John Westland saves the day.
Falafel van silly video sequence:
End credits:
We rejoin John back in Stacy's apartment. First, he makes a quick phone call to the compound, telling 'Basal' that there will be a new driver today. Then he calls the Falafel Hut and places an order. Then, like a bastard, he doesn't pay the driver and robs him.
Being a spy means being a jerk to people in the food industry I guess.
John holds up the driver to take his clothes, changes into them, and is ready to storm the compound as a one-man assault team. Stacy comes in and tells him its now or never. He drives the falafel van to the compound and hides his tranq gun in the takeout. Once inside, he pulls the gun and quickly tranqs the guards. Whew!
Then it's simply a matter of untying the ambassador, having Stacy save his bacon, and a quick race around the cliffs to the helicopter - which I simply skipped past to the end credits, where John gets his dolphins and the girl.
And that, ladies and gentlemen, is Codename ICEMAN. Now you've seen a piece of adventure game history without having to actually play it. Consider yourselves lucky.
Showing posts with label End Cermony. Show all posts
Showing posts with label End Cermony. Show all posts
Friday, April 10, 2009
Sunday, October 12, 2008
Quest for Glory Epic Let's Play Parts 176, 177 and 178: The Rite of Justice, Prelude to the End and Dragon Fire
In Which Our Hero unveils the conspiracy in Silmaria, raids Minos' fortress and witnesses the Dragon of Doom waking; is summoned to darkest combat by the woman he loves; and stands by his friends to defeat the Dragon of Doom, saves Silmaria, becomes King, marries the woman he loves and earns the title Hero of Five Lands.
Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.
Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.
A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.
Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?
Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.
No kidding.
Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.
Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.
The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.
Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.
The end credits roll - and that's the end of the Let's Play!
Marcus goes to sleep and wakes up to the sound of the guard knocking on his door. It's time to set the plan in motion.
Minos attends the ceremony for the Rite of Justice, but Elsa is nowhere to be seen. Marcus and Logos confront Minos, who denies the charges - but the Ring of Truth proves otherwise. Like a petulant child, Minos declares he's going to destroy Silmaria if he can't rule it and teleports away. Marcus boards the kingdom's fastest boat and soon makes landfall at Minos' island fortress. He attacks Marcus-style, but instead of killing everything in sight he Awes the goons away.
A couple of doors stand in Marcus' way, but it's no big deal to smash them down. He's an old hand at that. Inside are more goons and two of those horrible centaur wizards, who are luckily vulnerable to Awe as well. Marcus makes his way upstairs, pausing to kill a particularly troublesome goon, then enters Minos' chamber.
Minos makes a little speech about how Marcus might have made a good King, then orders his paltry guards to attack. Elsa's trapped in a cell; Marcus frees her and the two of them make short work of the guards. Didn't Minos know that Marcus defeated Toro like four games ago?
Minos then decides to kill himself and destroy Silmaria if he can't rule it. He childishly throws himself off the balcony, breaking the Prophecy Stone and freeing the Dragon of Doom in a nicely-rendered cutscene. Elsa says that she has a bad feeling about this.
No kidding.
Marcus and Elsa quickly loot the room, stopping only to kick Minos' dead body (seriously.) Erana then shows up and summons them to battle the Dragon. The Dragon is still bound, but only just. Fenrus summons Toro and Gort to help them fight, and the five friends start attacking the beast.
Marcus distributes healing potions and passes Toro the minotaur axe he took off of Minos' guard. He, Toro and Gort restore the Dragon Pillar in the cave, binding the Dragon to the spot. Then it's time to simply hit it until it dies.
The Dragon eventually breaks free of its bindings and flies around vomiting fire on everyone and making a nuisance of itself. The friends continue to beat on it until it finally gives up and dies - and everyone can breathe a sigh of relief. The Dragon of Doom is defeated, Silmaria is saved and there's a ceremony to attend.
Marcus is faced with a choice: to become King or not. Thinking of the life he wants to share with Erana, who has made Silmaria her new home, Marcus decides to take the crown and retire from adventuring. It's been a long road from his time as a beginning hero in Spielburg, but it's been worth it.
The end credits roll - and that's the end of the Let's Play!
Labels:
credits,
Dragon of Doom,
Elsa Von Spielburg,
End Cermony,
Erana,
Erasmus,
Fenrus,
Gort,
Hall of Kings,
Let's Play,
Logos,
Minos,
Quest for Glory,
Rakeesh,
Ring of Truth,
Rite of Justice,
Toro
Saturday, July 26, 2008
Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits
In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.

Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.
I digress.
The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.
Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.
Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.
After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!
The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.
I digress.
The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.
Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.
Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.
After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!
The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.
Labels:
Ad Avis,
Avoozl,
Burgomeister,
cave,
Davy,
Dragon Fire,
End Cermony,
Erana,
Erana's Staff,
Erasmus,
Essence Ritual,
Igor,
Katrina,
Let's Play,
love,
Olga,
Quest for Glory,
summoning
Saturday, March 29, 2008
Quest for Glory Epic Let's Play Parts Forty, Forty-One and Forty-Two: The End, Hero of Two Lands! and Quest for Glory II End Credits
First Video With Subtitles
The Hero Ceremony
Quest for Glory II End Credits
Back in Raseir we mount a surprise attack on the palace Groo-style: by walking up to the gate and yelling 'SURPRISE!' as we attack. We make short work of the guards, then race through the palace to find Khaveen guarding a ritual chamber. Well it's time for the final boss fight.
Khaveen is one tough motherfucker, but we get a chance to show that we're better than he is - apart from the fact that he ends the fight in a bloody heap on the floor of course. Then we SURPRISE ATTACK the door to the ritual chamber and find Ad Avis inside doing something he shouldn't.
So we run, and we push, and we knock him over the parapet, and that Ladies and Gentlemen is the end of Quest for Glory II!
Almost.
The Sultan - who has been watching us the whole rhyme, err, time, makes us Hero of Shapeir and adopts us as his son. And Rakeesh tells us we've acted with honor and offers us Soulforge, his flaming Paladin sword.
Hells yeah!
We ended the game with 550/500 points and saved Marcus for his trip to Tarna in Quest for Glory III. If you're interested, here's a screenshot for Shadows of Darkness to add to your 'incorrect Quest for Glory end cinematics' screenshots, as SOD wasn't until Quest for Glory IV.
The Hero Ceremony
Quest for Glory II End Credits
Back in Raseir we mount a surprise attack on the palace Groo-style: by walking up to the gate and yelling 'SURPRISE!' as we attack. We make short work of the guards, then race through the palace to find Khaveen guarding a ritual chamber. Well it's time for the final boss fight.
Khaveen is one tough motherfucker, but we get a chance to show that we're better than he is - apart from the fact that he ends the fight in a bloody heap on the floor of course. Then we SURPRISE ATTACK the door to the ritual chamber and find Ad Avis inside doing something he shouldn't.
So we run, and we push, and we knock him over the parapet, and that Ladies and Gentlemen is the end of Quest for Glory II!
Almost.
The Sultan - who has been watching us the whole rhyme, err, time, makes us Hero of Shapeir and adopts us as his son. And Rakeesh tells us we've acted with honor and offers us Soulforge, his flaming Paladin sword.
Hells yeah!
We ended the game with 550/500 points and saved Marcus for his trip to Tarna in Quest for Glory III. If you're interested, here's a screenshot for Shadows of Darkness to add to your 'incorrect Quest for Glory end cinematics' screenshots, as SOD wasn't until Quest for Glory IV.
Labels:
Ad Avis,
Aziza,
credits,
demon,
Djinn,
End Cermony,
Honor,
Iblis,
Let's Play,
LP,
Omar,
Paladin,
Quest for Glory,
Rakeesh,
saurus,
Sultan,
summoning,
water elemental,
Wizard,
Zayishah
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