Showing posts with label Erana's Staff. Show all posts
Showing posts with label Erana's Staff. Show all posts

Saturday, July 26, 2008

Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits

In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.









Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.

I digress.

The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.

Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.

Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.

After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!

The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Wednesday, July 16, 2008

Quest For Glory Epic Let's Play Parts 120 and 121: Tanya and Toby and Toby's Sacrifice

In Which Our Hero meets the Innkeeper's daughter and witnesses true sacrifice.







It isn't the finale of the series, or even the game, but this scene is possibly the best-written and most moving in all of Quest for Glory. As such, there isn't a lot of commentary here: I'll let it speak for itself for the most part.

Marcus is back in the castle, basically looting the place. There are a couple of chests, one of which is guarded by a wraith, so there's some fun interior combat. Then Marcus eventually finds what he came for: Tanya, the inkeeper's daughter. She's, um, different.

OK, she's a vampire. And she's guarded by a massive monster.

Showing her the doll from the Domovoi warms her up to Marcus a bit and we're finally able to get her side of the story: overprotective parents and an Aunt Trina who seems to have kidnapped her and kept her as her own child.

Katrina's kind of fucked up, huh?

Marcus then tells Tanya that there's a way to restore her to life: Erana's Staff and the Destiny Spell. He tells her what it entails, and Toby says he understands.

It's off to the Staff, where Toby makes the ultimate sacrifice to save Tanya.

And that's where we pick up next time.

Monday, July 14, 2008

Quest For Glory Epic Let's Play Parts 118 and 119: Marcus' Third Fortune and Castle Borgov

In Which Our Hero learns a little more about his future and breaks into the castle.







The first video in this update covers Marcus' third fortune, where he learns about the mystery woman from the previous visions. She's a magic user, powerful but interested in more power. Her plans are grandiose but will ultimately fail - which may be good, because they are somehow linked to the Dark One as well. Who is this woman?

Marcus also hears about the Destiny Spell - something Erana's staff still contains. It is said that the staff has the power to bring the dead back to life, and that a loved one will bring a dead person before the staff to trade his (or her) life for the dead person's. Apparently no one has taken the staff up on the offer though, as it still stands in the center of town.

Then Marcus rests up for his big night ahead, then goes to the cemetery where he, ahem, enters the Borgov family crypt. A brief and obvious puzzle later and he's in the castle, where he is privy to a very interesting conversation between someone with crazy hair and..

Oh no...

Can it be?

Ad Avis.

That must be the foreigner in the funny hat.

Shit just got real, yo.

Saturday, July 12, 2008

Quest For Glory Epic Let's Play Parts 114 and 115: Bella and The New Quest

In Which Our Hero meets Bella and gives Punny his sensahuma back and he learns what happened to the Innkeeper's daughter.







These next two updates take place almost entirely in the Inn. Marcus climbs over the gate and Piotyr's ghost stops him again, this time to tell him about helping the grieving mother. He also mentions that Erana's staff may have some magic in it yet. Sounds like a hero-ish sort of job.

At the Inn, Marcus takes some time to talk to the locals before sitting down to have a meal. He is approached by a 'new' character, Bella, who up until now has taken a nonspeaking supporting role in the game. She seems to want to talk to Marcus about something, but can't quite say it, and Yuri isn't helping. Her accent also shifts around like a broken clutch.

Marcus bids her adieu and goes upstairs to meet Punny, who is understandably glad to have his humor back. He cracks a few jokes, goes on about dwarves for a bit, then tells Marcus something that may be very useful: The Ultimate Joke. And it's not even an aristocrats set-up.

Staying up late we meet up with the Domovoi, who tells Marcus a story about - yup - a grieving mother. Bella and Yuri once had a daughter, Tanya, who was taken away in the night. Yuri and Bella tried to protect Tanya, but when a mysterious and nice doll showed up from an unknown benefactor they took the doll away and locked it up. The Domovoi says that a big, friendly monster befriended Tanya, and that one night, Tanya was taken out of the house and now lives at the castle.

Looks like we may have to find that secret passage.

Saturday, June 28, 2008

Quest For Glory Epic Let's Play Part Ninety-Three: Sensahuma

In Which Our Hero gets the skinny on a new quest.





Kicking off in Punny's room, we get the skinny on his encounter with Baba Yaga. Seems she didn't like him telling a joke about a certain Hero who turned her into a frog. You know, Marcus. Oops.

Since we're (inadvertently) responsible for Punny's state of affairs we might as well try to find Baba and see if she'll give him his sensahuma back. Plus it would be doing the world a favor if we finally got him to stop telling such terrible jokes.

That night, we spend another night out by the Staff and our dreams are troubled, terrible things. What does this mean? Is it connected to the restless ghost of Piotyr?

The next morning we continue trying to reunite Boris and Olga, drop by the gym for a workout and head to Craniums just in time to see him reanimate a corpse. Kind of. Lucky us. And that's where we pick up for next time.

Monday, June 16, 2008

Quest For Glory Epic Let's Play Part Eighty-Four: Strange Dreams

In Which Our Hero has some very unusual dreams.





Erana's Staff is a perfectly safe place to sleep, so Marcus beds down for the night in the middle of town rather than sleep in his nice warm bed. Looks like he needs to work on that Int. score a bit.

That night Marcus' dreams tend towards the crazy. Maybe he shouldn't have taken so many hits off the water pipe in Tarna, because damn. What does all this mean??

The next morning the Burgomeister grills Marcus a bit before we head off to the store, more for rumors than anything (and also because I was trying to kick off the Boris-Olga subplot, which didn't happen.) Then it's off to Doctor Cranium's where we watch him get fried with 1.2 gigawatts before talking to him about a certain Antwerp POPulation Explosion that we may or may not have taken part in.

The speech really slows the games down, huh? I'm thinking of kicking these up to an update a day.