Friday, August 22, 2008

Quest for Glory Epic Let's Play Parts 143 and 144: A Big Basket and Pegasus Quest

In Which Our Hero returns a basket, gives a cat some flowers and enters the arena; and gets a new quest and tries to make it to Science Island.





After the basket fight (heh) Marcus isn't too keen on getting into another scrap with some monsters, so it's back to town and quickly. There, Marcus gives Sarra the basket and receives his reward: another version of the necklace he bought earlier. Sigh. Maybe he can find someone who appreciates jewelry?

Then it's down to the docks (after giving the young Katta some flowers - aren't we sweet?) Marcus needs to go back to the FACS but it's already closed. Everything closes early in Silmaria, which is strange for a resort town. The Dead Parrot is open for business though, so Marcus nips inside and takes a gander at the arena roster. Rather than betting on someone else, he enters himself on Day 5. Mayhaps we can bet on ourselves later then.

Something strange is afoot in the Dead Parrot. There's this dude in a black cloak in the corner, doing his best Strider impression. But this is no ranger: our danger sense is tingling and he's as silent as the grave. Hmm...

Marcus turns in, gets a delightful good night and good morning from Gnome Ann, and is then back in the saddle the next morning. There's a new guy down at the docks: a friendly young sailor named Andre, who says that he is the only fisherman left in Silmaria and that he's willing to take us to other islands. I bet that's going to come in useful very shortly.

On to the FACS. Our favorite morose friend is whining about being old, and mentions how he'd like to taste the waters of the Hippocrene stream again. Hey, if it will shut him up, why not.

Then Marcus heads off to solve the puzzle of science island. Oddly enough, he's stopped not by his lack of brains (hurr) but his lack of throwing - or that I aimed for the wrong place. Either way, we'll get to science island later.

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