory a bit. This one has it in spades.
Marcus is still in the Guild, where he takes a gander at the logbook. The recent entries talk about the Paladin Piotyr and his struggles against the Dark One or Chernovy cult. The cult has been operating out of a cave, which he and Erana lead an army to attack. The cultists turned into horrible monsters and Erana seems to have died in the cave while trying to banish - something - to - somewhere. Piotyr seems to have made it back to Mordavia to tell the story, and mentions that he is going to go in search of various Dark One rituals and destroy them. That's the last entry.
It seems that perhaps we have a Quest.
We do a little light reading, learning the Climb skill among other things and then buff up on the stairstepper. There's still more of the town to explore, so we're off and find an old man called Nikolai wandering around, looking for someone named 'Anna.' He's in front of a building that belongs to one Dr. Cranium, where we solve (after a little difficulty) a very simple puzzle and gain entry. The inside looks like a wonderous place full of cunning marvels - which we will explore in further detail in the next update.
Labels:
Adventurer's Guild,
Chernovy,
Dark One,
Dr Cranium,
Erana,
Let's Play,
Mordavia,
Nikolai,
Paladin,
Piotyr,
Quest for Glory,
rituals
Tuesday, June 3, 2008
Quest For Glory Epic Let's Play Part Seventy-Three: Mordavia Town
In Which Our Hero finds the town of Mordavia and meets the friendly locals.

We pick up in the swamp and make a run through the nighttime Mordavian forest to the town of Mordavia itself. Marcus has a quick poke around the outside and then walks in, much to the surprise of Dmitri, the Burgomeister.
Most of the rest of the video is Marcus' conversation with Dmitri, which is a bit lengthy but sets up part of the story for this game. Listening to the dialogue does make the game more interesting (and the subtitles slightly less distracting) but takes a little longer - so I anticipate there will be more updates for Shadows of Darkness than the other games.
At any rate, enjoy!

We pick up in the swamp and make a run through the nighttime Mordavian forest to the town of Mordavia itself. Marcus has a quick poke around the outside and then walks in, much to the surprise of Dmitri, the Burgomeister.
Most of the rest of the video is Marcus' conversation with Dmitri, which is a bit lengthy but sets up part of the story for this game. Listening to the dialogue does make the game more interesting (and the subtitles slightly less distracting) but takes a little longer - so I anticipate there will be more updates for Shadows of Darkness than the other games.
At any rate, enjoy!
Labels:
Adventurer's Guild,
Burgomeister,
forest,
Let's Play,
Mordavia,
night,
Quest for Glory
Quest For Glory Epic Let's Play Parts Seventy-One and Seventy-Two: Intro and Welcome to Mordavia
In Which Our Hero is Imported to Mordavia, escapes a gross cave and meets a new friend.

It's time to get our Mordavia on! Quest for Glory 4 picks up right where 3 left off: with Marcus doing the boogie down as he's snatched by Dark Magic. After a brief Sierra flourish and introduction, we go to Mordavia:
Note that John Rhys-Davies, the narrator of the game, even narrates the intro process. Aubrey Hodges' awesome score overlays everything so enjoy the kickass music while Marcus comes aboard.
If you look carefully at his character sheet, his official name has been shortened to Marcus Warwick the Pur. I guess the Mordavia DMV only has 22 spaces on their licensing forms. Oh well.
Without further ado, let's get down to the game:

Quest for Glory IV opens in a cave that appears to be made at least in part of the bones of some giant creature. There's a horrid altar made of bones, and human skeletons that have half-melted into the cave.
Ladies and Gentlemen, we aren't in Tarna anymore. Or Spielburg. Or Shapeir. Or even Raseir. This is the real deal. We're alone in a very dangerous place.
Our first item of business is what anyone in our situation would do: loot the fuck out of the corpses. Doing so yields some money (crowns and kopecks, the coins of the realm), a dagger, some flint, and not a hell of a lot else. We use the flint to light the torch by the altar, which glows a horrible green and doesn't seem to have any source of fuel.
Passing through the sphincter (heh heh) into the next room we find the corpse of a Warrior and take his sword and shield. The poor fucker doesn't need them anymore so we take them. On the way out of this place we're beset by Badders, which we dispatch by the power of our mighty chin.
Outside of the cave we meet a lovely young peasant woman named Katrina who tells us how dangerous it is to be out after dark, informs us that we're in Mordavia and the town is 'due north' of our present location and wishes us luck before she runs off to avoid the dangerous things lurking around. Good on her. Apparently we're in Eastern Europe. Man, Russian chicks have sexy accents.
Before we leave, there's something called a 'Dark One Sign' that we pry off an archway and take with us. It's almost like it's alive. Perhaps it will come in handy. Afterwards we slide down a gooey path and head into the swamp, noting the disembodied hands reaching up to grab at us. Mordavia looks like it will be an interesting place to spend some time.
Next time: we'll make it to town.

It's time to get our Mordavia on! Quest for Glory 4 picks up right where 3 left off: with Marcus doing the boogie down as he's snatched by Dark Magic. After a brief Sierra flourish and introduction, we go to Mordavia:
Note that John Rhys-Davies, the narrator of the game, even narrates the intro process. Aubrey Hodges' awesome score overlays everything so enjoy the kickass music while Marcus comes aboard.
If you look carefully at his character sheet, his official name has been shortened to Marcus Warwick the Pur. I guess the Mordavia DMV only has 22 spaces on their licensing forms. Oh well.
Without further ado, let's get down to the game:

Quest for Glory IV opens in a cave that appears to be made at least in part of the bones of some giant creature. There's a horrid altar made of bones, and human skeletons that have half-melted into the cave.
Ladies and Gentlemen, we aren't in Tarna anymore. Or Spielburg. Or Shapeir. Or even Raseir. This is the real deal. We're alone in a very dangerous place.
Our first item of business is what anyone in our situation would do: loot the fuck out of the corpses. Doing so yields some money (crowns and kopecks, the coins of the realm), a dagger, some flint, and not a hell of a lot else. We use the flint to light the torch by the altar, which glows a horrible green and doesn't seem to have any source of fuel.
Passing through the sphincter (heh heh) into the next room we find the corpse of a Warrior and take his sword and shield. The poor fucker doesn't need them anymore so we take them. On the way out of this place we're beset by Badders, which we dispatch by the power of our mighty chin.
Outside of the cave we meet a lovely young peasant woman named Katrina who tells us how dangerous it is to be out after dark, informs us that we're in Mordavia and the town is 'due north' of our present location and wishes us luck before she runs off to avoid the dangerous things lurking around. Good on her. Apparently we're in Eastern Europe. Man, Russian chicks have sexy accents.
Before we leave, there's something called a 'Dark One Sign' that we pry off an archway and take with us. It's almost like it's alive. Perhaps it will come in handy. Afterwards we slide down a gooey path and head into the swamp, noting the disembodied hands reaching up to grab at us. Mordavia looks like it will be an interesting place to spend some time.
Next time: we'll make it to town.
Labels:
altar,
Aubrey Hodges,
Badders,
cave,
corpses,
Dark One,
import,
introduction,
Katrina,
Let's Play,
loot,
Mordavia,
Quest for Glory
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