Thursday, March 5, 2009

Codename: Iceman Let's Play Part Seven: Navigation and Sonar

Where our hero talks to his captain, navigates the sub and manages not to fuck up his next driving test.



Captain Jonathan Hawkins completes his cameo role by opening the safe containing the locked briefcase with Westland's further orders, which lay out the course the sub will take to Tunisia. Think 'Hunt for Red October' meets 'the most boring after-school special ever.' Westland, thinking quickly, asks the captain what the combination to his top secret Navy safe is, because hey, you never know when the captain might take ill and be unable to give you such valuable information in the future.

John then uses the amazing 2004 map interface to navigate a course around the top of Canadia and between Iceland and Greenland to Tunisia. If you're playing the homegame: I used a combination of the two strategy guides I could find online to get the 'best' course with the most possible points (10) - the guide on GameFAQs was wrong in that it deviates by 200 miles and only nets you 7 points.

Then it's another nail-biting driving sequence and Westland gets the encoded radio message.. what does it mean? Tune in next time to find out!!

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