In Which Our Hero gets Styx water and must make two very difficult choices, and completes the Rite of Courage and begins courting Erana.
Marcus starts this video quite literally on the highway to Hell - or more appropriately, a highway in Hell. Too bad he needed to take the low way - so there's a little backtracking so he can dip an amphorae into the Styx and grab some water, along with taking the last step to create the Ring of Truth.
After that, it's back to the high way and the Guardian of the Underworld, who informs Marcus that there are two trapped souls who sense his presence and wish to be with him. It's none other than Erana and Katrina, and Marcus can choose to give one of these souls rest and send the other to Oblivion. He chooses Erana. Marcus is then given another choice: to bring Erana back to life, at the cost of his own (or at least, part of it.) Marcus chooses to bring Erana back, and is brutally beaten by two spirits until he passes out. He wakes up with half the vitality with which he started, and Erana tells him that she'll be waiting.
It's time to get the Hell out of Hell. Marcus backtracks until he finds himself aboveground once more, and the gates of Hell close behind him.
Marcus stands around dumbfounded, then activates his mystic magnets back to his room. It's late. Next morning, he's off to the apothecary where he proudly delivers the Lethe water in an awkwardly-acted conversation with Salim. Then it's off to the Hall of Kings where Marcus is declared the winner of the Rite of Courage.
The next Rite should come as no surprise: Marcus is to broker peace between the Tritons of Atlantis and the people of Silmaria. Hey, remember when this was called Quest for Glory 3? Yeah.
After receiving this Rite, Marcus visits Erana and showers her with gifts and affection. She seems somehow distant though, so the key to her heart might be a little more complex than Marcus first thinks...
Showing posts with label River Styx. Show all posts
Showing posts with label River Styx. Show all posts
Saturday, October 11, 2008
Quest for Glory Epic Let's Play Parts 167 and 168: Preparing to Go Down and Marcus Goes To Hell
In Which Our Hero readies himself for a journey into the Underworld, and goes to Hell.
Before we go to Hell, we're going to have to do a little research and prep work. First we warp back to our room and notice a very suspicious-looking box of chocolates sitting on the chair. Hmm. They have a funny smell, too. Maybe Salim would be interested in these?
We hustle them over to the apothecary and hand them to Salim, explaining they are not in fact for 'the munchies.' (Actual in-game quote.) Then Marcus has to waste a little time until the next day. So he goes to sleep.
Back at the apothecary, Salim has used the Black Lotus flower to upgrade Marcus' poison cure pills. He picks up a few more just in case - you never know when they might come in handy.
Marrak's gyros have been going down really well, and Marcus grabs a few more for the road. He also has a stunning premonition that he might need a pepperoni pizza, so he picks one of those up as well.
It's the off to the FACS where FA fills Marcus in on some of the lore of the Underworld; sounds like bribing Cerberus might be our ticket in. After that - to the Dragon Pillar and the gates to Hell.
It really doesn't look much like the gates to Hell, that is until Marcus befouls the water of the stream, recites some ancient cursing poetry and wakes up after the entire landscape has become a blasted wasteland. So far so good. Cerberus lumbers out to meet Marcus and they carry on quite the conversation before Marcus starts with the bribes, which include Chocolate, a Gyro and a Pizza (huh, what a coincidence!) Then it's into the bowels of Hell itself.
Hell looks a lot like it did in Monkey Island, and Marcus does some ghostbusting along the way. It's a lot of 'run down this path, kill ghosts, keep going' until he emerges in front of the River Lethe and scoops up some water to take back to Salim. The he misses the Styx by a mile, so we'll have to come back in the next video... before going even deeper into the burning lake of fire. Or something.
Before we go to Hell, we're going to have to do a little research and prep work. First we warp back to our room and notice a very suspicious-looking box of chocolates sitting on the chair. Hmm. They have a funny smell, too. Maybe Salim would be interested in these?
We hustle them over to the apothecary and hand them to Salim, explaining they are not in fact for 'the munchies.' (Actual in-game quote.) Then Marcus has to waste a little time until the next day. So he goes to sleep.
Back at the apothecary, Salim has used the Black Lotus flower to upgrade Marcus' poison cure pills. He picks up a few more just in case - you never know when they might come in handy.
Marrak's gyros have been going down really well, and Marcus grabs a few more for the road. He also has a stunning premonition that he might need a pepperoni pizza, so he picks one of those up as well.
It's the off to the FACS where FA fills Marcus in on some of the lore of the Underworld; sounds like bribing Cerberus might be our ticket in. After that - to the Dragon Pillar and the gates to Hell.
It really doesn't look much like the gates to Hell, that is until Marcus befouls the water of the stream, recites some ancient cursing poetry and wakes up after the entire landscape has become a blasted wasteland. So far so good. Cerberus lumbers out to meet Marcus and they carry on quite the conversation before Marcus starts with the bribes, which include Chocolate, a Gyro and a Pizza (huh, what a coincidence!) Then it's into the bowels of Hell itself.
Hell looks a lot like it did in Monkey Island, and Marcus does some ghostbusting along the way. It's a lot of 'run down this path, kill ghosts, keep going' until he emerges in front of the River Lethe and scoops up some water to take back to Salim. The he misses the Styx by a mile, so we'll have to come back in the next video... before going even deeper into the burning lake of fire. Or something.
Labels:
Cerberus,
chocolate,
drugs,
Hell,
Julanar,
Let's Play,
pizza,
Quest for Glory,
Rite of Courage,
River Lethe,
River Styx,
Salim,
Styx,
underworld
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