Showing posts with label Hippocrene water. Show all posts
Showing posts with label Hippocrene water. Show all posts

Friday, September 5, 2008

Quest for Glory Epic Let's Play Part 147: Arestes' Arrest

In Which Our Hero convinces Arestes to turn himself in, is rewarded handsomely, sells some feathers and revives the Famous Adventurer.



We pick up right in the middle of the conversation with Arestes, where Marcus' golden tongue convinces the sailor that turning himself in is better than the alternative - facing an angry Erasmus. Luckily vague threats of magical violence work and Arestes goes quietly, armed (heh) with the loot, all of which is accounted for. Marcus is rewarded handsomely for it: 2000 drachmas, more than enough to cover the entrance fees for the Rites of Rulership and cover any other expenses he might have in Silmaria again. At least it beats grinding for gold.

Marcus then speaks with Arestes, who tells him that the prospects for a one-armed sailor are pretty slim and that's why he's taken up a life of crime. If only he could get his arm back! Well, Marcus was on his way to Salim and Julanar's place anyway, so he asks Julanar about the possibility - and she seems to think regrowing his arm is completely plausible. Cool, good deed done. Salim buys the Pegasus feathers and Marcus scores some Stamina pills for later.

One last stop as we tick off quests: the FACS. Famous Adventurer is his usual morose self until Marcus produces some Hippocrene Water, which perks FA up right away. So much in fact that he gives Marcus a magical helmet, which should help protect his pretty noggin against the blows that are about to come.

Monday, September 1, 2008

Quest for Glory Epic Let's Play Part 146: The Pegasus

In Which Our Hero finds the legendary winged horse.



Alright, Marcus is starting to get a little bit of wanderlust. He's been in Silmaria just a little too long. Good for him: this means he can start to get some of these quests out of the way. Luckily, we can easily kill two birds with one stone and still be back in time for supper.

Marcus sets off across Marete to an icon shaped like a white horse. I wonder what's in there? First of all, it's the Hippocrene Stream, which the Famous Adventurer would like to drink from one last time. Glad we brought an amphorae along to catch some water. Yum.

Second is a climb up to the plateau and a little Indiana Jones-style swinging to get to the top - and a giant pile of Pegasus feathers. This should be enough for Salim. Marcus grabs a couple (dozen) and uses the Mystic Magnets to get back to town.

The day isn't over yet though - off to the Dead Parrot, where we watch Arestes, the one-armed sailor, take off. One arm huh? Marcus follows closely behind and watched Arestes disappear into a hidden door - then follows him in and confronts him.

Sorry for the strange break in the action, but we'll grab the second half of this exciting saga next time.

Friday, August 22, 2008

Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest

In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.





After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?

Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.

Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...

Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.

On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.

Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.