Showing posts with label Katrina. Show all posts
Showing posts with label Katrina. Show all posts

Saturday, July 26, 2008

Quest for Glory Epic Let's Play Parts 130, 131 and 132: Victory From Defeat, Hero of Mordavia and QG4 End Credits

In Which Our Hero defeats Ad Avis once and for all, is saved by a woman who loves him, and finally meets Erana; and becomes Hero of Four Lands, and is summoned to the fifth by an old friend.









Who knew the end of the road would be in a dank, dark cave? Actually if you've played fantasy games before, you probably know that's exactly how many roads end.

I digress.

The Dark One's cave: there's no where else to go but up. Good thing we've got this rope and grapnel. A quick toss and a climb later and we're standing in what could only be described as Avoozl's brain, with a large piece of crystal, Ad Avis and Katrina. There is one final ritual, which we recite.

Katrina starts bragging to Ad Avis about her triumph. He casts a spell at Marcus. She casts one back at him, breaking his bonds. They fight for a while, and Marcus hangs on for dear life. Finally Ad Avis casts a powerful spell at Marcus, Katrina teleports in front of him to save him, and Avoozl.. well.. he eats her. No better way to say it. Chomps her down like a $0.49 Taco Bell bean burrito.

Marcus climbs up as Ad Avis gloats. Just as he's ready to destroy Marcus, we do the only thing we can to delay it: crack the Ultimate Joke. It works, and Marcus tosses Erana's staff through Ad Avis' chest - killing him. The staff then breaks Erana from her prison. She tells Marcus she loves him and they will be together.

After that, it's all downhill. The usual Hero Ceremony stuff (a 'party' in the castle.. sheesh) where Marcus gets a message from none other than Erasmus, who summons him to Silmaria for his next adventure - and the next game!!

The end credits are just a quick bit that plays after you save your Hero for import, so you can enjoy those too. The music and art is kind of nifty.

Sunday, July 20, 2008

Quest For Glory Epic Let's Play Parts 126 and 127: Ad Avis Redux and the Shadows of Darkness

In Which Our Hero meets an old enemy and meets Katrina for real, gets smacked around a little, and defeats a really ugly monster.







Katrina called and it's time to answer. Her note said to meet her outside of the castle at dusk, so we'd better go see what she wants. After all, we don't want to piss off a vampire wizard any more than we already have.

Except, what's this? It's not Katrina at all! Ad Avis! Hey, we killed you once (sorry!) and we can do it again! Oh GOD please not the hounds.

Marcus wakes up in Katrina's dungeon - not the first time he's ended up in the slammer thanks to Ad Avis. Prick. Luckily the chains aren't hard for MARCUS SMASH to break and after grabbing a handy wooden stake and listening to some goons, Marcus locates the secret passage out of the dungeon which dumps him right at..

Katrina's bedroom.

Oh my.

She looks so peaceful when she's passed out and her hair isn't flying everywhere. Too bad that doesn't last, as Marcus hesitates Katrina wakes up and it's back to the dungeon where Dominatrix Katrina whips Marcus and smacks him around for a while until he is Geas-ed to locate the five lost rituals. Well, they aren't lost, because we already did that - so he can just turn around and go back inside.

Then it's off to the Dark One's cave, where we're going to summon Avoozl - but not before Marcus goes toe-to-toe with the pit horror, which turns out to be the last remaining Borgov. Talk about ugly inbred nobility...

Monday, July 14, 2008

Quest For Glory Epic Let's Play Parts 118 and 119: Marcus' Third Fortune and Castle Borgov

In Which Our Hero learns a little more about his future and breaks into the castle.







The first video in this update covers Marcus' third fortune, where he learns about the mystery woman from the previous visions. She's a magic user, powerful but interested in more power. Her plans are grandiose but will ultimately fail - which may be good, because they are somehow linked to the Dark One as well. Who is this woman?

Marcus also hears about the Destiny Spell - something Erana's staff still contains. It is said that the staff has the power to bring the dead back to life, and that a loved one will bring a dead person before the staff to trade his (or her) life for the dead person's. Apparently no one has taken the staff up on the offer though, as it still stands in the center of town.

Then Marcus rests up for his big night ahead, then goes to the cemetery where he, ahem, enters the Borgov family crypt. A brief and obvious puzzle later and he's in the castle, where he is privy to a very interesting conversation between someone with crazy hair and..

Oh no...

Can it be?

Ad Avis.

That must be the foreigner in the funny hat.

Shit just got real, yo.

Thursday, July 10, 2008

Quest For Glory Epic Let's Play Parts 112 and 113: Marcus' Second Fortune and Freeing the Rusalka

In Which Our Hero learns more about his future and defeats Janos' wraith, frees the Rusalka, gets a little action for his troubles and meets the OTHER girl he likes. What a night!







This update contains one of the most memorable scenes in any Quest for Glory game, and it's only available to the Paladin: freeing the Rusalka.

But first, Marcus starts at the gyspy camp, where Magda tells his fortune. This one is about the man from the original fortune: someone who was once powerful, but is now an angry thrall to a Master. A powerful magic user. I wonder who that could be.

After the reading, Marcus fights a couple of monsters and waits for darkness to fall, which isn't long. Then he heads to the graveyard, combines the Rusalka's hair with the hand broom and sweeps Janos' grave with it. Janos isn't too happy at being disturbed, and it's a bitter fight but Marcus prevails. Barely.

Now it's off to the lake, where Marcus must perform one last task to free Elyssa: give her what she desires, which is a kiss. It's a touching scene. He kisses her, and she disappears, free at last.

Back to town where Marcus meets the other woman in his life. Katrina's waiting for him outside the gates. She flirts a little and tells him very little actual information, except that she lives in the castle and shes afraid of her parents finding out about her and Marcus. Which is where we leave off for next time.

Wednesday, June 25, 2008

Quest For Glory Epic Let's Play Part Ninety-One: Women Living and Dead

In Which Our Hero deals with various women in various stages of life and unlife.





Women. Marcus just doesn't seem to have much luck with them, eh? This video is like navigating a minefield of the fairer sex.

The first woman just doesn't believe that she's dead. Dead as a doornail. In fact, she's a ghost, but she won't listen to Marcus when he tries to inform her this is why she's so confused.

The second? Remember Katrina? She's a piece of work. She teaches Marcus magic, gives him a healing potion, responds well to his flirting but then leaves at the first sign of commitment. Sheesh.

Back at the Inn to lick our wounds, we meet a whole new character: Punny Bones. More about him in tomorrow's update...

Tuesday, June 3, 2008

Quest For Glory Epic Let's Play Parts Seventy-One and Seventy-Two: Intro and Welcome to Mordavia

In Which Our Hero is Imported to Mordavia, escapes a gross cave and meets a new friend.



It's time to get our Mordavia on! Quest for Glory 4 picks up right where 3 left off: with Marcus doing the boogie down as he's snatched by Dark Magic. After a brief Sierra flourish and introduction, we go to Mordavia:



Note that John Rhys-Davies, the narrator of the game, even narrates the intro process. Aubrey Hodges' awesome score overlays everything so enjoy the kickass music while Marcus comes aboard.

If you look carefully at his character sheet, his official name has been shortened to Marcus Warwick the Pur. I guess the Mordavia DMV only has 22 spaces on their licensing forms. Oh well.

Without further ado, let's get down to the game:





Quest for Glory IV opens in a cave that appears to be made at least in part of the bones of some giant creature. There's a horrid altar made of bones, and human skeletons that have half-melted into the cave.

Ladies and Gentlemen, we aren't in Tarna anymore. Or Spielburg. Or Shapeir. Or even Raseir. This is the real deal. We're alone in a very dangerous place.

Our first item of business is what anyone in our situation would do: loot the fuck out of the corpses. Doing so yields some money (crowns and kopecks, the coins of the realm), a dagger, some flint, and not a hell of a lot else. We use the flint to light the torch by the altar, which glows a horrible green and doesn't seem to have any source of fuel.

Passing through the sphincter (heh heh) into the next room we find the corpse of a Warrior and take his sword and shield. The poor fucker doesn't need them anymore so we take them. On the way out of this place we're beset by Badders, which we dispatch by the power of our mighty chin.

Outside of the cave we meet a lovely young peasant woman named Katrina who tells us how dangerous it is to be out after dark, informs us that we're in Mordavia and the town is 'due north' of our present location and wishes us luck before she runs off to avoid the dangerous things lurking around. Good on her. Apparently we're in Eastern Europe. Man, Russian chicks have sexy accents.

Before we leave, there's something called a 'Dark One Sign' that we pry off an archway and take with us. It's almost like it's alive. Perhaps it will come in handy. Afterwards we slide down a gooey path and head into the swamp, noting the disembodied hands reaching up to grab at us. Mordavia looks like it will be an interesting place to spend some time.

Next time: we'll make it to town.